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<blockquote data-quote="Nish" data-source="post: 368294" data-attributes="member: 145"><p>I'm right there with ya man. Except that I'm more concerned about the Epic stealth. While its nice to be able to kill things (I have a tendency to overlook that aspect when I create and advance characters), if that's what I wanted to do I'd play a fighter. For me, what epic rogues really need are more options for stealth and legerdemain. As far as I'm aware, Epic rogues can be scried by a plain old 7th level wizard just as easily as a 1st level rogue. Not accounting for magic items of course; we're talking about about special abilities here, not eq which can be largely class independent. How are you supposed to be the ultimate master of stealth and deception if any Joe Magus can know where you are whenever he wants? The only thing along these lines that I've seen is the ability to hide your surface thoughts with DC 100 bluff check. It would be nice if a high enough Hide could begin to act as Non-Detection, or something similiar. Ultimately my point is that it should be an Epic task to <em>find</em> an Epic rogue, the same way it should be an Epic task to defeat an Epic Fighter in 1-on-1 melee combat.</p><p></p><p>As for sneak attack at epic levels, I think James has a good point about things like undead and constructs that are by their very nature immune to such things. However, it might be nice if rogues had some means by which to circumvent <em>some</em> of the defenses against sneak attack. Defenses like <em>Blur</em> (a second level spell for chrissake!) and Fortification armor, things that are not innate and in some cases not very powerful or "high-level".</p></blockquote><p></p>
[QUOTE="Nish, post: 368294, member: 145"] I'm right there with ya man. Except that I'm more concerned about the Epic stealth. While its nice to be able to kill things (I have a tendency to overlook that aspect when I create and advance characters), if that's what I wanted to do I'd play a fighter. For me, what epic rogues really need are more options for stealth and legerdemain. As far as I'm aware, Epic rogues can be scried by a plain old 7th level wizard just as easily as a 1st level rogue. Not accounting for magic items of course; we're talking about about special abilities here, not eq which can be largely class independent. How are you supposed to be the ultimate master of stealth and deception if any Joe Magus can know where you are whenever he wants? The only thing along these lines that I've seen is the ability to hide your surface thoughts with DC 100 bluff check. It would be nice if a high enough Hide could begin to act as Non-Detection, or something similiar. Ultimately my point is that it should be an Epic task to [i]find[/i] an Epic rogue, the same way it should be an Epic task to defeat an Epic Fighter in 1-on-1 melee combat. As for sneak attack at epic levels, I think James has a good point about things like undead and constructs that are by their very nature immune to such things. However, it might be nice if rogues had some means by which to circumvent [i]some[/i] of the defenses against sneak attack. Defenses like [i]Blur[/i] (a second level spell for chrissake!) and Fortification armor, things that are not innate and in some cases not very powerful or "high-level". [/QUOTE]
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