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*Pathfinder & Starfinder
Epic Spellcasting
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<blockquote data-quote="Cheiromancer" data-source="post: 1277047" data-attributes="member: 141"><p>Combining seeds in epic spellcasting isn't very subtle. You just glom them together.</p><p></p><p>For instance, fireball is a third level spell that does 10d6. That's worth 3 ESS. Want 30d6? Add 3 of them together. Glom, gglom, lom. 9 ESS. Double Widen? +3 and +3 spell levels. Glom, glom. 15 ESS.</p><p></p><p>Casting time. I think that the seed for fireball should take one action to cast- that's what fireball takes, after all. But I don't think that fireball+fireball+fireball+widen+widen should take one action. It takes a sorcerer a bit longer to combine a spell with a feat; epic combinations should be tricky to glom together. I'd say when you have multiple components the casting time is one full round per component, and each +1 ESS reduces the time by 1 round down down to 1 full round, 1 more reduces it to a standard action, and 4 more makes it a quickened action. So that epic fireball needs an extra +5 ESS to make it a standard action to cast. So the final cost to cast a 30d6 fireball with a 60 ft radius as a standard action is 20 ESS.</p><p></p><p>This corresponds to a 20th level spell, so using spellcraft you'd double, take away 1, and add to a base of 10. So Spellcraft DC = 48 (if you did it that way).</p><p></p><p>I suspect Empower and Maximize are too efficient at epic levels. I don't think we should include them. And as a rule of thumb I would recommend against allowing a spell to do more damage in a round than the caster has levels. So you'd have to be 30th level to cast a 30d6 epic fireball.</p><p></p><p>Though backlash damage might allow one to exceed conventional limits....</p><p></p><p>How about really big spell effects? Like a fireball with a 2 mile radius. I'm going to have to study Rain of Fire more closely, and see if it can be reduced to a 1 round duration...</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1277047, member: 141"] Combining seeds in epic spellcasting isn't very subtle. You just glom them together. For instance, fireball is a third level spell that does 10d6. That's worth 3 ESS. Want 30d6? Add 3 of them together. Glom, gglom, lom. 9 ESS. Double Widen? +3 and +3 spell levels. Glom, glom. 15 ESS. Casting time. I think that the seed for fireball should take one action to cast- that's what fireball takes, after all. But I don't think that fireball+fireball+fireball+widen+widen should take one action. It takes a sorcerer a bit longer to combine a spell with a feat; epic combinations should be tricky to glom together. I'd say when you have multiple components the casting time is one full round per component, and each +1 ESS reduces the time by 1 round down down to 1 full round, 1 more reduces it to a standard action, and 4 more makes it a quickened action. So that epic fireball needs an extra +5 ESS to make it a standard action to cast. So the final cost to cast a 30d6 fireball with a 60 ft radius as a standard action is 20 ESS. This corresponds to a 20th level spell, so using spellcraft you'd double, take away 1, and add to a base of 10. So Spellcraft DC = 48 (if you did it that way). I suspect Empower and Maximize are too efficient at epic levels. I don't think we should include them. And as a rule of thumb I would recommend against allowing a spell to do more damage in a round than the caster has levels. So you'd have to be 30th level to cast a 30d6 epic fireball. Though backlash damage might allow one to exceed conventional limits.... How about really big spell effects? Like a fireball with a 2 mile radius. I'm going to have to study Rain of Fire more closely, and see if it can be reduced to a 1 round duration... [/QUOTE]
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