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Epic Spellcasting
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<blockquote data-quote="Sepulchrave II" data-source="post: 1275718" data-attributes="member: 4303"><p>Hmm, I dunno. It seems kind of clunky. If the Epic Spellcasting Score is a function of the Epic Spellcasting feat (c.f. Leadership), then it's kind of nonsensical to have it as a prereq. for the feat itself - kind of like saying you have to have a Leadership score of 6 in order to qualify for the Leadership feat.</p><p></p><p>I'm actually leaning toward ichabod's position, and just base it on caster level. We can think of a patch for multiclassed casters afterwards - in the usual tradition of the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p></p><p></p><p>I like that. What about the <em>rod of the epic spellcaster</em>? The full +10 will be <em>very</em> weighty - maybe that's appropriate.</p><p></p><p></p><p></p><p>Getting close to a spell-point system here. Not that I'm necessarily averse.</p><p></p><p>But I agree that keeping the numbers low might be beneficial - you can keep the final DCs 'tighter.' </p><p></p><p>Bear in mind also that if the <em>amulet +30</em> and Epic Skill Focus (Spellcraft) route is allowed in the current system, a 25th level wizard can be casting spells with a DC in the 70s.</p><p></p><p>Which is to say (for example) <em>slay</em> (25) + <em>destroy</em> (29 [why?]) +<em>contact</em> (23) for a total of <strong>77</strong>.</p><p></p><p></p><p>In the revised system, the level 25 wizard will have an ESS of, say, 37 (caster level + relevant ability modifier). But the same seeds will cost less - <em>slay</em> (7) + <em>destroy</em> (6? surely it should be based on <em>disintegrate</em>) + <em>contact</em> (5) for a total of <strong>18</strong>.</p><p></p><p>If your 'Essence' mechanic were employed, then he could cast two such spells in a day - actually it seems far more elegant than the current system, and much more flexible. At least at first glance. Heaven knows whether it could be balanced.</p><p></p><p>It also becomes impractical to cast epic buffs in order to pump your Int (and ESS) up - if your essence is expended in casting the spell. There is a built-in safeguard against using a buff to subsequently cast a <em>more</em> powerful epic spell.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1275718, member: 4303"] Hmm, I dunno. It seems kind of clunky. If the Epic Spellcasting Score is a function of the Epic Spellcasting feat (c.f. Leadership), then it's kind of nonsensical to have it as a prereq. for the feat itself - kind of like saying you have to have a Leadership score of 6 in order to qualify for the Leadership feat. I'm actually leaning toward ichabod's position, and just base it on caster level. We can think of a patch for multiclassed casters afterwards - in the usual tradition of the game :rolleyes: I like that. What about the [I]rod of the epic spellcaster[/I]? The full +10 will be [I]very[/I] weighty - maybe that's appropriate. Getting close to a spell-point system here. Not that I'm necessarily averse. But I agree that keeping the numbers low might be beneficial - you can keep the final DCs 'tighter.' Bear in mind also that if the [I]amulet +30[/I] and Epic Skill Focus (Spellcraft) route is allowed in the current system, a 25th level wizard can be casting spells with a DC in the 70s. Which is to say (for example) [I]slay[/I] (25) + [I]destroy[/I] (29 [why?]) +[I]contact[/I] (23) for a total of [B]77[/B]. In the revised system, the level 25 wizard will have an ESS of, say, 37 (caster level + relevant ability modifier). But the same seeds will cost less - [I]slay[/I] (7) + [I]destroy[/I] (6? surely it should be based on [I]disintegrate[/I]) + [I]contact[/I] (5) for a total of [B]18[/B]. If your 'Essence' mechanic were employed, then he could cast two such spells in a day - actually it seems far more elegant than the current system, and much more flexible. At least at first glance. Heaven knows whether it could be balanced. It also becomes impractical to cast epic buffs in order to pump your Int (and ESS) up - if your essence is expended in casting the spell. There is a built-in safeguard against using a buff to subsequently cast a [I]more[/I] powerful epic spell. [/QUOTE]
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