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*Pathfinder & Starfinder
Epic Spellcasting
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<blockquote data-quote="Sepulchrave II" data-source="post: 1274234" data-attributes="member: 4303"><p>Okay, so I've had a few more ideas. I'm just brainstorming, here.</p><p></p><p></p><p>1) Get rid of the 'take 10' mechanic on epic spellcasting. Its superfluous. You need to actually restructure the Epic Spell DCs to account for this.</p><p></p><p>2) Because the Epic Spellcasting Score (<strong>ESS</strong> hereafter) is based on Spellcraft <em>ranks</em> (not total score), Skill Focus (Spellcraft) and Epic Skill Focus (Spellcraft) become irrelevant. I would suggest replacing them with a stackable Epic Feat which increases the ESS.</p><p></p><p>3) Restructure the Seed DCs. Simply make them equal to the level of the spell representative of the Seed.</p><p></p><p>4) All seeds become either 'Instantaneous' or '20 rounds' in duration. If the final spell contains a seed with the 'Instantaneous' duration, then it is instantaneous. Otherwise it is 20 rounds - factors may be used to increase this.</p><p></p><p>5) All seeds should have a base range of 'personal.' Changing to target, area, effect etc. can be done by using factors which increase the DC. Seeds represent potentiality - it is therefore not inconsistent to have the <em>slay</em> seed with a base range of 'personal.'</p><p></p><p>6) Combining two identical seeds - eg. energy (cold) + (energy) fire: second and subsequent applications of the same seed should only increase the DC by 50%.</p><p></p><p>7) Let arcane spellcasters use the <em>life</em> and <em>heal</em> seeds as if they were 9th-level spells. <em>Wish</em> can replicate the effects of <em>resurrection</em> and <em>heal</em>, after all. Maybe an additional XP cost is in order.</p><p></p><p>I'll think of more later. I have to go to work.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1274234, member: 4303"] Okay, so I've had a few more ideas. I'm just brainstorming, here. 1) Get rid of the 'take 10' mechanic on epic spellcasting. Its superfluous. You need to actually restructure the Epic Spell DCs to account for this. 2) Because the Epic Spellcasting Score ([B]ESS[/B] hereafter) is based on Spellcraft [I]ranks[/I] (not total score), Skill Focus (Spellcraft) and Epic Skill Focus (Spellcraft) become irrelevant. I would suggest replacing them with a stackable Epic Feat which increases the ESS. 3) Restructure the Seed DCs. Simply make them equal to the level of the spell representative of the Seed. 4) All seeds become either 'Instantaneous' or '20 rounds' in duration. If the final spell contains a seed with the 'Instantaneous' duration, then it is instantaneous. Otherwise it is 20 rounds - factors may be used to increase this. 5) All seeds should have a base range of 'personal.' Changing to target, area, effect etc. can be done by using factors which increase the DC. Seeds represent potentiality - it is therefore not inconsistent to have the [I]slay[/I] seed with a base range of 'personal.' 6) Combining two identical seeds - eg. energy (cold) + (energy) fire: second and subsequent applications of the same seed should only increase the DC by 50%. 7) Let arcane spellcasters use the [I]life[/I] and [I]heal[/I] seeds as if they were 9th-level spells. [I]Wish[/I] can replicate the effects of [I]resurrection[/I] and [I]heal[/I], after all. Maybe an additional XP cost is in order. I'll think of more later. I have to go to work. [/QUOTE]
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