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*TTRPGs General
Epic spells and the Epic Caster (unfair balence of power?)
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<blockquote data-quote="ichabod" data-source="post: 265250" data-attributes="member: 1257"><p>On the one hand, I agree that the epic spellcasting seems to suck. I have an NPC sorceror who hangs out with the party I'm going to be running at epic levels. I tried to make an epic spell that would fit him. I came up with Helcar's Acid Orchestra. It's 10 rounds, each round you point to a spot and a 20d6 10 ft. radius geyser of acid errupts from that spot, showering down in a 20 ft. radius for 5d6 damag e the next round.</p><p></p><p>Now, it wasn't quite clear how to figure out the DC, but I came up with a 73. Helcar can't cast it. His spellcraft is a 33. Which brings up another problem with epic spells I don't think anyone else has mentioned: they're Int dependent, which makes it hard for non-wizards. Helcar is a sorceror, and has been putting his stat bumps into Charisma. The other caster in the party is a cleric who had bad rolls, and sacrificed Int because it fit his character concept. The best he's going to be able to manage by 26th level is 18 ranks of spellcraft. Especially since they're basing DCs on a sorceror.</p><p></p><p>Back to the spell, which a 25th level sorceror can't cast. Think about it as if there were 10th+ level spells. Helcar's Acid Orchestra is maybe a 12th level spell. I'd maybe make it 11th, since it's useful against hordes, not CR 25 monsters. A 25th level sorceror should be able to cast it.</p><p></p><p>I'm thinking of just forgetting epic level spells, and allowing characters to research 10th+ level spells normally, and cast them if they have the slots.</p><p></p><p>Now, on the other hand, my experience is that at high levels the spellcasters tend to outsihine the other players. I don't mind having spellcasting post 20th level slow down, so others can catch up. But this epic spellcasting seems to be a waste of time. However, I have some time on my hand, so I'm going to work on revising epic spellcasting to make it more useful.</p></blockquote><p></p>
[QUOTE="ichabod, post: 265250, member: 1257"] On the one hand, I agree that the epic spellcasting seems to suck. I have an NPC sorceror who hangs out with the party I'm going to be running at epic levels. I tried to make an epic spell that would fit him. I came up with Helcar's Acid Orchestra. It's 10 rounds, each round you point to a spot and a 20d6 10 ft. radius geyser of acid errupts from that spot, showering down in a 20 ft. radius for 5d6 damag e the next round. Now, it wasn't quite clear how to figure out the DC, but I came up with a 73. Helcar can't cast it. His spellcraft is a 33. Which brings up another problem with epic spells I don't think anyone else has mentioned: they're Int dependent, which makes it hard for non-wizards. Helcar is a sorceror, and has been putting his stat bumps into Charisma. The other caster in the party is a cleric who had bad rolls, and sacrificed Int because it fit his character concept. The best he's going to be able to manage by 26th level is 18 ranks of spellcraft. Especially since they're basing DCs on a sorceror. Back to the spell, which a 25th level sorceror can't cast. Think about it as if there were 10th+ level spells. Helcar's Acid Orchestra is maybe a 12th level spell. I'd maybe make it 11th, since it's useful against hordes, not CR 25 monsters. A 25th level sorceror should be able to cast it. I'm thinking of just forgetting epic level spells, and allowing characters to research 10th+ level spells normally, and cast them if they have the slots. Now, on the other hand, my experience is that at high levels the spellcasters tend to outsihine the other players. I don't mind having spellcasting post 20th level slow down, so others can catch up. But this epic spellcasting seems to be a waste of time. However, I have some time on my hand, so I'm going to work on revising epic spellcasting to make it more useful. [/QUOTE]
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Epic spells and the Epic Caster (unfair balence of power?)
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