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[Epic] Scions of the Endless Falls Rogues' Gallery
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<blockquote data-quote="Kangaxx" data-source="post: 1830144" data-attributes="member: 18098"><p><strong>Pilmer Blurwind</strong></p><p></p><p>[SBlock]Pilmer Blurwind</p><p>Male Halfling Rogue 3/ Wizard 5/ Archmage 4/ Arcane Trickster 18</p><p>Alignment: Neutral Evil</p><p>XP: 439,100</p><p>Patron Deity: None</p><p>Region: -</p><p>Height: 3' 2''</p><p>Weight: 42lbs</p><p>Hair: Wavy Dark Brown</p><p>Eyes: Light Blue</p><p>Age: 68</p><p></p><p>Str: 12 (+1) [6 base, -1 age, -2 racial, +5 tome, +4 belt]</p><p>Dex: 26 (+8) [14 base, -1 age, +2 racial, +5 tome, +6 gloves]</p><p>Con: 21 (+5) [13 base, -1 age, +5 tome, +4 belt]</p><p>Int: 40 (+15) [15 base, +1 age, +7 levels, +5 tome, +12 diadem]</p><p>Wis: 24 (+7) [12 base, +1 age, +5 tome, +6 diadem]</p><p>Cha: 18 (+4) [11 base, +1 age, +6 diadem]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p><strong>Halfling:</strong> Favored Class: Rogue, +2 dex, -2 str, small size, +2 racial bonus on climb/jump/listen/move silently checks, +2 morale bonus on saves vs fear, +1 racial bonus on all saves, +1 racial bonus to hit with slings and thrown weapons</p><p><strong>Rogue:</strong> sneak attack +2d6, trapfinding, trap sense +1, evasion </p><p><strong>Wizard:</strong> summon familiar (currently none)</p><p><strong>Archmage:</strong> high arcana(arcane fire[4d6 + spell level], mastery of shaping, spell power, arcane reach))</p><p><strong>Arcane Trickster:</strong> sneak attack +9d6, impromptu sneak attack 4/day, ranged legerdmain 5/day</p><p><strong>Other:</strong> Immune to all forms of energy, Immune to mind affecting spells and abilities, immune to scrying, 1/2 (20%) concealment, darkvision 120', Can't be flanked, retains dex when flat-footed, comprehends all languages, sees invisible things, is immune to death effects and negative energy, usually has spell turning and greater arcane sight active</p><p></p><p><strong>Hit Dice:</strong> 3d6+24d4 + 150</p><p><strong>HP:</strong> 238</p><p><strong>AC:</strong> 54 (10 +8 Dex, +8 armor[bracers], +5 natural armor[bracers] +5 deflection[ring], +5 insight[robe], +4 shield, +8 monk[belt], +1 size)</p><p><strong>Init:</strong> +12 (+8 Dex, +4 improved intiative)</p><p><strong>Speed:</strong> 20ft, 60ft flying with Winged Boots </p><p></p><p><strong>Saves:</strong></p><p><strong>Fortitude</strong> +30 [+5 base, +5 Con, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial]</p><p><strong>Reflex</strong> +39 [+11 base, +8 Dex, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial]</p><p><strong>Will</strong> +42 [+15 base, +7 Wis, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial]</p><p></p><p><strong>BAB:</strong> +10/+5</p><p><strong>Melee Atk:</strong> +25/+20 (+10 BAB, +5 epic, +5 staff, +3 Lucky Joe, +1 str, +1 size), 1d4+6 dmg (1d4+5 staff, +1 str) Greater Staff of Healing</p><p><strong>Ranged Atk:</strong> +27 (+10 BAB, +5 epic, +3 Lucky Joe, +8 dex, +1 size) ray</p><p></p><p><strong>Skills:</strong></p><p>Bluff +40 [33 ranks, +4 cha, +3 Lucky Joe]</p><p>Concentration +28 [20 ranks, +5 con, +3 Lucky Joe]</p><p>Decipher Script +25 [7 ranks, +15 int, +3 Lucky Joe]</p><p>Disable Device +63 [33 ranks, +15 int, +3 Lucky Joe, +10 gloves, +2 masterwork tools]</p><p>Hide +57 [2 ranks, +8 dex, +3 Lucky Joe, +30 Mantle, +10 gloves, +4 size]</p><p>Knowledge(arcana) +33 [15 ranks, +15 Int, +3 Lucky Joe]</p><p>Knowledge(dungeoneering) +23 [5 ranks, +15 Int, +3 Lucky Joe]</p><p>Knowledge(history) +19 [1 ranks, +15 Int, +3 Lucky Joe]</p><p>Knowledge(nature) +19 [1 ranks, +15 Int, +3 Lucky Joe]</p><p>Knowledge(religon) +24 [6 ranks, +15 Int, +3 Lucky Joe]</p><p>Knowledge(the planes) +23 [5 ranks, +15 Int, +3 Lucky Joe]</p><p>Listen +75 [33 ranks, +7 wis, +3 Lucky Joe, +30 Hear No Evil, +2 racial]</p><p>Move Silently +55 [2 ranks, +8 Dex, +3 Lucky Joe, +30 Mantle, +10 gloves, +2 racial]</p><p>Open Lock +31 [8 ranks, +8 dex, +3 Lucky Joe, +10 gloves, +2 masterwork tools]</p><p>Search +61 [33 ranks, +15 int, +3 Lucky Joe, +10 robe]</p><p>Sense Motive +73 [33 ranks, +7 wis, +3 Lucky Joe, +30 Speak No Evil]</p><p>Spellcraft +38 [15 ranks, +15 int, +3 skill focus, +3 Lucky Joe, +2 synergy]</p><p>Spot +73 [33 ranks, +7 wis, +3 Lucky Joe, +30 See No Evil]</p><p>Tumble +26 [5 ranks, +8 dex, +3 Lucky Joe, +10 gloves]</p><p>Use Magic Device +19 [12 ranks, +4 cha, +3 Lucky Joe] +4 on scrolls</p><p></p><p><strong>Feats:</strong></p><p>Improved Intiative (1st level)</p><p>Scribe Scroll (1st level wizard bonus)</p><p>Skill Focus(spellcraft) (3rd level)</p><p>Spell Focus(Enchantment) (6th level)</p><p>Quicken Spell (5th level wizard bonus)</p><p>Spell Penetration (9th level)</p><p>Greater Spell Penetration (12th level)</p><p>Spell Focus (transmutation) (15th level)</p><p>Craft Staff (18th level)</p><p>Master Staff (21st level)</p><p>Multispell (24th level)</p><p>Improved Spell Capacity (14th epic arcane trickster bonus)</p><p>Multispell (27th level)</p><p>Improved Sneak Attack (18th epic arcane trickster bonus)</p><p>Automatic Quicken Spell (30th level)</p><p></p><p><strong>Languages:</strong> Common, Halfling, Elven, Draconic</p><p></p><p><strong>Spells per day</strong> - 4/12/8/8/7/6/6/6/6/5/3</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC 27 + spell level, +1 for transmutation and enchantment</p><p>0th*- Read Magic, Light, Acid Splash, Arcane Mark</p><p>1st*- Lesser Sonic Orb (ToB) x2, Negative Energy Ray (ToB) x3, Shield, True Strike x5, Magic Missile</p><p>2nd*- Lion's Charge (SS), Detect Thoughts, Locate Object, Darkness x2, Invisibility, Mirror Image x2</p><p>3rd*- Displacement, Greater Magic Weapon, Fireball, Vampiric Touch x5</p><p>4th - Enervation x2, Sonic Orb (ToB), Dimensional Anchor, Greater Invisibility x3</p><p>5th - Superior Resistance (SS), Teleport x2, Rary's Telepathic Bond, Hold Monster, Ghostform (ToB)</p><p>6th - Greater Heroism, Disentegrate x4, Antimagic field</p><p>7th – Energy Immunity x5, Greater Arcane Sight</p><p>8th – Spell Turning, Mind Blank, Polar Ray, Polymorph Any Object, Otto's Irrestible Dance x2</p><p>9th – Absorbtion, Dominate Monster, Energy Drain, Time Stop, Shapechange</p><p>10th - quickened Disintegrate x2, quickened Greater Heroism</p><p>* - All 0-3rd level spells are prepared as quickened spells.