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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Hashmalum" data-source="post: 835908" data-attributes="member: 9450"><p>This is a drawback if one is a powerplayer, perhaps, as these requirements consume skill points that one could be using to qualify for overpowered PrCs. I, on the other hand, would see it as at least a little strange for a cleric to exist who doesn't know about religion, or a druid who doesn't know about nature, or any spellcaster who doesn't know about spells. I'm of the opinion that a character who doesn't take these skills is just asking for some kind of drawback sooner or later.</p><p>One side-effect that immediately comes to mind is that epic spells will seem, well, less epic since you would effectively be lowering the requirements to use them. Now all that stands between your spellcasters and epic magic is the mere expenditure of a feat slot. The overall power level of your epic level spellcasters will also increase slightly, due to the skill point issue mentioend above.</p><p>If you're having a problem with +Spellcraft items, then just ban them. They don't even exist in the core rules anyway, and it's well-known that +skill items in general are broken to begin with. Your players will whine just as much if you "screw" them out of power spells by changing the epic casting rules as they would if you just eliminate +Spellcraft items.</p><p>A system could be created, true, and with very little effort (and it has been done before--this is at least the second post on this exact topic in the last month or two), but I still don't understand what sort of problem this is supposed to solve.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 835908, member: 9450"] This is a drawback if one is a powerplayer, perhaps, as these requirements consume skill points that one could be using to qualify for overpowered PrCs. I, on the other hand, would see it as at least a little strange for a cleric to exist who doesn't know about religion, or a druid who doesn't know about nature, or any spellcaster who doesn't know about spells. I'm of the opinion that a character who doesn't take these skills is just asking for some kind of drawback sooner or later. One side-effect that immediately comes to mind is that epic spells will seem, well, less epic since you would effectively be lowering the requirements to use them. Now all that stands between your spellcasters and epic magic is the mere expenditure of a feat slot. The overall power level of your epic level spellcasters will also increase slightly, due to the skill point issue mentioend above. If you're having a problem with +Spellcraft items, then just ban them. They don't even exist in the core rules anyway, and it's well-known that +skill items in general are broken to begin with. Your players will whine just as much if you "screw" them out of power spells by changing the epic casting rules as they would if you just eliminate +Spellcraft items. A system could be created, true, and with very little effort (and it has been done before--this is at least the second post on this exact topic in the last month or two), but I still don't understand what sort of problem this is supposed to solve. [/QUOTE]
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Epic Spells: Caster Level instead of skills?
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