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Epic Spellcasting
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1277773" data-attributes="member: 748"><p>Example of some spells I made by playing around with the epic spell system and allowing other spells to be used as a base:</p><p></p><p>Extra note-Also, when using a non-epic spell as a base, I figured out its range, area, duration, etc... as if it was cast by a 20th level caster, before any other modifications.</p><p></p><p></p><p><strong>Etheral Labyrinth</strong></p><p>Conjuration (Creation) [Force]</p><p>Spellcraft DC: 49</p><p>Components: F</p><p>Casting Time: 1 minute</p><p>Range: 300 ft.</p><p>Area: 4 10-ft. cubes</p><p>Duration: See text</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Mitigrating Factors-Maze base spell (Base DC 25), Change from Target to Area (+10 DC), Effects Four 10-ft. cubes (+2 DC), No verbal/somatic component (+4 DC), Increase duration by 200% (+4 DC), Increase range by 300% (+6 DC), +25 bonus on caster level checks to beat a foe's dispel check (+50 DC), Burn 2,500 XP (-25), Additional Participants (1 9th spell, -17 DC), Expensive Focus Tie (Ad Hoc -10 DC).</p><p></p><p>As Maze but it effects an area and the duration to get out is three times as long as long as the target is actively searching for the exit. All targets of this spell are trapped in the same Etheral Labyrinth, grouped together in the same approximate area-and can effect each other normally. This spell is tied to an expensive focus, which must be present during the casting of the spell, and must be a statue of exquisite craftsmanship worth at least 50,000 gold. If this statue is ever destroyed or taken away from the spell's area of effect (centered on the spell's target or area), the spell's effect is canceled.</p><p></p><p>(Ad Hoc Rule) Mitigrating Factor-Requires an expensive Focus that must be within range when the spell is cast. For spells with durations longer than instantaneous, if this focus is ever destroyed or taken away from the spell's area of effect (centered on the spell's target or area), the spell's effect ends. (-1 DC per 5,000 gold worth of the spell's focus)</p><p></p><p></p><p><strong>Fiend's Seal</strong></p><p>Abjuration [Evil]</p><p>Spellcraft DC: 50</p><p>Components: V, S, M, XP, Fiend</p><p>Casting Time: 10 minutes</p><p>Range: 75 ft.</p><p>Target: One creature</p><p>Duration: 20 days</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>Mitigrating Factors-Censure of Mesos base spell (Base DC 27), +10 bonus on caster level checks to beat a foe's dispel check (+20 DC), +19 bonus to the spell's DC (+38), Contingent (+25), Fiend component (Ad hoc -5 DC), Burn 5,000 XP (-50), Increase casting time to 10 minutes (-18 DC), Additional Participants (1 9th level slot) (-17).</p><p></p><p>Material Component: A single diamond of at least 100 gold in value.</p><p>XP Cost: 5,000 XP + 100 XP per character level or challenge rating of the creature targeted by the spell.</p><p></p><p>Censure of Mesos is in RR II, basically restricts the target from casting spells or using supernatural abilities it may possess, the secondary XP cost is from that spell.</p><p>I made the Fiend component from the BoVD basically be -5 DC, the caster has to be an evil outsider and it grants the evil modifier to the spelll as well.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1277773, member: 748"] Example of some spells I made by playing around with the epic spell system and allowing other spells to be used as a base: Extra note-Also, when using a non-epic spell as a base, I figured out its range, area, duration, etc... as if it was cast by a 20th level caster, before any other modifications. [b]Etheral Labyrinth[/b] Conjuration (Creation) [Force] Spellcraft DC: 49 Components: F Casting Time: 1 minute Range: 300 ft. Area: 4 10-ft. cubes Duration: See text Saving Throw: None Spell Resistance: Yes Mitigrating Factors-Maze base spell (Base DC 25), Change from Target to Area (+10 DC), Effects Four 10-ft. cubes (+2 DC), No verbal/somatic component (+4 DC), Increase duration by 200% (+4 DC), Increase range by 300% (+6 DC), +25 bonus on caster level checks to beat a foe's dispel check (+50 DC), Burn 2,500 XP (-25), Additional Participants (1 9th spell, -17 DC), Expensive Focus Tie (Ad Hoc -10 DC). As Maze but it effects an area and the duration to get out is three times as long as long as the target is actively searching for the exit. All targets of this spell are trapped in the same Etheral Labyrinth, grouped together in the same approximate area-and can effect each other normally. This spell is tied to an expensive focus, which must be present during the casting of the spell, and must be a statue of exquisite craftsmanship worth at least 50,000 gold. If this statue is ever destroyed or taken away from the spell's area of effect (centered on the spell's target or area), the spell's effect is canceled. (Ad Hoc Rule) Mitigrating Factor-Requires an expensive Focus that must be within range when the spell is cast. For spells with durations longer than instantaneous, if this focus is ever destroyed or taken away from the spell's area of effect (centered on the spell's target or area), the spell's effect ends. (-1 DC per 5,000 gold worth of the spell's focus) [b]Fiend's Seal[/b] Abjuration [Evil] Spellcraft DC: 50 Components: V, S, M, XP, Fiend Casting Time: 10 minutes Range: 75 ft. Target: One creature Duration: 20 days Saving Throw: Will negates Spell Resistance: Yes Mitigrating Factors-Censure of Mesos base spell (Base DC 27), +10 bonus on caster level checks to beat a foe's dispel check (+20 DC), +19 bonus to the spell's DC (+38), Contingent (+25), Fiend component (Ad hoc -5 DC), Burn 5,000 XP (-50), Increase casting time to 10 minutes (-18 DC), Additional Participants (1 9th level slot) (-17). Material Component: A single diamond of at least 100 gold in value. XP Cost: 5,000 XP + 100 XP per character level or challenge rating of the creature targeted by the spell. Censure of Mesos is in RR II, basically restricts the target from casting spells or using supernatural abilities it may possess, the secondary XP cost is from that spell. I made the Fiend component from the BoVD basically be -5 DC, the caster has to be an evil outsider and it grants the evil modifier to the spelll as well. [/QUOTE]
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