</p><p></p><p><strong>spells Known</strong></p><p>0th - Detect Magic, Read Magic, Light, Arcane Mark, Acid Splash</p><p>1st - Lesser Sonic Orb (ToB), Negative Energy Ray (ToB), Shield, Comprehend Languages, True Strike, Magic Missile </p><p>2nd - Lion's Charge(SS), Detect Thoughts, Locate Object, Darkness, Scorching Ray, Invisibility, Mirror Image, Rope Trick</p><p>3rd - Displacement, Greater Magic Weapon, Vampiric Touch, Fireball</p><p>4th - Sonic Orb (ToB), Dimensional Anchor, Locate Creature, Greater Invisibility, Enervation</p><p>5th - Ghostform (ToB), Superior Resistance (SS), Break Enchantment, Teleport, Rary's Telepathic Bond, Hold Monster, Baleful Polymorph, Permanency</p><p>6th - Antimagic Field, Greater Dispelling, Greater Heroism, Disintegrate, True Seeing, </p><p>7th - Energy Immunity (ToB), Greater Scrying, Greater Teleport, Greater Arcane Sight, Spell Turning, Forcecage, Planeshift</p><p>8th - Dimensional Lock (ToB), Stalking Spell (SS), Mind Blank, Maze, Otto's Irrestible Dance, Polar Ray, Polymorph Any Object</p><p>9th - Absorbtion (ToB), Mordenkainen's Disjunction, Dominate Monster, Energy Drain, Time Stop, Shapechange</p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Diadem of Mental Supremacy</strong></p><p></p><p>Mere weeks before the world was destroyed, Azazel the lich walked into Pilmer's sanctum one night. Azazel usually worked behind the scenes, manipulating churches and kingdoms to do his bidding, but he had come out of seclusion because Pilmer's campaign against the churches was interfering with his plans. He boasted that he was immune to both magic and steel, and that Pilmer would meet a grisly end unless he agreed to work for the lich in the future. Pilmer took him at his word, about the immunities, so he cast time stop, dimensional lock, and force cage, to pin the lich in, then used several bursts of arcane fire to finish him off. This diadem was one of several powerful items he recovered from Azazel's body. The diadem's appearance belies its great power; it is a simple silver band. Pilmer was never able to find Azazel's phylactery, so Azazel was presumably still planning some hideous revenge when the cataclysm occured.</p><p></p><p>+12 enhancement to Int (1,440,000) + 6 enhancement to Wis (36,000 * 1.5) + 6 enhancement to Cha (36,000 * 1.5)=</p><p>1,548,000</p><p></p><p><strong>See No, Hear No, Speak No Evil</strong>(necklace)</p><p></p><p>Pilmer was only caught sneaking into a church once after his visit to the Endless Falls. The priest who spotted him was wearing this necklace. While he managed to call the guards and foil Pilmer's infiltration attempt, he did not survive the encounter, and Pilmer noticed and grabbed the powerful item before making his escape. The necklace appears to be a chain of mithril with 3 small charms hanging from it: A monkey covering his eyes, a monkey covering his ears, and a monkey covering his mouth.</p><p></p><p>+30 competence to listen (90,000), +30 competence to spot (90,000 * .75), +30 competence to sense motive (90,000 * .5)=</p><p>202,500</p><p></p><p><strong>Vest of Contentment</strong></p><p></p><p>During Pilmer's brief stay in a monastery, he was visited by Horgan Millfellow, an old friend and fellow thief from the church. Horgan could tell that he was unhappy there, and gave him this small brown vest in an attempt to cheer him up. While the vest certainly helped, Pilmer was still gone from the monastery within a month. The magical properties of the vest not only sustain it's wearer without food, but actually make him feel as if he has recently eaten a delicious meal. In addition, the breastpocket seems to always contain a pipe, a tindertwig, and some fine tabacco. Pilmer never smoked before receiving the vest, but he's been slowly acquiring a taste for it since.</p><p></p><p>Sustains Wearer without air (9,000), provides benefits of ring of sustenance(DMG) (2,500 * .75), produces tabacco and pipe (ad hoc 2,000 * 1.5)=</p><p>16,375</p><p></p><p><strong>Belt of the Solar</strong></p><p></p><p>This impressive belt was worn by the head priest of a temple of law and justice. Pilmer took it from his corpse.</p><p>It looks like a typical rope, except it is made of gold instead of hemp, and it ties itself it placed around someone's waist.</p><p></p><p>continuous death ward (112,000), monk's belt (13,000 * 1.5), +4 Str (16,000 * 1.5), +4 Con (16,000 * 1.5)=</p><p>179,500</p><p></p><p><strong>Mantle of Great Stealth</strong> (ELH)</p><p></p><p>While Pilmer was traveling through the Misty Forest on his way to the Endless Falls, he was confronted by a Pixie. She said that he had trespassed in her mushroom ring and thus had to have a riddling contest with her. If he won, he would henceforth be able to choose when people saw him. If she won, he would never be seen again. Intrigued, Pilmer agreed. The contest lasted for a day and night, but Pilmer prevailed when the pixie could not figure out what 'breathes, speaks, and even dances, yet isn't alive.' The pixie vanished in a puff of smoke, leaving this cloak behind. Pilmer is sure that the Pixie hadn't intended to kill him, and to this day he wonders what would have happened if he lost the contest.</p><p>The cloak is dark green and made of an unknown silky fabric. It seems to wrap around wearer of it's own accord when he is trying to be stealthy, and it brings the nearby shadows with it.