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<blockquote data-quote="mmu1" data-source="post: 380261" data-attributes="member: 319"><p>Had a DM once who developed a massive fixation with my rogue character, and decided he was too powerful. It resulted in things like, at 11th level, the party wizard getting a staff of the magi (which was basically an insult - he was doing it because he thought she was really ineffective in combat), and my character, after lobbying for 5 or 6 levels for some Gloves of Dex +4 to upgrade his +2 pair, getting cursed Gloves of Fumbling. Things kind of went downhill from there - enemies would unerringly target me with enchantment spells in preference to any of the party's fighters (Which was not exactly the "smart thinking" on the part of the enemy spellcasters he was trying to explain it as, given that we were all in light armor, and both the ranger and I were dual-wielding - but my character was a freakin' elf, and they were human...), and he repeatedly tried to destroy my gloves of Dex and Cloak of Elvenkind with fire-based spells (only managing to nearly kill the party members with no Evasion and bad reflex saves a couple of times). </p><p></p><p>What tore it was when a radical change in what we fought happened, and over the course of a couple of adventures, the non-mook encounters were with: </p><p></p><p>1. A rogue/ninja who my character failed to spot essentially by DM decree so he could sneak attack the party tank 2. A ghost 3. A high level barbarian 4. A dragon 5. Weaponmaster with 30AC AND armor of 100% fortification 6. A nighthshade.</p></blockquote><p></p>
[QUOTE="mmu1, post: 380261, member: 319"] Had a DM once who developed a massive fixation with my rogue character, and decided he was too powerful. It resulted in things like, at 11th level, the party wizard getting a staff of the magi (which was basically an insult - he was doing it because he thought she was really ineffective in combat), and my character, after lobbying for 5 or 6 levels for some Gloves of Dex +4 to upgrade his +2 pair, getting cursed Gloves of Fumbling. Things kind of went downhill from there - enemies would unerringly target me with enchantment spells in preference to any of the party's fighters (Which was not exactly the "smart thinking" on the part of the enemy spellcasters he was trying to explain it as, given that we were all in light armor, and both the ranger and I were dual-wielding - but my character was a freakin' elf, and they were human...), and he repeatedly tried to destroy my gloves of Dex and Cloak of Elvenkind with fire-based spells (only managing to nearly kill the party members with no Evasion and bad reflex saves a couple of times). What tore it was when a radical change in what we fought happened, and over the course of a couple of adventures, the non-mook encounters were with: 1. A rogue/ninja who my character failed to spot essentially by DM decree so he could sneak attack the party tank 2. A ghost 3. A high level barbarian 4. A dragon 5. Weaponmaster with 30AC AND armor of 100% fortification 6. A nighthshade. [/QUOTE]
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