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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spell Development - any suggestions?
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<blockquote data-quote="Jack Simth" data-source="post: 2216568" data-attributes="member: 29252"><p>Actually, you can make an epic spell that makes you immune to Disjunction, Dispel Magic, and Greater Dispel Magic using the Ward seed: Base Ward DC 14, nulls a specific set of spells (+2 per spell per spell level; Disjunction 9: +18; Dispel Magic 3: +6; Greater Dispel Magic 6: +12) for 24 hour immunity on a base Spellcraft DC of 50. Permanent makes 250, self-only (-2) makes 248; take a 100 days makes 28 (-20 for 10 extra minutes, -200 for 100 extra days); burn 2,800 EXP in the casting makes it DC 0 (note that as you likely only need to pay the XP cost once, it's actually an XP savings; a DC 28 epic spell costs 10,080 XP to develop). You still need to worry about counterspells based on the Destroy and Dispel epic seeds, however, as well as Antimagic Fields (which only surpress the ward vs. dispelling).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2216568, member: 29252"] Actually, you can make an epic spell that makes you immune to Disjunction, Dispel Magic, and Greater Dispel Magic using the Ward seed: Base Ward DC 14, nulls a specific set of spells (+2 per spell per spell level; Disjunction 9: +18; Dispel Magic 3: +6; Greater Dispel Magic 6: +12) for 24 hour immunity on a base Spellcraft DC of 50. Permanent makes 250, self-only (-2) makes 248; take a 100 days makes 28 (-20 for 10 extra minutes, -200 for 100 extra days); burn 2,800 EXP in the casting makes it DC 0 (note that as you likely only need to pay the XP cost once, it's actually an XP savings; a DC 28 epic spell costs 10,080 XP to develop). You still need to worry about counterspells based on the Destroy and Dispel epic seeds, however, as well as Antimagic Fields (which only surpress the ward vs. dispelling). [/QUOTE]
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Epic Spell Development - any suggestions?
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