</p><p></p><p>242,200</p><p></p><p><strong>Bracers of Complete Armoring</strong></p><p></p><p>These bracers were inside of Pilmer's portable hole when he, um, found it.</p><p></p><p>+8 armor bonus to AC (64,000), +5 natural armor bonus to AC (50,000 * .75)=</p><p>89,000</p><p></p><p><strong>Pinky Ring of Pinky Spells</strong></p><p></p><p>This ring was worn by Alfred Pitcairn, Pilmer's mentor in the arcane arts during his tenure with the church. Alfred was a harsh teacher, and often told Pilmer he would never amount to anything. Alfred was one of the few people Pilmer truly respected, and after visiting the Endless Falls, he sought out Alfred, now retired, to demonstrate his mastery. Alfred gave him the ring in recognition of his skill, and the two parted amicably.</p><p>The ring automatically changes its size to fit on its owners pinky finger. It is a small gold band, with a tiny blue gem set in it. Pilmer still calls it by the ridiculous name his former teacher gave it.</p><p></p><p>as Ring of Wizardry 1(DMG)=</p><p>10,000</p><p></p><p><strong>Lucky Joe</strong>(ring)</p><p></p><p>Even terrible archmages and mass murderers we're children once. When Pilmer was a lad of 14, he found a strange orange rock in a stream. He used it to win a rock skipping contest in his hometown of Blighton. Afterwards, he called it Lucky Joe and kept it with him whereever he went. Years later he had it fashioned into a ring, which he wears to this day. It's unknown whether the rock had powerful magical properties when it was found, or if it simply absorbed them from it's long association will Pilmer, but Lucky Joe truly is lucky.</p><p></p><p>derived from ioun stones as explained by Wrahn (DMG)</p><p>+3 luck to attack rolls, ability checks, and skill checks, and saves(15,000 * 3^2)</p><p>+2 caster level(15,000 * 2^2 * 1.5) </p><p>+5 deflection AC (50,000 * 1.5)=</p><p>300,000</p><p></p><p><strong>Winged Boots</strong></p><p></p><p>Pilmer was given these boots by his church as a reward for learning the identity of the mistress of King Tiberius the XVIIth, ruler of Entar. They were his most treasured possesion for many years. These simple black leather boots each have a small pair of red bat wings protuding from the heels. The wings flap with furious speed while the boots are in use.</p><p></p><p>as Wings of Flying(DMG)=</p><p>54,000</p><p></p><p><strong>5 Tomes +5</strong>(DMG)(already used)</p><p></p><p>It was rumored that the Great Library of Pernatraxus, lost to time in the Endless Dunes of Kormak, contained a copy of every book ever written. The rumor may have been true before Pilmer happened upon it in his search for the Endless Falls, and removed a few choice items.</p><p></p><p>137,500 * 5=</p><p>687,500</p><p></p><p><strong>Greater Metamagic Rod of Persistence</strong></p><p></p><p>While traveling through the capital city of Mythanor in Entar, Pilmer happened upon a mysterious peddler who went by the name Trader Bob. Bob had an impressive supply magical tools, and Pilmer traded many of his older and less used items for two metamagic rods.</p><p>The rods are both 1 foot long lengths of bronze, and would be hard to tell apart if they didn't magically impart knowledge of their function to anyone that touches them. Pilmer keeps the rod of persistence in his portable hole.</p><p></p><p>priced as Greater Metamagic Rod of Quickening(ToB) =</p><p>340,200</p><p></p><p><strong>Metamagic Rod of Silence</strong> (ToB)</p><p></p><p>See above. Pilmer keeps this rod in the largest pocket inside of his robe.</p><p></p><p>21,600</p><p></p><p><strong>Evil Robe of the Ultimate Magus</strong></p><p></p><p>It was rumored that there were only 3 robes like this one in all the Endless Falls, a black one, a gray one, and a white one. It's magic is a powerful boon to any spellcaster of the correct alignment that dons it. Pilmer acquired his from Azazel the lich, along with his diadem.</p><p>The robe appears to be blacker than black, if such a thing we're possible. Looking at it gives one the impression that they are not looking at cloth, but the pitch black emptiness of a starless night sky. The inside of the robe is full of pockets and pouches, providing handy access to spell components, or anything else the owner may wish to store there.</p><p></p><p>provides benefits as Robe of Eyes(DMG)= 90,000</p><p>+5 insight bonus to saves(25,000 * 2 for nonstandard bonus, * 1.5)= 75,000</p><p>+5 insight bonus to AC(5^2 * 2500 * 1.5)= 93,750</p><p>+2 enhancement to spell penetration([derived from evil robe of archmagi, I erred on the side of caution and priced it at] 50,000 * 1.5)= 75,000</p><p>+2 enhancement to save DCs (50,000 * 1.5)=75,000</p><p>408,750 * .7 for evil alignment restriction=</p><p>286,125</p><p></p><p><strong>Gloves of the Assassin</strong></p><p></p><p>The gloves of the cat burglar would be a more fitting name for an item with these abilities, but it is remembered for the talents of its most common users. Appropriately enough, Pilmer took the gloves from the body of an assassin hired by an unknown church as a preemptive strike. The assassin was unaware that Pilmer could see the invisible, and and paid heavily for the failing.</p><p>These black leather gloves are thin and supple, allowing for delicate manipulations. when needed, high quality thieves tools magically protude from the fingertips.</p><p></p><p>+6 enhancement to dex(36,000)</p><p>+10 competence to disable device ((10,000 * 1.5)</p><p>+10 competence to hide (10,000 * 1.5)</p><p>+10 competence to move silently (10,000 * 1.5)</p><p>+10 competence to open lock (10,000 * 1.5)</p><p>+10 competence to tumble (10,000 * 1.5)</p><p>contains masterwork thieves tools (100)=</p><p>111,100</p><p></p><p><strong>Staff of Greater Healing</strong></p><p></p><p>These rare and valuable staves are treasured by priests of good gods for their incredible healing porperties. Pilmer found his in the temple vault of such a god, after slaying several of his priests guarding it. </p><p>The staff is a length of steel which is always the same height as the person carrying it. It is covered from top to bottom in arcane runes. Pilmer added the spells silence and true seeing to its compliment, making it an even more valuable aid in his stealthy pursuits.