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Epic Spellcasting
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<blockquote data-quote="timer" data-source="post: 1254311" data-attributes="member: 15595"><p>I'm not all to sure what you all find difficult about the epic spell system listed in the ELH. It does take some math to function but I've been able to use it on several occasions and unless I'm trying to make some disgusting thing that bends the rules backwards it normally doesn't take more than 10 minutes to complete a spell. </p><p></p><p>Per example using the conceal seed to hide yourself as per greater invisibility and to hide your self from magic permenantly with a casting time of 10 minutes (hey it's permenant why do I care if it takes 10 minutes?) would have a DC of around 60.</p><p></p><p>Sounds bad but when you think about it it's not all that tough to do. Epic Skill focus (why wouldn't you take this for spellcraft?) gives you a +10, you can take 10 on the attempt so now we're at +20 you've got say 27 ranks in spell craft (since you'd have to be 24th level to have two epic feats) so that puts you at a +47 and you've an equal number of ranks in Knowledge (arcana) which by epic rules gives you another +10 to your spellcraft checks now we're up to a +57 add in your intelligence (cause no dolt is making an epic spell) which has to be at least a 19 (since you need to cast 9th level spells to get Epic Spellcasting) gives you a minimum of a 61 on your check. Thus poof you're invisible, you can do what ever you want and stay invisible, you can't be scrying on by less than an Epic level spell (and even that has a chance of failing) and it never ends. All at 24th level. Taunt that fighter who is so simple, cause you can hit him with polar rays till he's an ice cube and he'll never find you...unless he sees invis. But you're a crafty person by then, disjunciton him first. </p><p></p><p>Spellcasters devestate once they start moving through epic levels. Fighters are no doubt powerful, immensely so, but anyone with an epic mage and half a brain can turn that fighter into a drooling moron before he gets his sword out. Hell be a little devil use the reflect seed to make a base epic spell and you can reflect his first rounds worth of attacks on himself and then unleash a meteor swarm on him. If he's at the center no save and boom 32d6 of damage to the poor shmuck. He won't die instantly but he'll be more worried about staying alive than attacking, and if you're that high a level a quickened teleport to a safe distance gives you time to make the field your field. A fighter isn't going to travel a quarter mile in a round, you can use that. You're bound to be a genuis at this point so think like one. If you're physically weak but hold a vast amount of power you'd hit and run, and you'd run far and fast. Start out with something simple like wind wall, now you're immune to arrow and bullets. Add in spell turning and any 1 spell that fighter might have access to will be pointless. Use rays, at this point if you've got a third epic feat take something like intensify spell. Seams pointless I know but it'll come in handy. Like when you use that intensified ray of enfeeblement. Yeah it takes up a 9th level slot but then again it will such away 22 points of strength in a single shot with no save. That's enough to make even the mightest fighter scream "Crap" you've dropped 11 points off their attack and at least as much off their damage and you're still a ways away from them. Use a quickened spell such as another teleport to keep the fighter off balance and you're doing good.</p><p>If you get up to 30th level take Increased Spell Capacity for that 10th level slot. Hmm now you can intensify a 2nd level spell, scorching ray if you will. normally capable of a mere 12d6 in ranged attacks now it will do 144 points of burning damage to that fighter who so challenged you. A quickened true strike before hand and you're sure to nail him. </p><p>As it can be seen a spellcaster can beat the crap out of an equal epic fighter without ever being touched. They just have to think it out. A way to make it a little easier or more representive of intelligence is to allow 1 minute per round for players to think then each individual player gets an extra 30 seconds per point of intelligence modifier thus the fighter might have an 16 or 18 intelligence giving him 2 1/2 to 3 minutes to figure out their attack. An epic wizard with something probably close to a 24 or 26 intelligence would have 4 1/2 to 5 minutes to figure out what to do. That gives them time to look up options and figure out clever traps. It's the same 6 seconds in the game but now the more intelligent character can think of more by comparison. Just make the fighter hand in their action on a piece of paper or note card when their time runs out.</p></blockquote><p></p>
