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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic spellcasting: Is it really feasible?
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<blockquote data-quote="Kerrick" data-source="post: 3255717" data-attributes="member: 4722"><p>Tried posting this yesterday, but the boards crashed on me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>No, but it's only 7 pages long, and a Word file.</p><p></p><p></p><p></p><p>I rather think that it's easier to make long ritual spells with multiple casters because of the way the system's designed. They could have easily started with a base casting time of one round, instead of a full minute, and it would have been easier to make blaster-style spells as well as the long, drawn-out rituals. </p><p></p><p></p><p></p><p>Now, don't get me wrong, I agree that epic magic is more suited to the large-scale, world-shaking effects but there's no reason epic can't have blaster spells too. With the dice caps, most non-epic evocation effects become pretty well useless after L30 or so, due to energy resistance/immunity, high saves, and huge amounts of hit points. </p><p></p><p> </p><p></p><p>Agreed. XP is tossed around way too much as a mitigating factor for epic spells, which makes it less... "valuable", I guess. I mean, pre-epic, pre-ELH, burning XP for a spell was a big deal. You didn't cast wishes very often if you had to burn 5000 XP, did you? Not only that, but it's just bad design - you're paying XP for a spell twice - once when you develop it (and who came up with THAT idea, anyway?) and once when you cast it.</p><p></p><p></p><p></p><p>Again, that's because they start with a 1-minute casting time, and you have to jack up the cost to drop it to 1 round (and even more for one action).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3255717, member: 4722"] Tried posting this yesterday, but the boards crashed on me :( No, but it's only 7 pages long, and a Word file. I rather think that it's easier to make long ritual spells with multiple casters because of the way the system's designed. They could have easily started with a base casting time of one round, instead of a full minute, and it would have been easier to make blaster-style spells as well as the long, drawn-out rituals. Now, don't get me wrong, I agree that epic magic is more suited to the large-scale, world-shaking effects but there's no reason epic can't have blaster spells too. With the dice caps, most non-epic evocation effects become pretty well useless after L30 or so, due to energy resistance/immunity, high saves, and huge amounts of hit points. Agreed. XP is tossed around way too much as a mitigating factor for epic spells, which makes it less... "valuable", I guess. I mean, pre-epic, pre-ELH, burning XP for a spell was a big deal. You didn't cast wishes very often if you had to burn 5000 XP, did you? Not only that, but it's just bad design - you're paying XP for a spell twice - once when you develop it (and who came up with THAT idea, anyway?) and once when you cast it. Again, that's because they start with a 1-minute casting time, and you have to jack up the cost to drop it to 1 round (and even more for one action). [/QUOTE]
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Epic spellcasting: Is it really feasible?
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