</p><p></p><p>Mass Heal (3 charges) (750 / 3 * level 9 spell * caster level 20 = 45,000)</p><p>Cure Serious Wounds (1 charge) (750 / 1 * level 3 spell * caster level 20 * .75 = 33,750)</p><p>Restoration (2 charges) (750 / 2 * level 4 spell * caster level 20 * .5 + 2500 material component = 17,500)</p><p>Masterwork Quarterstaff +2 (8,300)</p><p>Initial Abilities - 104,550</p><p>Pilmer added the following:</p><p>True Seeing (3 charges) (375 / 3 * level 6 spell * caster level 20 * 1.5 + 4250 material component = 26,750)</p><p>Silence (2 charges) (375 / 2 * level 2 spell * caster level 20 * 1.5 + 4500 for wand of silence = 15,750)</p><p>Pilmer paid 147,050 gp and 3400 xp</p><p>total value = 180,800</p><p></p><p><strong>Blessed Book x2</strong></p><p></p><p>These two magical spellbooks also came from The Great Library of Pernatraxus. They normally reside in Pilmer's portable hole.</p><p></p><p>25,000</p><p></p><p><strong>Portable Hole</strong> (DMG)</p><p></p><p>Pilmer saw many odd things in the Misty Forest, but the strangest was a tree growing out of a seemingly bottomless hole in the ground. As he watched, a 10' tall greenskinned man came along and plucked the tree from the hole, then left again. Realizing it's true nature, Pilmer grabbed the hole and ran for his life. </p><p>Later, as he searched the hole, Pilmer found that it contained mostly seeds and rocks, but there was also a powerful pair of magical bracers.</p><p></p><p>20,000</p><p></p><p>10,500 worth of ruby dust (material component for force cage)</p><p></p><p>Pilmer keeps a selection of mundane items in his portable hole just in case he needs them:50' silk rope, 5 sunrods, 3 large sacks, a blank book, a quill, an inkwell, extra clothes, 2 fine bottles of wine, a wine glass, extra thieves tools, and a bedroll </p><p></p><p>paid 100 rather than add up and ad hoc the prices</p><p></p><p>total spent = 4,290,750</p><p></p><p><strong>Money</strong></p><p>9,250 gp</p><p></p><p><strong>Notes:</strong> </p><p></p><p>Caster level 30, caster level for spell penetration 36 </p><p>total sneak attack +12d6</p><p>Pilmer's spot and listen modifiers are high enough that he usually sees through all illusions</p><p>Pilmer is always under the effects of blur and nondetection from his cloak.</p><p>He has cast permanent comprehend languages.</p><p>At the beginning of each day, he casts superior resistance(Savage Species), Mind Blank, Greater Magic Weapon on his staff, and 5 copies of Energy Immunity(ToB), one for each element.</p><p>He also uses his metamagic rod of persistence to cast a persistent Shield, a persistent Greater Arcane Sight, and a persistent Spell Turning each day.</p><p>I included the effects of these spells above where applicable.</p><p>Pilmer uses his Use Magic Device skill and Master Staff feat to use the Greater Staff of Healing</p><p>The answer is a fire.</p><p></p><p><strong>Appearance:</strong> Pilmer is getting into his later years, and his face is lined with the stresses he's faced. His facial expression gives one the impression that he is always slightly annoyed by something. His hair is cut short, and completely white, and it's impossible to tell the natural color of his eyes through the ethereal blue glow they constantly emenate. His body appears to be shrouded in the void beneath his robe, and he always carries a steel staff that is covered with runes. He would look terribly imposing if he wasn't only 3'2".</p><p></p><p><strong>Personality:</strong> 'Almost sane' is probably the best decription of Pilmer's personality. His capacity for logic and reasoning are unparalleled, but he tends to use these abilities for thinking up worst case scenarios as often as realistic situations. His personal war against the gods has made him paranoid, and everyone he sees is potentially one of their agents out to get him. </p><p></p><p><strong>Background:</strong> Pilmer led an unspectacular life, as a worshipper and agent of (insert appropriate god name here. Someone along the lines of Hextor, who believes in power through strength and is probably LE). For 50 years he devoted himself to the church, believing that he would attain personal power through service and devotion to his god. So his faith was quite shaken when he was sent to a monastery to retire, because the church elders decided he was too old to continue his stealthy duties, which mostly consisted of infiltrating rival organizations finding their weaknesses from within. </p><p></p><p>He spent a month at the monastery wondering how he could prove to both himself and those around him that he wasn't past his prime. He though he might finally have a way to do that when a rumor reached the monastery, a rumor of a waterfall in the center of the world which contained not only water, but also the energy of all things leaving the world. Pilmer didn't know if it really existed, or even where it might be found, but he knew his days in the monastery were over. He gathered his things and set out in search of the center of the world. </p><p></p><p>He ventured across the Endless Dunes of Kormak, simply because nobody knew what was on the other side. His journey took him over the Sea of Regrets, though he never learned why the local villagers named it such, and eventually through the Misty Forest, where he finally reached his goal. As he waded into the waters, and looked over the edge of oblivion, he felt himself being transformed. He was infused with power beyond what he had ever imagined.