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[Epic] Scions of the Endless Falls
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<blockquote data-quote="Ferrix" data-source="post: 2176956" data-attributes="member: 6115"><p><strong>Sigrún (ac59, hp271/271, tHP 175/175, pp679/837)</strong></p><p></p><p>Suddenly alerted to the shift in the Gith's reaction, Sigrún lets out a mental call to Arion, <span style="color: indigo"><em>"Drop the act, they've gone angry."</em></span> He then manifests a power to protect him from offensive powers, and then another where he accelerates in time to manifest a flurry of defensive powers and then ascend out of the ground into the air to survey the situation before manifesting a set of six gargantuan constructs in key points around the githyanki party, his temporal-spacio form shuddering with a thousand possible futures as he rejoins the current time-frame.</p><p></p><p>[ooc]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A rough map would really help here Isida <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Depending upon how things are set up, I might still use those Hustle Move actions to get around or hide back underground once I get a better picture of things.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Round 1: (820pp); Standard Action: Power Resistance (9-4=5pp), PR 43 (31min.), Swift Action: Temporal Acceleration (19-4=15pp) 3 rounds</span></p><p><span style="font-size: 9px">Hustle Move: free still</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Temporal Acceleration Actions:</span></p><p><span style="font-size: 9px">Round 1.1: (800pp); Standard Action: Defensive Precognition (34-4=30pp), +12 Insight to AC (31 min), Move Action: Move up to surface, Swift Action: Quickened True Metabolism (15-4+2=13pp), fast healing 10 (31 min), Free Action: Refocus, Hustle Move: free still</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Round 1.2: (757pp); Standard Action: Vigor (31pp), +175 hp (31min), Swift Action: Quickened Twinned Augmented 15th Level Astral Construct (31pp), 6 constructs (31min), Move Action: Refocus, Hustle Move: free still</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Round 1.3: (695pp); Standard Action: Probability Mantle (11-4=7pp), Swift Action: Quickened Schism (11-4+2=9pp), Move Action: Refocus (end temporal acceleration), Hustle Move: free still</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Final Active Powers: Inertial Armor (31 hours), Overland Flight (31 hours), Mind Blank (1 day), Energy Conversion (310 min.), Detect Hostile Intent (310 min.), Etherealness (31 min.), Power Resistance (31 min.), Vigor (31 min.), True Metabolism (31 min.), Defensive Precognition (31 min.), Probability Mantle (31 rnd), Schism (31 rnd)</span></p><p><span style="font-size: 9px">Innate Powers: Detect Psionics, Psionic Darkvision, Detect Remote Viewing, Psionic Tongues</span></p><p><span style="font-size: 9px">Item Effects: Touchsight, True Seeing, Deathward, Freedom of Movement, Hustle, Adaptation</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Construct Stat Block: [sblock]</span></p><p><span style="font-size: 9px">15th-level Astral Construct (29pp) +4 augment (33pp) +2 Twin (35pp) -4 power preservation (31pp), 6 constructs</span></p><p><span style="font-size: 9px">Gargantuan Construct</span></p><p><span style="font-size: 9px">Hit Dice: 36d10+60 (420hp)</span></p><p><span style="font-size: 9px">Initiative: +0</span></p><p><span style="font-size: 9px">Speed: 60 ft.</span></p><p><span style="font-size: 9px">Armor Class: 65 (+39 natural, +20 Deflection, -4 size), touch 26, flat-footed 25</span></p><p><span style="font-size: 9px">Base Attack/Grapple: +28/+74</span></p><p><span style="font-size: 9px">Attack: Slam +54 melee (4d8+30)</span></p><p><span style="font-size: 9px">Full Attack: 2 slams +54 melee (4d8+30), 2 slams +52 melee (4d8+30)</span></p><p><span style="font-size: 9px">Space/Reach: 20 ft./20 ft.</span></p><p><span style="font-size: 9px">Special Attacks: -</span></p><p><span style="font-size: 9px">Special Qualities: One ability from Menu F, construct traits, damage reduction</span></p><p><span style="font-size: 9px">15/-, darkvision 60 ft., low-light vision</span></p><p><span style="font-size: 9px">Saves: Fort +12, Refl +12, Will +12</span></p><p><span style="font-size: 9px">Abilities: Str 71, Dex 11, Con -, Int -, Wis 11, Cha 10</span></p><p><span style="font-size: 9px">Skills: -</span></p><p><span style="font-size: 9px">Feats: -</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Abilities:</span></p><p><span style="font-size: 9px">B</span></p><p><span style="font-size: 9px">-Improved Grab</span></p><p><span style="font-size: 9px">-Extra Arms</span></p><p><span style="font-size: 9px">C</span></p><p><span style="font-size: 9px">-Blindsight (60 ft.)