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*Pathfinder & Starfinder
Epic Spellcasting
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<blockquote data-quote="Cheiromancer" data-source="post: 1275611" data-attributes="member: 141"><p>To cast Epic Spells I think you should have to be able to cast 9th level spells.</p><p></p><p>To help multi-classed spellcasters, make the ESS (epic spellcasting score) equal to their total of all their effective spellcaster level in all their classes. So a Wiz 20/Cleric 15 would have an ESS of 35, a Paladin 12/Sorcerer 18 would have an ESS of 24, and so on.</p><p></p><p>The prereq for Epic Spellcasting could then be an ESS of 21.</p><p></p><p>Making it based on effective caster level removes most magic items and feats from the equation. It automatically disqualifies skill focus: spellcraft and amulets of +X to spellcraft. Things that increase effective caster level are rare, and seem appropriate to improve Epic Spellcasting. The spellpower ability of an Archmage or Hierophant, for example. Or the +1 from a death knell, or from having the appropriate domain (clerics with the Good and Law domains have +2 to their ESS when casting spells with those descriptors).</p><p></p><p>I'd be inclined to have a spell seed cost as much as the corresponding spell, and have it cost "essence" to cast. Each point of essence spent reduces your ESS by one. A death seed costs 7 essence, for instance.</p><p></p><p>An easy use of epic spellcasting could be simply to reproduce any other spell in the PHB (like the duplicate spell effect of Wish). From another spell list is +2 essence if it is from a prohibited list, and +1 essence if it is from a prohibited school. If the duplicated spell has an xp cost, you generally have to pay it, but increasing the essence cost by +1 reduces the xp cost by 100 xp.</p><p></p><p>So a wizard can use an epic spell to reproduce a limited wish (with no xp cost) at the cost of 10 essence; 7 essence for a 7th level spell, and 3 to mitigate the 300 xp cost.</p><p></p><p>These spells would be duplicated as if by a 20th level caster, but spending more essence could increase the caster level.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1275611, member: 141"] To cast Epic Spells I think you should have to be able to cast 9th level spells. To help multi-classed spellcasters, make the ESS (epic spellcasting score) equal to their total of all their effective spellcaster level in all their classes. So a Wiz 20/Cleric 15 would have an ESS of 35, a Paladin 12/Sorcerer 18 would have an ESS of 24, and so on. The prereq for Epic Spellcasting could then be an ESS of 21. Making it based on effective caster level removes most magic items and feats from the equation. It automatically disqualifies skill focus: spellcraft and amulets of +X to spellcraft. Things that increase effective caster level are rare, and seem appropriate to improve Epic Spellcasting. The spellpower ability of an Archmage or Hierophant, for example. Or the +1 from a death knell, or from having the appropriate domain (clerics with the Good and Law domains have +2 to their ESS when casting spells with those descriptors). I'd be inclined to have a spell seed cost as much as the corresponding spell, and have it cost "essence" to cast. Each point of essence spent reduces your ESS by one. A death seed costs 7 essence, for instance. An easy use of epic spellcasting could be simply to reproduce any other spell in the PHB (like the duplicate spell effect of Wish). From another spell list is +2 essence if it is from a prohibited list, and +1 essence if it is from a prohibited school. If the duplicated spell has an xp cost, you generally have to pay it, but increasing the essence cost by +1 reduces the xp cost by 100 xp. So a wizard can use an epic spell to reproduce a limited wish (with no xp cost) at the cost of 10 essence; 7 essence for a 7th level spell, and 3 to mitigate the 300 xp cost. These spells would be duplicated as if by a 20th level caster, but spending more essence could increase the caster level. [/QUOTE]
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