</p><p></p><p>As the stepped out of the water, he realized the teachings of the church he had devoted his entire life to were nothing but lies. The gods did not grant power; why would they? They are already powerful. The church was just a place where they gathered their sheep, and made sure that none of the flock stepped out of line. But now he knew their secret, and he was going to show them that he was above their petty manipulations. Using his newfound power he teleported back to the church where he had spent half a century, and snuck inside, easily assassinating it's leaders. </p><p></p><p>Pilmer found a new purpose in life: The gods had taken over and ruined the lives of himself and countless others, and now he was going to remove their influence from the world. He returned to his old work of infiltrating churches, but now he was after lives, not information. His campaign of destruction lasted for several months and through many churches before the gods finally retaliated: They destroyed the world. </p><p></p><p>Pilmer is convinced that the gods destroyed the world to stop him, but they failed, and now he has all the more reason to get his revenge.[/sblock]</p></blockquote><p></p>
[QUOTE="Kangaxx, post: 1830144, member: 18098"] [b]Pilmer Blurwind[/b] [SBlock]Pilmer Blurwind Male Halfling Rogue 3/ Wizard 5/ Archmage 4/ Arcane Trickster 18 Alignment: Neutral Evil XP: 439,100 Patron Deity: None Region: - Height: 3' 2'' Weight: 42lbs Hair: Wavy Dark Brown Eyes: Light Blue Age: 68 Str: 12 (+1) [6 base, -1 age, -2 racial, +5 tome, +4 belt] Dex: 26 (+8) [14 base, -1 age, +2 racial, +5 tome, +6 gloves] Con: 21 (+5) [13 base, -1 age, +5 tome, +4 belt] Int: 40 (+15) [15 base, +1 age, +7 levels, +5 tome, +12 diadem] Wis: 24 (+7) [12 base, +1 age, +5 tome, +6 diadem] Cha: 18 (+4) [11 base, +1 age, +6 diadem] [B]Class and Racial Abilities:[/b] [b]Halfling:[/b] Favored Class: Rogue, +2 dex, -2 str, small size, +2 racial bonus on climb/jump/listen/move silently checks, +2 morale bonus on saves vs fear, +1 racial bonus on all saves, +1 racial bonus to hit with slings and thrown weapons [b]Rogue:[/b] sneak attack +2d6, trapfinding, trap sense +1, evasion [b]Wizard:[/b] summon familiar (currently none) [b]Archmage:[/b] high arcana(arcane fire[4d6 + spell level], mastery of shaping, spell power, arcane reach)) [b]Arcane Trickster:[/b] sneak attack +9d6, impromptu sneak attack 4/day, ranged legerdmain 5/day [b]Other:[/b] Immune to all forms of energy, Immune to mind affecting spells and abilities, immune to scrying, 1/2 (20%) concealment, darkvision 120', Can't be flanked, retains dex when flat-footed, comprehends all languages, sees invisible things, is immune to death effects and negative energy, usually has spell turning and greater arcane sight active [b]Hit Dice:[/b] 3d6+24d4 + 150 [b]HP:[/b] 238 [b]AC:[/b] 54 (10 +8 Dex, +8 armor[bracers], +5 natural armor[bracers] +5 deflection[ring], +5 insight[robe], +4 shield, +8 monk[belt], +1 size) [b]Init:[/b] +12 (+8 Dex, +4 improved intiative) [b]Speed:[/b] 20ft, 60ft flying with Winged Boots [b]Saves:[/b] [b]Fortitude[/b] +30 [+5 base, +5 Con, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial] [b]Reflex[/b] +39 [+11 base, +8 Dex, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial] [b]Will[/b] +42 [+15 base, +7 Wis, +5 from robe, +6 from superior resistance, +3 Lucky Joe, +5 epic, +1 racial] [b]BAB:[/b] +10/+5 [b]Melee Atk:[/b] +25/+20 (+10 BAB, +5 epic, +5 staff, +3 Lucky Joe, +1 str, +1 size), 1d4+6 dmg (1d4+5 staff, +1 str) Greater Staff of Healing [b]Ranged Atk:[/b] +27 (+10 BAB, +5 epic, +3 Lucky Joe, +8 dex, +1 size) ray [b]Skills:[/b] Bluff +40 [33 ranks, +4 cha, +3 Lucky Joe] Concentration +28 [20 ranks, +5 con, +3 Lucky Joe] Decipher Script +25 [7 ranks, +15 int, +3 Lucky Joe] Disable Device +63 [33 ranks, +15 int, +3 Lucky Joe, +10 gloves, +2 masterwork tools] Hide +57 [2 ranks, +8 dex, +3 Lucky Joe, +30 Mantle, +10 gloves, +4 size] Knowledge(arcana) +33 [15 ranks, +15 Int, +3 Lucky Joe] Knowledge(dungeoneering) +23 [5 ranks, +15 Int, +3 Lucky Joe] Knowledge(history) +19 [1 ranks, +15 Int, +3 Lucky Joe] Knowledge(nature) +19 [1 ranks, +15 Int, +3 Lucky Joe] Knowledge(religon) +24 [6 ranks, +15 Int, +3 Lucky Joe] Knowledge(the planes) +23 [5 ranks, +15 Int, +3 Lucky Joe] Listen +75 [33 ranks, +7 wis, +3 Lucky Joe, +30 Hear No Evil, +2 racial] Move Silently +55 [2 ranks, +8 Dex, +3 Lucky Joe, +30 Mantle, +10 gloves, +2 racial] Open Lock +31 [8 ranks, +8 dex, +3 Lucky Joe, +10 gloves, +2 masterwork tools] Search +61 [33 ranks, +15 int, +3 Lucky Joe, +10 robe] Sense Motive +73 [33 ranks, +7 wis, +3 Lucky Joe, +30 Speak No Evil] Spellcraft +38 [15 ranks, +15 int, +3 skill focus, +3 Lucky Joe, +2 synergy] Spot +73 [33 ranks, +7 wis, +3 Lucky Joe, +30 See No Evil] Tumble +26 [5 ranks, +8 dex, +3 Lucky Joe, +10 gloves] Use Magic Device +19 [12 ranks, +4 cha, +3 Lucky Joe] +4 on scrolls [b]Feats:[/b] Improved Intiative (1st level) Scribe Scroll (1st level wizard bonus) Skill Focus(spellcraft) (3rd level) Spell Focus(Enchantment) (6th level) Quicken Spell (5th level wizard bonus) Spell Penetration (9th level) Greater Spell Penetration (12th level) Spell Focus (transmutation) (15th level) Craft Staff (18th level) Master Staff (21st level) Multispell (24th level) Improved Spell Capacity (14th epic arcane trickster bonus) Multispell (27th level) Improved Sneak Attack (18th epic arcane trickster bonus) Automatic Quicken Spell (30th level) [b]Languages:[/b] Common, Halfling, Elven, Draconic [b]Spells per day[/b] - 4/12/8/8/7/6/6/6/6/5/3 [b]Spells Prepared[/b] Save DC 27 + spell level, +1 for transmutation and enchantment 0th*- Read Magic, Light, Acid Splash, Arcane Mark 1st*- Lesser Sonic Orb (ToB) x2, Negative Energy Ray (ToB) x3, Shield, True Strike x5, Magic Missile 2nd*- Lion's