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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spellcasting
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1277763" data-attributes="member: 748"><p>Just a quick comment, I'll try to post more later when I've done a bit more than browsing.</p><p></p><p>For damage dice, why not making it +X (low amount) for every d6 or what not, up to the caster's current caster level (when he researched the spell), and then making them pay a higher DC for every die after that.</p><p></p><p>Also, I suggest different backlash damage for the durations. For instance, perhaps -1 DC for every 1d6 of backlash damage for an instantaneous spell, and then -2 DC for every 1d6 of backlash damage for a longer spell.</p><p></p><p>I would also suggest a limit on how much a spell's base DC can be affected by mitigrating factors, probably limit it to reducing it to half the DC (or maybe more, but other fractions would be harder to calculate) </p><p>Example, a spell with a base DC of 50 could only be mitigrated down to 25</p><p></p><p>I agree on a set casting time for all the seeds, but perhaps make the casting time "stack on" every time you add a seed (before casting time modifications), so a spell that uses 3 seeds would have a base casting time of 3 minutes (assuming 1 minute was the standard). </p><p></p><p>This can get broken really fast, but perhaps allow people to take non-epic spells known already to them to either combine or use as a base for an epic spell. I did this with my campagin, for instance, one of my villains used a variant of the Maze spell, making it an area of effect spell rather than a singular targetting one-warping the whole group to a sort of private battleground. To make this idea more balanced, change the base non-epic spell's casting time to one minute if it isn't longer.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1277763, member: 748"] Just a quick comment, I'll try to post more later when I've done a bit more than browsing. For damage dice, why not making it +X (low amount) for every d6 or what not, up to the caster's current caster level (when he researched the spell), and then making them pay a higher DC for every die after that. Also, I suggest different backlash damage for the durations. For instance, perhaps -1 DC for every 1d6 of backlash damage for an instantaneous spell, and then -2 DC for every 1d6 of backlash damage for a longer spell. I would also suggest a limit on how much a spell's base DC can be affected by mitigrating factors, probably limit it to reducing it to half the DC (or maybe more, but other fractions would be harder to calculate) Example, a spell with a base DC of 50 could only be mitigrated down to 25 I agree on a set casting time for all the seeds, but perhaps make the casting time "stack on" every time you add a seed (before casting time modifications), so a spell that uses 3 seeds would have a base casting time of 3 minutes (assuming 1 minute was the standard). This can get broken really fast, but perhaps allow people to take non-epic spells known already to them to either combine or use as a base for an epic spell. I did this with my campagin, for instance, one of my villains used a variant of the Maze spell, making it an area of effect spell rather than a singular targetting one-warping the whole group to a sort of private battleground. To make this idea more balanced, change the base non-epic spell's casting time to one minute if it isn't longer. Just some thoughts. [/QUOTE]
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