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General Tabletop Discussion
*TTRPGs General
Epic spells and the Epic Caster (unfair balence of power?)
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<blockquote data-quote="Blacksad" data-source="post: 261685" data-attributes="member: 1359"><p>Magic more realistic? uh?</p><p></p><p>Well anyway, if you want the harness mystical energy feel, you do not have to go very far. Try to borrow a copy of the Dark Sun campaign setting or Player Option Spell & Magic.</p><p></p><p>The defiler destroy plant life in a radius proportional to the spell level, I do not remember if the zone was barren of life for 1 year or permanently, taking into account the terrain type you are in. You'll just have to figure an equivalent between xp and spell level and voilà!</p><p></p><p>Though your wizards will be hunted by farmer<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You could come up with alternate method: absorb heat, animal life, light, etc... You'll have darkness filled zone or ice age after epic fight between wizards.</p><p></p><p>Also if you want exemple of hard magic that cost something to the caster, you have: Merlin, Lodoss, Lovecraft. You must have seen one of those but you didn't remembered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>And it has never been a tradition to take Xp from a caster in previous edition, it was aging or permanent constitution loses for spell, and the creation of magic item gave you bonus Xp.</p><p></p><p>I hope that when it will be released in the SRD, publisher gives us more epic feats (I think that there isn't enough to choose from), and alternate high level spellcasting.</p><p></p><p>Also on Xp cost for fighter or rogue, Arravis, you might want to check way of the samurai and way of the ninja by AEG. You'll find Kata: consider them like spell with a minute casting time that grant bonus for an hour, to gain one of this kata you need some feats and to spent Xp. So, it doesn't reduce the Xp cost for wizards, but it gives similar mechanics for other classes, add to that the Xp cost to improve your weapon, and the system is fair for every one! Every body need extra Xp to do cool things.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 261685, member: 1359"] Magic more realistic? uh? Well anyway, if you want the harness mystical energy feel, you do not have to go very far. Try to borrow a copy of the Dark Sun campaign setting or Player Option Spell & Magic. The defiler destroy plant life in a radius proportional to the spell level, I do not remember if the zone was barren of life for 1 year or permanently, taking into account the terrain type you are in. You'll just have to figure an equivalent between xp and spell level and voilà! Though your wizards will be hunted by farmer;) You could come up with alternate method: absorb heat, animal life, light, etc... You'll have darkness filled zone or ice age after epic fight between wizards. Also if you want exemple of hard magic that cost something to the caster, you have: Merlin, Lodoss, Lovecraft. You must have seen one of those but you didn't remembered :D. And it has never been a tradition to take Xp from a caster in previous edition, it was aging or permanent constitution loses for spell, and the creation of magic item gave you bonus Xp. I hope that when it will be released in the SRD, publisher gives us more epic feats (I think that there isn't enough to choose from), and alternate high level spellcasting. Also on Xp cost for fighter or rogue, Arravis, you might want to check way of the samurai and way of the ninja by AEG. You'll find Kata: consider them like spell with a minute casting time that grant bonus for an hour, to gain one of this kata you need some feats and to spent Xp. So, it doesn't reduce the Xp cost for wizards, but it gives similar mechanics for other classes, add to that the Xp cost to improve your weapon, and the system is fair for every one! Every body need extra Xp to do cool things. [/QUOTE]
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