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*TTRPGs General
Epic spells and the Epic Caster (unfair balence of power?)
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<blockquote data-quote="Creamsteak" data-source="post: 261075" data-attributes="member: 552"><p>Well, modeled after a video game I recently purchased (morrowind) I think I saw one power-component system.</p><p></p><p>There are soul gems, and there is a 1st level spell called soul-bind. Soul bind lasts 1-minute/level, touch casting range, and a couple other easy to figure out attributes. What the spell does, is whatever creature is hit with the touch is surrounded by an aura. If the creature dies while the aura exists, it's "energy" (but not soul) is sealed into the gem, if the caster succeeds at a spellcraft check (I would assume). </p><p></p><p>The gem acts as the experience fee to create a great item. There are different grades of gems, from lesser to grand, to artifact leve ones, and each has a certain limit.</p><p></p><p>I guess you would either determine how much energy is stored by the creatures hit dice, it's spells per day, caster level, or charisma modifier. Whatever method you choose, you make up an equation that allows you to create items at lower levels that can fuel as much as 50 xp, and at epic levels you could craft items by destroying demigods and other incredible feats and store those souls in a gem to act as that 150k xp you need.</p><p></p><p>Just a thought, not necessarily well thought out, but a thought.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 261075, member: 552"] Well, modeled after a video game I recently purchased (morrowind) I think I saw one power-component system. There are soul gems, and there is a 1st level spell called soul-bind. Soul bind lasts 1-minute/level, touch casting range, and a couple other easy to figure out attributes. What the spell does, is whatever creature is hit with the touch is surrounded by an aura. If the creature dies while the aura exists, it's "energy" (but not soul) is sealed into the gem, if the caster succeeds at a spellcraft check (I would assume). The gem acts as the experience fee to create a great item. There are different grades of gems, from lesser to grand, to artifact leve ones, and each has a certain limit. I guess you would either determine how much energy is stored by the creatures hit dice, it's spells per day, caster level, or charisma modifier. Whatever method you choose, you make up an equation that allows you to create items at lower levels that can fuel as much as 50 xp, and at epic levels you could craft items by destroying demigods and other incredible feats and store those souls in a gem to act as that 150k xp you need. Just a thought, not necessarily well thought out, but a thought. [/QUOTE]
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Epic spells and the Epic Caster (unfair balence of power?)
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