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<blockquote data-quote="Kae'Yoss" data-source="post: 370970" data-attributes="member: 4134"><p>Wouldn't be to sure. I could pull the trigger after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>So we worked quite well together. And the "other" classes (other than fighter, rogue, cleric and wizard, which are the most generic warriors, rogues, priests and magic users, respectively IMO) could use a little more flexibility here and there, I grant that to you, but not to much and not OOC - so no optional fighting prowess for a rogue. That's the warrior caste's domain. If you want to combine several areas (the four basic monster food groups), you can always multiclass - including PrC's which often are a combination of two of those basic character concepts that is more than the sum of its parts, because PrC's tend to be stronger. </p><p></p><p>That's one of the reasons for PrC's: they are stronger than normal classes. Also, PrC's have powers that are (more or less) unique to them (a really good, probably home-made, PrC has something that is unique to it). That's nothing to do with flexibility, since PrC's tend to be specializing. You can make a fighter who is real good with the (insert weapon here), but a weapon master will give this specialist powers he could not get with just figher levels. You can make a rogue/spellcaster with rogue and wizard (or sorc) levels, but the arcane trickster will be more powerful than the pure rog/wiz (or rog/sor). He will not necessarily have more options (the base class model could bias his powers at 3/4:1/4 in favor of wizard or some such, but the prc is roughly 50:50, and if you want to change that, you have to take additional levels in rogue or wizard, losing PrC power.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 370970, member: 4134"] Wouldn't be to sure. I could pull the trigger after all. ;) So we worked quite well together. And the "other" classes (other than fighter, rogue, cleric and wizard, which are the most generic warriors, rogues, priests and magic users, respectively IMO) could use a little more flexibility here and there, I grant that to you, but not to much and not OOC - so no optional fighting prowess for a rogue. That's the warrior caste's domain. If you want to combine several areas (the four basic monster food groups), you can always multiclass - including PrC's which often are a combination of two of those basic character concepts that is more than the sum of its parts, because PrC's tend to be stronger. That's one of the reasons for PrC's: they are stronger than normal classes. Also, PrC's have powers that are (more or less) unique to them (a really good, probably home-made, PrC has something that is unique to it). That's nothing to do with flexibility, since PrC's tend to be specializing. You can make a fighter who is real good with the (insert weapon here), but a weapon master will give this specialist powers he could not get with just figher levels. You can make a rogue/spellcaster with rogue and wizard (or sorc) levels, but the arcane trickster will be more powerful than the pure rog/wiz (or rog/sor). He will not necessarily have more options (the base class model could bias his powers at 3/4:1/4 in favor of wizard or some such, but the prc is roughly 50:50, and if you want to change that, you have to take additional levels in rogue or wizard, losing PrC power. [/QUOTE]
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