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<blockquote data-quote="Kae'Yoss" data-source="post: 369315" data-attributes="member: 4134"><p>Then you better just do away with classes. This means, stop playing D&D and find a game that uses no classes, should be a couple around, even in the d20 sector.</p><p></p><p>I think the classes are flexible enough (also considering that they can be combined with almost no restrictions):</p><p></p><p>The Fighter can take 18 feats until he hits 20th level (19 if human) and already knows how to use any single or martial weapon and every sort of armor. With his, you can build any fighter type you want: the Tank in heavy armor and the big sword, the Swashbuckler who trips and disarms much, the über-archer who can hit an insect's eyes seperately from a distance of half a mile.</p><p></p><p>The Rogue can be an assassin, a spy, a scout, a con artist, a pick pocket, a burglar, a thug, an informer, a gambler, a treasure hunter, or several of those things.</p><p></p><p>A wizard can be arcane artillery, blasting the enemies with sheer elemental power, he can be the defender who covers himself and his allies in more magic than anyone can penetrate, he can buff up the party (or himself), he can be the type who knows (or can find out) everything, the can be the guy who raises the dead to do their bidding, he can summon other creatures from afar to fight for him, he can be the illusionist that fools the enemy until he's so annoyed he gives up and goes away, he can be the one noone's mind is save from.....</p><p></p><p>The priest can be the pieceful type that heals people, he can be the warmonger that buffs up the troops, he can be the relentless undead hunter, or have an army of the buggers himself, he can be a warrior himself, improving himself with his magic.....</p><p></p><p></p><p>The other classes are a little more specific, but offer enough versatility even so.</p><p></p><p></p><p>What you may not do is to say "I would prefer that every class can excel in every combat". If you want your rogue to be more the battle-hardy one, give him some levels of fighter, barbarian, paladin or ranger. The rogue's strengths lie not in dealing blows with the enemy in the hope he drops first, but outside the battlefield (and only partly on the battlefield, when he can take advantage of the surroundings and positions of the enemies)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 369315, member: 4134"] Then you better just do away with classes. This means, stop playing D&D and find a game that uses no classes, should be a couple around, even in the d20 sector. I think the classes are flexible enough (also considering that they can be combined with almost no restrictions): The Fighter can take 18 feats until he hits 20th level (19 if human) and already knows how to use any single or martial weapon and every sort of armor. With his, you can build any fighter type you want: the Tank in heavy armor and the big sword, the Swashbuckler who trips and disarms much, the über-archer who can hit an insect's eyes seperately from a distance of half a mile. The Rogue can be an assassin, a spy, a scout, a con artist, a pick pocket, a burglar, a thug, an informer, a gambler, a treasure hunter, or several of those things. A wizard can be arcane artillery, blasting the enemies with sheer elemental power, he can be the defender who covers himself and his allies in more magic than anyone can penetrate, he can buff up the party (or himself), he can be the type who knows (or can find out) everything, the can be the guy who raises the dead to do their bidding, he can summon other creatures from afar to fight for him, he can be the illusionist that fools the enemy until he's so annoyed he gives up and goes away, he can be the one noone's mind is save from..... The priest can be the pieceful type that heals people, he can be the warmonger that buffs up the troops, he can be the relentless undead hunter, or have an army of the buggers himself, he can be a warrior himself, improving himself with his magic..... The other classes are a little more specific, but offer enough versatility even so. What you may not do is to say "I would prefer that every class can excel in every combat". If you want your rogue to be more the battle-hardy one, give him some levels of fighter, barbarian, paladin or ranger. The rogue's strengths lie not in dealing blows with the enemy in the hope he drops first, but outside the battlefield (and only partly on the battlefield, when he can take advantage of the surroundings and positions of the enemies) [/QUOTE]
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