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<blockquote data-quote="ruleslawyer" data-source="post: 372948" data-attributes="member: 1757"><p>Ah; here's where the yelling starts.</p><p></p><p></p><p></p><p>AFAICT, you want a character that has supernatural hiding and movement capabilities. That sounds like someone with some shadowdancer levels to me. </p><p></p><p>I think you're seeing PrCs and classes as a straitjacket rather than a tool for enhancing character flexibility; the 3e design philosophy explicitly endorses the latter view, not the former. A shadowdancer is one who learns to use the shadows for additional concealment and neat movement tricks; any rogue who wants to hide in interesting ways could easily align his "focus" with this PrC. It's quite a far cry from a PrC like Acolyte of the Skin, which really does demand exclusivity of sorts. IOW, feats can't accomplish everything. Want to have some minor one-shot spell powers? Take a level of sorcerer. Want the uncanny ability to sense incoming attacks? Take a few levels of a class that grants uncanny dodge. Feats can't (and shouldn't) do everything.</p><p></p><p></p><p></p><p>X item doesn't need to look like a staff to function as one; it just would have to be a staff (or a vastly more expensive wondrous item) for rules purposes. Make it a climbing rod, scepter, dildo, or whatever. Appearance doesn't matter for purposes of the rules; mechanics do. Second, the ELH gives mechanics for enhancing the DC of a particular item's powers.</p><p></p><p>Oh, if you're looking for an item that casts <em>mind blank</em>, I believe you'd be happy with the <em>greenstone amulet</em> (a minor artifact detailed in <em>Magic of Faerun</em>).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 372948, member: 1757"] Ah; here's where the yelling starts. AFAICT, you want a character that has supernatural hiding and movement capabilities. That sounds like someone with some shadowdancer levels to me. I think you're seeing PrCs and classes as a straitjacket rather than a tool for enhancing character flexibility; the 3e design philosophy explicitly endorses the latter view, not the former. A shadowdancer is one who learns to use the shadows for additional concealment and neat movement tricks; any rogue who wants to hide in interesting ways could easily align his "focus" with this PrC. It's quite a far cry from a PrC like Acolyte of the Skin, which really does demand exclusivity of sorts. IOW, feats can't accomplish everything. Want to have some minor one-shot spell powers? Take a level of sorcerer. Want the uncanny ability to sense incoming attacks? Take a few levels of a class that grants uncanny dodge. Feats can't (and shouldn't) do everything. X item doesn't need to look like a staff to function as one; it just would have to be a staff (or a vastly more expensive wondrous item) for rules purposes. Make it a climbing rod, scepter, dildo, or whatever. Appearance doesn't matter for purposes of the rules; mechanics do. Second, the ELH gives mechanics for enhancing the DC of a particular item's powers. Oh, if you're looking for an item that casts [i]mind blank[/i], I believe you'd be happy with the [i]greenstone amulet[/i] (a minor artifact detailed in [i]Magic of Faerun[/i]). [/QUOTE]
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