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Epic Spellcasting
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<blockquote data-quote="Sepulchrave II" data-source="post: 1276189" data-attributes="member: 4303"><p>How about factors?</p><p></p><p>If we're dealing with smaller numbers, then these need to be changed to accomodate. There is already a correlation with spell level as far as the seeds go - <em>slay</em> is 7 etc. Equivalent metamagics are easy to work out:</p><p></p><p>No verbal component: +1 (silent)</p><p>No somatic component: +1 (still)</p><p>Increase spell's save DC by +1: +1 (heightened)</p><p>Increase range by 100%: +1 (enlarged)</p><p>Increase duration by 100%: +1 (extended)</p><p>Increase area by 100%: +3 (widened)</p><p></p><p>Assuming that a base casting time of 1 minute is retained for all epic spells, I'd also tentatively suggest the following:</p><p></p><p>Reduce casting time to 1 round: +4</p><p>Reduce casting time to 1 action: +5</p><p>Quickened spell: +8 (quickened from 1 action)</p><p>Add extra target: +4 (twinned? split ray seems more appropriate, though)</p><p>Gain +1 on caster level check: +1 (applies to both overcoming SR and beating foe's <em>dispel</em> effect.)</p><p>Increase damage die by one step: +2 (empowered. kind of. I'm pretty dubious about this one)</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1276189, member: 4303"] How about factors? If we're dealing with smaller numbers, then these need to be changed to accomodate. There is already a correlation with spell level as far as the seeds go - [I]slay[/I] is 7 etc. Equivalent metamagics are easy to work out: No verbal component: +1 (silent) No somatic component: +1 (still) Increase spell's save DC by +1: +1 (heightened) Increase range by 100%: +1 (enlarged) Increase duration by 100%: +1 (extended) Increase area by 100%: +3 (widened) Assuming that a base casting time of 1 minute is retained for all epic spells, I'd also tentatively suggest the following: Reduce casting time to 1 round: +4 Reduce casting time to 1 action: +5 Quickened spell: +8 (quickened from 1 action) Add extra target: +4 (twinned? split ray seems more appropriate, though) Gain +1 on caster level check: +1 (applies to both overcoming SR and beating foe's [I]dispel[/I] effect.) Increase damage die by one step: +2 (empowered. kind of. I'm pretty dubious about this one) [/QUOTE]
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