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<blockquote data-quote="DM_Matt" data-source="post: 300111" data-attributes="member: 1213"><p>Return Villains of Yore</p><p>Spellcraft DC: 75</p><p>Components:V, S</p><p>Casting Time: 10 Minutes</p><p>Duration: Gate Lasts for 20 Hours. Beings summoned remain</p><p>Saving Throw: N/A</p><p>Spell Resistance: Yes (Harmless)</p><p>To Develop: 675,000gp, 27,000XP. Seed: Life + additional traget (DC 37), Transport over planes+ additional traget (DC 41), Summon (DC 14 +68 to summon a CR40 creature+60 Individual = 142...x2 = 304). Factors: Specialist School (-5 DC), Backlash 10d6 (-10DC), Burn 10,000 XP (-100DC), Increase Casting time 9 minutes (-18DC). 12 Additional Casters (3xL3 Slots, 3xL4 Slots, 3xL5 Slots, 3xL6 Slots = -96DC), Sacrifice 39 victims (-78DC (Ad Hoc -2 Per Sac.)</p><p></p><p>In a large, complex, and dangerous ritual, the casters can break open a gate into the depths of hell and return the mighty villains of the past to the Prime. The beings must be called by name, and return with all class levels and other abilities that they previously posessed, but with the race of an outsider of their alignment (DM's choice, must total to the appropriate CR). This spell requires 12 additional casters of various levels, and each caster involved must sacrifice three victims during the casting and pour their blood before the gate. The casters have no control over the villains summoned. the primary caster takes 10d6 backlash damage and must burn 10,000XP.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 300111, member: 1213"] Return Villains of Yore Spellcraft DC: 75 Components:V, S Casting Time: 10 Minutes Duration: Gate Lasts for 20 Hours. Beings summoned remain Saving Throw: N/A Spell Resistance: Yes (Harmless) To Develop: 675,000gp, 27,000XP. Seed: Life + additional traget (DC 37), Transport over planes+ additional traget (DC 41), Summon (DC 14 +68 to summon a CR40 creature+60 Individual = 142...x2 = 304). Factors: Specialist School (-5 DC), Backlash 10d6 (-10DC), Burn 10,000 XP (-100DC), Increase Casting time 9 minutes (-18DC). 12 Additional Casters (3xL3 Slots, 3xL4 Slots, 3xL5 Slots, 3xL6 Slots = -96DC), Sacrifice 39 victims (-78DC (Ad Hoc -2 Per Sac.) In a large, complex, and dangerous ritual, the casters can break open a gate into the depths of hell and return the mighty villains of the past to the Prime. The beings must be called by name, and return with all class levels and other abilities that they previously posessed, but with the race of an outsider of their alignment (DM's choice, must total to the appropriate CR). This spell requires 12 additional casters of various levels, and each caster involved must sacrifice three victims during the casting and pour their blood before the gate. The casters have no control over the villains summoned. the primary caster takes 10d6 backlash damage and must burn 10,000XP. [/QUOTE]
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