Charge (SS), Detect Thoughts, Locate Object, Darkness x2, Invisibility, Mirror Image x2 3rd*- Displacement, Greater Magic Weapon, Fireball, Vampiric Touch x5 4th - Enervation x2, Sonic Orb (ToB), Dimensional Anchor, Greater Invisibility x3 5th - Superior Resistance (SS), Teleport x2, Rary's Telepathic Bond, Hold Monster, Ghostform (ToB) 6th - Greater Heroism, Disentegrate x4, Antimagic field 7th – Energy Immunity x5, Greater Arcane Sight 8th – Spell Turning, Mind Blank, Polar Ray, Polymorph Any Object, Otto's Irrestible Dance x2 9th – Absorbtion, Dominate Monster, Energy Drain, Time Stop, Shapechange 10th - quickened Disintegrate x2, quickened Greater Heroism * - All 0-3rd level spells are prepared as quickened spells. [b]spells Known[/b] 0th - Detect Magic, Read Magic, Light, Arcane Mark, Acid Splash 1st - Lesser Sonic Orb (ToB), Negative Energy Ray (ToB), Shield, Comprehend Languages, True Strike, Magic Missile 2nd - Lion's Charge(SS), Detect Thoughts, Locate Object, Darkness, Scorching Ray, Invisibility, Mirror Image, Rope Trick 3rd - Displacement, Greater Magic Weapon, Vampiric Touch, Fireball 4th - Sonic Orb (ToB), Dimensional Anchor, Locate Creature, Greater Invisibility, Enervation 5th - Ghostform (ToB), Superior Resistance (SS), Break Enchantment, Teleport, Rary's Telepathic Bond, Hold Monster, Baleful Polymorph, Permanency 6th - Antimagic Field, Greater Dispelling, Greater Heroism, Disintegrate, True Seeing, 7th - Energy Immunity (ToB), Greater Scrying, Greater Teleport, Greater Arcane Sight, Spell Turning, Forcecage, Planeshift 8th - Dimensional Lock (ToB), Stalking Spell (SS), Mind Blank, Maze, Otto's Irrestible Dance, Polar Ray, Polymorph Any Object 9th - Absorbtion (ToB), Mordenkainen's Disjunction, Dominate Monster, Energy Drain, Time Stop, Shapechange [b]Equipment:[/b] [b]Diadem of Mental Supremacy[/b] Mere weeks before the world was destroyed, Azazel the lich walked into Pilmer's sanctum one night. Azazel usually worked behind the scenes, manipulating churches and kingdoms to do his bidding, but he had come out of seclusion because Pilmer's campaign against the churches was interfering with his plans. He boasted that he was immune to both magic and steel, and that Pilmer would meet a grisly end unless he agreed to work for the lich in the future. Pilmer took him at his word, about the immunities, so he cast time stop, dimensional lock, and force cage, to pin the lich in, then used several bursts of arcane fire to finish him off. This diadem was one of several powerful items he recovered from Azazel's body. The diadem's appearance belies its great power; it is a simple silver band. Pilmer was never able to find Azazel's phylactery, so Azazel was presumably still planning some hideous revenge when the cataclysm occured. +12 enhancement to Int (1,440,000) + 6 enhancement to Wis (36,000 * 1.5) + 6 enhancement to Cha (36,000 * 1.5)= 1,548,000 [b]See No, Hear No, Speak No Evil[/b](necklace) Pilmer was only caught sneaking into a church once after his visit to the Endless Falls. The priest who spotted him was wearing this necklace. While he managed to call the guards and foil Pilmer's infiltration attempt, he did not survive the encounter, and Pilmer noticed and grabbed the powerful item before making his escape. The necklace appears to be a chain of mithril with 3 small charms hanging from it: A monkey covering his eyes, a monkey covering his ears, and a monkey covering his mouth. +30 competence to listen (90,000), +30 competence to spot (90,000 * .75), +30 competence to sense motive (90,000 * .5)= 202,500 [b]Vest of Contentment[/b] During Pilmer's brief stay in a monastery, he was visited by Horgan Millfellow, an old friend and fellow thief from the church. Horgan could tell that he was unhappy there, and gave him this small brown vest in an attempt to cheer him up. While the vest certainly helped, Pilmer was still gone from the monastery within a month. The magical properties of the vest not only sustain it's wearer without food, but actually make him feel as if he has recently eaten a delicious meal. In addition, the breastpocket seems to always contain a pipe, a tindertwig, and some fine tabacco. Pilmer never smoked before receiving the vest, but he's been slowly acquiring a taste for it since. Sustains Wearer without air (9,000), provides benefits of ring of sustenance(DMG) (2,500 * .75), produces tabacco and pipe (ad hoc 2,000 * 1.5)= 16,375 [b]Belt of the Solar[/b] This impressive belt was worn by the head priest of a temple of law and justice. Pilmer took it from his corpse. It looks like a typical rope, except it is made of gold instead of hemp, and it ties itself it placed around someone's waist. continuous death ward (112,000), monk's belt (13,000 * 1.5), +4 Str (16,000 * 1.5), +4 Con (16,000 * 1.5)= 179,500 [b]Mantle of Great Stealth[/b] (ELH) While Pilmer was traveling through the Misty Forest on his way to the Endless Falls, he was confronted by a Pixie. She said that he had trespassed in her mushroom ring and thus had to have a riddling contest with her. If he won, he would henceforth be able to choose when people saw him. If she won, he would never be seen again. Intrigued, Pilmer agreed. The contest lasted for a day and night, but Pilmer prevailed when the pixie could not figure out what 'breathes, speaks, and even dances, yet isn't alive.' The pixie vanished in a puff of smoke, leaving this cloak behind. Pilmer is sure that the Pixie hadn't intended to kill him, and to this day he wonders what would have happened if he lost the contest. The cloak is dark green and made of an unknown silky fabric. It seems to wrap around wearer of it's own accord when he is trying to be stealthy, and it brings the nearby shadows with it. 242,200 [b]Bracers of Complete Armoring[/b] These bracers were inside of Pilmer's portable hole when he, um, found