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General Tabletop Discussion
*TTRPGs General
Epic spells and the Epic Caster (unfair balence of power?)
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<blockquote data-quote="Blacksad" data-source="post: 260266" data-attributes="member: 1359"><p>Why?</p><p></p><p>The big difference with this system is that it ease the creation of epic spellcaster if you have a list of spells, no needs to create an epic spell, calculate the cost and xp he spent, and the influence on CR that the spell might have, as much as magic item IMO.</p><p></p><p>And the player caster hasn't the need to take craft epic woundrous item to craft spellcraft boosting items, or hopes that the DM will grants some boosting item. IMHO the current system rely too much on specific magic item, kind of like the psi-combat that require stat-boosting items to allow the DC to follow the increase in saves of opponents, and I do not like this. </p><p></p><p>Plus players won't spend all the party treasure to build the kill them all spell, kind of like granting access to wish spell for a 10 level party, it's too hard for me to balance, but I still have to provide unny things to toys with for spellcaster, otherwise they'll multiclass as fighter.</p><p></p><p>The downside is that it is clunky and probably less fun (you loose the random element of an epic spell that you have 50% chance of throwing).</p><p></p><p>So what might fall upon me that I didn't see?</p></blockquote><p></p>
[QUOTE="Blacksad, post: 260266, member: 1359"] Why? The big difference with this system is that it ease the creation of epic spellcaster if you have a list of spells, no needs to create an epic spell, calculate the cost and xp he spent, and the influence on CR that the spell might have, as much as magic item IMO. And the player caster hasn't the need to take craft epic woundrous item to craft spellcraft boosting items, or hopes that the DM will grants some boosting item. IMHO the current system rely too much on specific magic item, kind of like the psi-combat that require stat-boosting items to allow the DC to follow the increase in saves of opponents, and I do not like this. Plus players won't spend all the party treasure to build the kill them all spell, kind of like granting access to wish spell for a 10 level party, it's too hard for me to balance, but I still have to provide unny things to toys with for spellcaster, otherwise they'll multiclass as fighter. The downside is that it is clunky and probably less fun (you loose the random element of an epic spell that you have 50% chance of throwing). So what might fall upon me that I didn't see? [/QUOTE]
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Epic spells and the Epic Caster (unfair balence of power?)
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