Fieari
Explorer
There are two epic spells I'd like to build that I can't for the life of me figure out how to work out using the current rules, both built on a similar principle and I'm having trouble with both for the same reason.
The spells I want to stat out are Ice-9, and Dark Water. Both involve a spell that self-sustains itself, and spreads out more or less indefinably.
The trouble I have with the epic magic system, is that it wants to have a specific set "area" and "range", outside of which the magic doesn't work. I guess I could spend the DC to make epic spells that effect an entire globe, but that seems like overkill... and in the case of Dark Water, part of it would be the slow creep of the thing, so heros can have the time to try and fight it off. I'm almost thinking "Living Spell" template for Dark Water, except that living spells can't continue to increase in area forever.
Any ideas?
The spells I want to stat out are Ice-9, and Dark Water. Both involve a spell that self-sustains itself, and spreads out more or less indefinably.
The trouble I have with the epic magic system, is that it wants to have a specific set "area" and "range", outside of which the magic doesn't work. I guess I could spend the DC to make epic spells that effect an entire globe, but that seems like overkill... and in the case of Dark Water, part of it would be the slow creep of the thing, so heros can have the time to try and fight it off. I'm almost thinking "Living Spell" template for Dark Water, except that living spells can't continue to increase in area forever.
Any ideas?
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