it. +8 armor bonus to AC (64,000), +5 natural armor bonus to AC (50,000 * .75)= 89,000 [b]Pinky Ring of Pinky Spells[/b] This ring was worn by Alfred Pitcairn, Pilmer's mentor in the arcane arts during his tenure with the church. Alfred was a harsh teacher, and often told Pilmer he would never amount to anything. Alfred was one of the few people Pilmer truly respected, and after visiting the Endless Falls, he sought out Alfred, now retired, to demonstrate his mastery. Alfred gave him the ring in recognition of his skill, and the two parted amicably. The ring automatically changes its size to fit on its owners pinky finger. It is a small gold band, with a tiny blue gem set in it. Pilmer still calls it by the ridiculous name his former teacher gave it. as Ring of Wizardry 1(DMG)= 10,000 [b]Lucky Joe[/b](ring) Even terrible archmages and mass murderers we're children once. When Pilmer was a lad of 14, he found a strange orange rock in a stream. He used it to win a rock skipping contest in his hometown of Blighton. Afterwards, he called it Lucky Joe and kept it with him whereever he went. Years later he had it fashioned into a ring, which he wears to this day. It's unknown whether the rock had powerful magical properties when it was found, or if it simply absorbed them from it's long association will Pilmer, but Lucky Joe truly is lucky. derived from ioun stones as explained by Wrahn (DMG) +3 luck to attack rolls, ability checks, and skill checks, and saves(15,000 * 3^2) +2 caster level(15,000 * 2^2 * 1.5) +5 deflection AC (50,000 * 1.5)= 300,000 [b]Winged Boots[/b] Pilmer was given these boots by his church as a reward for learning the identity of the mistress of King Tiberius the XVIIth, ruler of Entar. They were his most treasured possesion for many years. These simple black leather boots each have a small pair of red bat wings protuding from the heels. The wings flap with furious speed while the boots are in use. as Wings of Flying(DMG)= 54,000 [b]5 Tomes +5[/b](DMG)(already used) It was rumored that the Great Library of Pernatraxus, lost to time in the Endless Dunes of Kormak, contained a copy of every book ever written. The rumor may have been true before Pilmer happened upon it in his search for the Endless Falls, and removed a few choice items. 137,500 * 5= 687,500 [b]Greater Metamagic Rod of Persistence[/b] While traveling through the capital city of Mythanor in Entar, Pilmer happened upon a mysterious peddler who went by the name Trader Bob. Bob had an impressive supply magical tools, and Pilmer traded many of his older and less used items for two metamagic rods. The rods are both 1 foot long lengths of bronze, and would be hard to tell apart if they didn't magically impart knowledge of their function to anyone that touches them. Pilmer keeps the rod of persistence in his portable hole. priced as Greater Metamagic Rod of Quickening(ToB) = 340,200 [b]Metamagic Rod of Silence[/b] (ToB) See above. Pilmer keeps this rod in the largest pocket inside of his robe. 21,600 [b]Evil Robe of the Ultimate Magus[/b] It was rumored that there were only 3 robes like this one in all the Endless Falls, a black one, a gray one, and a white one. It's magic is a powerful boon to any spellcaster of the correct alignment that dons it. Pilmer acquired his from Azazel the lich, along with his diadem. The robe appears to be blacker than black, if such a thing we're possible. Looking at it gives one the impression that they are not looking at cloth, but the pitch black emptiness of a starless night sky. The inside of the robe is full of pockets and pouches, providing handy access to spell components, or anything else the owner may wish to store there. provides benefits as Robe of Eyes(DMG)= 90,000 +5 insight bonus to saves(25,000 * 2 for nonstandard bonus, * 1.5)= 75,000 +5 insight bonus to AC(5^2 * 2500 * 1.5)= 93,750 +2 enhancement to spell penetration([derived from evil robe of archmagi, I erred on the side of caution and priced it at] 50,000 * 1.5)= 75,000 +2 enhancement to save DCs (50,000 * 1.5)=75,000 408,750 * .7 for evil alignment restriction= 286,125 [b]Gloves of the Assassin[/b] The gloves of the cat burglar would be a more fitting name for an item with these abilities, but it is remembered for the talents of its most common users. Appropriately enough, Pilmer took the gloves from the body of an assassin hired by an unknown church as a preemptive strike. The assassin was unaware that Pilmer could see the invisible, and and paid heavily for the failing. These black leather gloves are thin and supple, allowing for delicate manipulations. when needed, high quality thieves tools magically protude from the fingertips. +6 enhancement to dex(36,000) +10 competence to disable device ((10,000 * 1.5) +10 competence to hide (10,000 * 1.5) +10 competence to move silently (10,000 * 1.5) +10 competence to open lock (10,000 * 1.5) +10 competence to tumble (10,000 * 1.5) contains masterwork thieves tools (100)= 111,100 [b]Staff of Greater Healing[/b] These rare and valuable staves are treasured by priests of good gods for their incredible healing porperties. Pilmer found his in the temple vault of such a god, after slaying several of his priests guarding it. The staff is a length of steel which is always the same height as the person carrying it. It is covered from top to bottom in arcane runes. Pilmer added the spells silence and true seeing to its compliment, making it an even more valuable aid in his stealthy pursuits. Mass Heal (3 charges) (750 / 3 * level 9 spell * caster level 20 = 45,000) Cure Serious Wounds (1 charge) (750 / 1 * level 3 spell * caster level 20 * .75 = 33,750) Restoration (2 charges) (750 / 2 * level 4 spell * caster level 20 * .5 + 2500 material component = 17,500) Masterwork Quarterstaff +2 (8,300) Initial Abilities - 104,550 Pilmer added the following: True