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<blockquote data-quote="Kerrick" data-source="post: 1476949" data-attributes="member: 4722"><p>I should have posted this some time back, but I was still tweaking it a bit and trying to get some playtesters. I recently released it for general use, though, so I figured that since this thread is still going, I'd weight in here.</p><p> </p><p>First off, here's the link: <a href="http://www.geocities.com/mistmane/3E/LSC.zip" target="_blank">www.geocities.com/mistmane/3E/LSC.zip</a></p><p></p><p>This is a level-based system I've been working for about a year now, and I've pretty much finalized things. It has not been thoroughly playtested, but I've created nearly 100 spells with it, and I think it's pretty well balanced. </p><p></p><p>I have made a few changes since this version was posted, though, and I can't post a new one due to my current circumstances, so I'll just recap them here:</p><p></p><p>The spells/day chart at the beginning is not finalized yet - it may well change between now and when we actually release this thing.</p><p></p><p>The mitigating factor "Caster takes 1 point of ability damage" should be -3, not -2.</p><p></p><p>Add in the following mitigating factors: "Caster is stunned for 1d10 rounds: -2"; "caster is exhausted: -4"; and "Caster is knocked unconscious for 1d6 rounds: -8".</p><p></p><p>The Afflict element is gone - I got rid of the first part and changed the second part to the DIsease element.</p><p></p><p>Dispel has been changed: +5 on the caster level check increases the spell level by +1 (+1/point was too prohibitively expensive, and who uses a caster level cap that's divisible by anything other than 5 or 10 anyway?)</p><p></p><p>I've also added a Telekinesis element, but I haven't yet had a chance to write it up. </p><p></p><p>Ideas, questions, comments? Let me know - I'm eager to hear how well this thing works out.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1476949, member: 4722"] I should have posted this some time back, but I was still tweaking it a bit and trying to get some playtesters. I recently released it for general use, though, so I figured that since this thread is still going, I'd weight in here. First off, here's the link: [url]www.geocities.com/mistmane/3E/LSC.zip[/url] This is a level-based system I've been working for about a year now, and I've pretty much finalized things. It has not been thoroughly playtested, but I've created nearly 100 spells with it, and I think it's pretty well balanced. I have made a few changes since this version was posted, though, and I can't post a new one due to my current circumstances, so I'll just recap them here: The spells/day chart at the beginning is not finalized yet - it may well change between now and when we actually release this thing. The mitigating factor "Caster takes 1 point of ability damage" should be -3, not -2. Add in the following mitigating factors: "Caster is stunned for 1d10 rounds: -2"; "caster is exhausted: -4"; and "Caster is knocked unconscious for 1d6 rounds: -8". The Afflict element is gone - I got rid of the first part and changed the second part to the DIsease element. Dispel has been changed: +5 on the caster level check increases the spell level by +1 (+1/point was too prohibitively expensive, and who uses a caster level cap that's divisible by anything other than 5 or 10 anyway?) I've also added a Telekinesis element, but I haven't yet had a chance to write it up. Ideas, questions, comments? Let me know - I'm eager to hear how well this thing works out. [/QUOTE]
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