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<blockquote data-quote="jontherev" data-source="post: 376989" data-attributes="member: 1451"><p></p><p></p><p>I disagree. TS gives you temporary insight into the future, which is why you get to bypass the miss chance. IMO, the rogue also gains knowledge of where the vitals are, and since there's no miss chance...KAPOW! However, technically speaking, the concealment is still in existance, so if you throw out the divination part of TS, you are right.</p><p></p><p></p><p></p><p>I have some of the same fears myself. I think it depends a lot on the DM, and how fair he is. From 1st level, there are any number of ways a DM can thwart a rogue. A fair DM will not continously throw enemies against the party with Fortification Armor and/or Blur/Displacement/etc. A wizard should obviously be expected to have either Blur or Displacement up at Epic level (or Buckler of Fortification<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), but if all of his cohorts have Fort Armor or previously cast Blur spells on them...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>But like I said before (I think), if you keep getting Fort Armors for treasure, the whole party should have Gems of Seeing in a matter of a few sessions. Also, at Epic level Mord's Disjunction is a nice spell to use against Fighter types with Fort Armor (will save...good bye magic items), or anyone for that matter. Man what a scary spell...I'm not looking forward to seeing that used on me. I'd also like to know about the number of Epic monsters subject to sneak attacks.</p></blockquote><p></p>
[QUOTE="jontherev, post: 376989, member: 1451"] [B][/b] I disagree. TS gives you temporary insight into the future, which is why you get to bypass the miss chance. IMO, the rogue also gains knowledge of where the vitals are, and since there's no miss chance...KAPOW! However, technically speaking, the concealment is still in existance, so if you throw out the divination part of TS, you are right. I have some of the same fears myself. I think it depends a lot on the DM, and how fair he is. From 1st level, there are any number of ways a DM can thwart a rogue. A fair DM will not continously throw enemies against the party with Fortification Armor and/or Blur/Displacement/etc. A wizard should obviously be expected to have either Blur or Displacement up at Epic level (or Buckler of Fortification:D), but if all of his cohorts have Fort Armor or previously cast Blur spells on them...:rolleyes: But like I said before (I think), if you keep getting Fort Armors for treasure, the whole party should have Gems of Seeing in a matter of a few sessions. Also, at Epic level Mord's Disjunction is a nice spell to use against Fighter types with Fort Armor (will save...good bye magic items), or anyone for that matter. Man what a scary spell...I'm not looking forward to seeing that used on me. I'd also like to know about the number of Epic monsters subject to sneak attacks. [/QUOTE]
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