[QUOTE="timer, post: 1254311, member: 15595"] I'm not all to sure what you all find difficult about the epic spell system listed in the ELH. It does take some math to function but I've been able to use it on several occasions and unless I'm trying to make some disgusting thing that bends the rules backwards it normally doesn't take more than 10 minutes to complete a spell. Per example using the conceal seed to hide yourself as per greater invisibility and to hide your self from magic permenantly with a casting time of 10 minutes (hey it's permenant why do I care if it takes 10 minutes?) would have a DC of around 60. Sounds bad but when you think about it it's not all that tough to do. Epic Skill focus (why wouldn't you take this for spellcraft?) gives you a +10, you can take 10 on the attempt so now we're at +20 you've got say 27 ranks in spell craft (since you'd have to be 24th level to have two epic feats) so that puts you at a +47 and you've an equal number of ranks in Knowledge (arcana) which by epic rules gives you another +10 to your spellcraft checks now we're up to a +57 add in your intelligence (cause no dolt is making an epic spell) which has to be at least a 19 (since you need to cast 9th level spells to get Epic Spellcasting) gives you a minimum of a 61 on your check. Thus poof you're invisible, you can do what ever you want and stay invisible, you can't be scrying on by less than an Epic level spell (and even that has a chance of failing) and it never ends. All at 24th level. Taunt that fighter who is so simple, cause you can hit him with polar rays till he's an ice cube and he'll never find you...unless he sees invis. But you're a crafty person by then, disjunciton him first. Spellcasters devestate once they start moving through epic levels. Fighters are no doubt powerful, immensely so, but anyone with an epic mage and half a brain can turn that fighter into a drooling moron before he gets his sword out. Hell be a little devil use the reflect seed to make a base epic spell and you can reflect his first rounds worth of attacks on himself and then unleash a meteor swarm on him. If he's at the center no save and boom 32d6 of damage to the poor shmuck. He won't die instantly but he'll be more worried about staying alive than attacking, and if you're that high a level a quickened teleport to a safe distance gives you time to make the field your field. A fighter isn't going to travel a quarter mile in a round, you can use that. You're bound to be a genuis at this point so think like one. If you're physically weak but hold a vast amount of power you'd hit and run, and you'd run far and fast. Start out with something simple like wind wall, now you're immune to arrow and bullets. Add in spell turning and any 1 spell that fighter might have access to will be pointless. Use rays, at this point if you've got a third epic feat take something like intensify spell. Seams pointless I know but it'll come in handy. Like when you use that intensified ray of enfeeblement. Yeah it takes up a 9th level slot but then again it will such away 22 points of strength in a single shot with no save. That's enough to make even the mightest fighter scream "Crap" you've dropped 11 points off their attack and at least as much off their damage and you're still a ways away from them. Use a quickened spell such as another teleport to keep the fighter off balance and you're doing good. If you get up to 30th level take Increased Spell Capacity for that 10th level slot. Hmm now you can intensify a 2nd level spell, scorching ray if you will. normally capable of a mere 12d6 in ranged attacks now it will do 144 points of burning damage to that fighter who so challenged you. A quickened true strike before hand and you're sure to nail him. As it can be seen a spellcaster can beat the crap out of an equal epic fighter without ever being touched. They just have to think it out. A way to make it a little easier or more representive of intelligence is to allow 1 minute per round for players to think then each individual player gets an extra 30 seconds per point of intelligence modifier thus the fighter might have an 16 or 18 intelligence giving him 2 1/2 to 3 minutes to figure out their attack. An epic wizard with something probably close to a 24 or 26 intelligence would have 4 1/2 to 5 minutes to figure out what to do. That gives them time to look up options and figure out clever traps. It's the same 6 seconds in the game but now the more intelligent character can think of more by comparison. Just make the fighter hand in their action on a piece of paper or note card when their time runs out. [/QUOTE]
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