Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1277898" data-attributes="member: 141"><p>Absolutely. I found myself wondering why <em>Rain of Fire</em> did 1 point of damage per round. Why not 1/minute? Or 1d6/round? Then I tried to do some calculations based on exposure damage... no luck.</p><p></p><p>There are apocalyptic type spells in the BoVD and (I think) in the BXD. I wonder if there are some similarities that be can be used to derive epic rules for such things.</p><p></p><p></p><p></p><p>Good point about the base-line. </p><p></p><p>I'm not sure if "personal" is the right default for range. Besides the weirdness of making slay and raise dead personal, Summon Monster and Planar Binding are big candidates in my mind for potential seeds. Maybe Touch range would be better? </p><p></p><p>But I like the idea of converting benchmark spells to seeds with common parameters. I think the idea works especially well with casting time: Most spells have a 1 action casting time, so changing to 1 minute weakens all of those spells more or less equally. I thus recommend that spells with 1 action casting times should be preferred when deciding what spells are the benchmark for spell seeds: for example, Vision should be the basis of a divination seed instead of Legend Lore or Identify. </p><p></p><p>If all similar spells have a longer casting time, the corresponding seed should be increased, perhaps as if the factors were applied in reverse. Since Raise Dead has a 1 minute casting time instead of a 1 action casting time, maybe treat it as a 15th level spell for the purpose of spell seeds (20 spellcraft=10 levels). Actually higher, because of the material component (5000 gp; +2 spell levels? +1?) And applying the appropriate factors to the Raise Dead seed should give about the same answer as if we made a seed from Resurrection or True Resurrection.</p><p></p><p>Or perhaps raising the dead is something that can be done easily by epic spells, and so we don't apply any of these adjustments. That could work too. Certainly the Life seed in the ELH isn't based on Raise Dead being a 16th level spell!</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1277898, member: 141"] Absolutely. I found myself wondering why [i]Rain of Fire[/i] did 1 point of damage per round. Why not 1/minute? Or 1d6/round? Then I tried to do some calculations based on exposure damage... no luck. There are apocalyptic type spells in the BoVD and (I think) in the BXD. I wonder if there are some similarities that be can be used to derive epic rules for such things. Good point about the base-line. I'm not sure if "personal" is the right default for range. Besides the weirdness of making slay and raise dead personal, Summon Monster and Planar Binding are big candidates in my mind for potential seeds. Maybe Touch range would be better? But I like the idea of converting benchmark spells to seeds with common parameters. I think the idea works especially well with casting time: Most spells have a 1 action casting time, so changing to 1 minute weakens all of those spells more or less equally. I thus recommend that spells with 1 action casting times should be preferred when deciding what spells are the benchmark for spell seeds: for example, Vision should be the basis of a divination seed instead of Legend Lore or Identify. If all similar spells have a longer casting time, the corresponding seed should be increased, perhaps as if the factors were applied in reverse. Since Raise Dead has a 1 minute casting time instead of a 1 action casting time, maybe treat it as a 15th level spell for the purpose of spell seeds (20 spellcraft=10 levels). Actually higher, because of the material component (5000 gp; +2 spell levels? +1?) And applying the appropriate factors to the Raise Dead seed should give about the same answer as if we made a seed from Resurrection or True Resurrection. Or perhaps raising the dead is something that can be done easily by epic spells, and so we don't apply any of these adjustments. That could work too. Certainly the Life seed in the ELH isn't based on Raise Dead being a 16th level spell! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spellcasting
Top