Seeing (3 charges) (375 / 3 * level 6 spell * caster level 20 * 1.5 + 4250 material component = 26,750) Silence (2 charges) (375 / 2 * level 2 spell * caster level 20 * 1.5 + 4500 for wand of silence = 15,750) Pilmer paid 147,050 gp and 3400 xp total value = 180,800 [b]Blessed Book x2[/b] These two magical spellbooks also came from The Great Library of Pernatraxus. They normally reside in Pilmer's portable hole. 25,000 [b]Portable Hole[/b] (DMG) Pilmer saw many odd things in the Misty Forest, but the strangest was a tree growing out of a seemingly bottomless hole in the ground. As he watched, a 10' tall greenskinned man came along and plucked the tree from the hole, then left again. Realizing it's true nature, Pilmer grabbed the hole and ran for his life. Later, as he searched the hole, Pilmer found that it contained mostly seeds and rocks, but there was also a powerful pair of magical bracers. 20,000 10,500 worth of ruby dust (material component for force cage) Pilmer keeps a selection of mundane items in his portable hole just in case he needs them:50' silk rope, 5 sunrods, 3 large sacks, a blank book, a quill, an inkwell, extra clothes, 2 fine bottles of wine, a wine glass, extra thieves tools, and a bedroll paid 100 rather than add up and ad hoc the prices total spent = 4,290,750 [b]Money[/b] 9,250 gp [b]Notes:[/b] Caster level 30, caster level for spell penetration 36 total sneak attack +12d6 Pilmer's spot and listen modifiers are high enough that he usually sees through all illusions Pilmer is always under the effects of blur and nondetection from his cloak. He has cast permanent comprehend languages. At the beginning of each day, he casts superior resistance(Savage Species), Mind Blank, Greater Magic Weapon on his staff, and 5 copies of Energy Immunity(ToB), one for each element. He also uses his metamagic rod of persistence to cast a persistent Shield, a persistent Greater Arcane Sight, and a persistent Spell Turning each day. I included the effects of these spells above where applicable. Pilmer uses his Use Magic Device skill and Master Staff feat to use the Greater Staff of Healing The answer is a fire. [b]Appearance:[/b] Pilmer is getting into his later years, and his face is lined with the stresses he's faced. His facial expression gives one the impression that he is always slightly annoyed by something. His hair is cut short, and completely white, and it's impossible to tell the natural color of his eyes through the ethereal blue glow they constantly emenate. His body appears to be shrouded in the void beneath his robe, and he always carries a steel staff that is covered with runes. He would look terribly imposing if he wasn't only 3'2". [b]Personality:[/b] 'Almost sane' is probably the best decription of Pilmer's personality. His capacity for logic and reasoning are unparalleled, but he tends to use these abilities for thinking up worst case scenarios as often as realistic situations. His personal war against the gods has made him paranoid, and everyone he sees is potentially one of their agents out to get him. [b]Background:[/b] Pilmer led an unspectacular life, as a worshipper and agent of (insert appropriate god name here. Someone along the lines of Hextor, who believes in power through strength and is probably LE). For 50 years he devoted himself to the church, believing that he would attain personal power through service and devotion to his god. So his faith was quite shaken when he was sent to a monastery to retire, because the church elders decided he was too old to continue his stealthy duties, which mostly consisted of infiltrating rival organizations finding their weaknesses from within. He spent a month at the monastery wondering how he could prove to both himself and those around him that he wasn't past his prime. He though he might finally have a way to do that when a rumor reached the monastery, a rumor of a waterfall in the center of the world which contained not only water, but also the energy of all things leaving the world. Pilmer didn't know if it really existed, or even where it might be found, but he knew his days in the monastery were over. He gathered his things and set out in search of the center of the world. He ventured across the Endless Dunes of Kormak, simply because nobody knew what was on the other side. His journey took him over the Sea of Regrets, though he never learned why the local villagers named it such, and eventually through the Misty Forest, where he finally reached his goal. As he waded into the waters, and looked over the edge of oblivion, he felt himself being transformed. He was infused with power beyond what he had ever imagined. As the stepped out of the water, he realized the teachings of the church he had devoted his entire life to were nothing but lies. The gods did not grant power; why would they? They are already powerful. The church was just a place where they gathered their sheep, and made sure that none of the flock stepped out of line. But now he knew their secret, and he was going to show them that he was above their petty manipulations. Using his newfound power he teleported back to the church where he had spent half a century, and snuck inside, easily assassinating it's leaders. Pilmer found a new purpose in life: The gods had taken over and ruined the lives of himself and countless others, and now he was going to remove their influence from the world. He returned to his old work of infiltrating churches, but now he was after lives, not information. His campaign of destruction lasted for several months and through many churches before the gods finally retaliated: They destroyed the world. Pilmer is convinced that the gods destroyed the world to stop him, but they failed, and now he has all the more reason to get his revenge.[/sblock] [/QUOTE]
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