</span></p><p><span style="font-size: 9px">-Constrict (deals slam damage on a successful grapple check)</span></p><p><span style="font-size: 9px">D</span></p><p><span style="font-size: 9px">-Vampiric Attack (heals 1/2 back)</span></p><p><span style="font-size: 9px">-Toughest (10 hp/HD)</span></p><p><span style="font-size: 9px">E</span></p><p><span style="font-size: 9px">-Energy Adaptation (Energy Res. 30)</span></p><p><span style="font-size: 9px">-Superior Fast Healing (fh 10)</span></p><p><span style="font-size: 9px">F's</span></p><p><span style="font-size: 9px">-Draining Strike (1d4 negative levels)</span></p><p><span style="font-size: 9px">-Reddopsi (constant)</span></p><p><span style="font-size: 9px">-True Deflection (+20 deflection bonus)[/sblock]</span></p><p><span style="font-size: 9px"></span>[/ooc]</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2176956, member: 6115"] [b]Sigrún (ac59, hp271/271, tHP 175/175, pp679/837)[/b] Suddenly alerted to the shift in the Gith's reaction, Sigrún lets out a mental call to Arion, [color=indigo][i]"Drop the act, they've gone angry."[/i][/color] He then manifests a power to protect him from offensive powers, and then another where he accelerates in time to manifest a flurry of defensive powers and then ascend out of the ground into the air to survey the situation before manifesting a set of six gargantuan constructs in key points around the githyanki party, his temporal-spacio form shuddering with a thousand possible futures as he rejoins the current time-frame. [ooc][size=1] A rough map would really help here Isida ;) Depending upon how things are set up, I might still use those Hustle Move actions to get around or hide back underground once I get a better picture of things. Round 1: (820pp); Standard Action: Power Resistance (9-4=5pp), PR 43 (31min.), Swift Action: Temporal Acceleration (19-4=15pp) 3 rounds Hustle Move: free still Temporal Acceleration Actions: Round 1.1: (800pp); Standard Action: Defensive Precognition (34-4=30pp), +12 Insight to AC (31 min), Move Action: Move up to surface, Swift Action: Quickened True Metabolism (15-4+2=13pp), fast healing 10 (31 min), Free Action: Refocus, Hustle Move: free still Round 1.2: (757pp); Standard Action: Vigor (31pp), +175 hp (31min), Swift Action: Quickened Twinned Augmented 15th Level Astral Construct (31pp), 6 constructs (31min), Move Action: Refocus, Hustle Move: free still Round 1.3: (695pp); Standard Action: Probability Mantle (11-4=7pp), Swift Action: Quickened Schism (11-4+2=9pp), Move Action: Refocus (end temporal acceleration), Hustle Move: free still Final Active Powers: Inertial Armor (31 hours), Overland Flight (31 hours), Mind Blank (1 day), Energy Conversion (310 min.), Detect Hostile Intent (310 min.), Etherealness (31 min.), Power Resistance (31 min.), Vigor (31 min.), True Metabolism (31 min.), Defensive Precognition (31 min.), Probability Mantle (31 rnd), Schism (31 rnd) Innate Powers: Detect Psionics, Psionic Darkvision, Detect Remote Viewing, Psionic Tongues Item Effects: Touchsight, True Seeing, Deathward, Freedom of Movement, Hustle, Adaptation Construct Stat Block: [sblock] 15th-level Astral Construct (29pp) +4 augment (33pp) +2 Twin (35pp) -4 power preservation (31pp), 6 constructs Gargantuan Construct Hit Dice: 36d10+60 (420hp) Initiative: +0 Speed: 60 ft. Armor Class: 65 (+39 natural, +20 Deflection, -4 size), touch 26, flat-footed 25 Base Attack/Grapple: +28/+74 Attack: Slam +54 melee (4d8+30) Full Attack: 2 slams +54 melee (4d8+30), 2 slams +52 melee (4d8+30) Space/Reach: 20 ft./20 ft. Special Attacks: - Special Qualities: One ability from Menu F, construct traits, damage reduction 15/-, darkvision 60 ft., low-light vision Saves: Fort +12, Refl +12, Will +12 Abilities: Str 71, Dex 11, Con -, Int -, Wis 11, Cha 10 Skills: - Feats: - Abilities: B -Improved Grab -Extra Arms C -Blindsight (60 ft.) -Constrict (deals slam damage on a successful grapple check) D -Vampiric Attack (heals 1/2 back) -Toughest (10 hp/HD) E -Energy Adaptation (Energy Res. 30) -Superior Fast Healing (fh 10) F's -Draining Strike (1d4 negative levels) -Reddopsi (constant) -True Deflection (+20 deflection bonus)[/sblock] [/size][/ooc][size=1][/size] [/QUOTE]
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