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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Hashmalum" data-source="post: 838007" data-attributes="member: 9450"><p>I never said anything about banning <strong>all</strong> +skill items. I just suggested that if you find them problematic, that you should ban +<strong>Spellcraft</strong> items.</p><p>Epic spells don't work the same way as spells with levels. Levelled spells come "pre-fabbed", but epic spells are something that you have to weave together yourself. Logically this should take much skill and knowledge; keep in mind that it takes Spellcraft to create even a new levelled spell. When you reach epic levels, there just aren't as many people who have trod the same road before you and things aren't systematized and codified. The necessary knowledge is something that has to specifically learned rather than being part of the character's basic class knowledge. In short, the mechanic gives the feel of being a legendary spellcaster treading boldly into uncharted territory, and I think that's cool. It feels different, it's meant to feel different, and IMO, it's a good thing that it feels different.</p><p>And just watch the look on that player's face when the spell he spent up to 100 days casting and/or spent thousands of XP on is wiped out by a simple <em>greater dispelling</em>. Remember, epic spells have no special resistance to being dispelled other than their (presumably high) caster level. Also, what does this have to do with switching from skill checks to caster level checks? If you use the same system but apply it to a different base number, you'll still have people abusing the mitigating factors.</p><p>Again, you'll still have this problem if you use caster level rather than skills. It will be even worse, actually, since the whole point of switching to caster level is that it's harder to pump up, so epic damage spells will be even weaker than before.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 838007, member: 9450"] I never said anything about banning [B]all[/B] +skill items. I just suggested that if you find them problematic, that you should ban +[B]Spellcraft[/B] items. Epic spells don't work the same way as spells with levels. Levelled spells come "pre-fabbed", but epic spells are something that you have to weave together yourself. Logically this should take much skill and knowledge; keep in mind that it takes Spellcraft to create even a new levelled spell. When you reach epic levels, there just aren't as many people who have trod the same road before you and things aren't systematized and codified. The necessary knowledge is something that has to specifically learned rather than being part of the character's basic class knowledge. In short, the mechanic gives the feel of being a legendary spellcaster treading boldly into uncharted territory, and I think that's cool. It feels different, it's meant to feel different, and IMO, it's a good thing that it feels different. And just watch the look on that player's face when the spell he spent up to 100 days casting and/or spent thousands of XP on is wiped out by a simple [I]greater dispelling[/I]. Remember, epic spells have no special resistance to being dispelled other than their (presumably high) caster level. Also, what does this have to do with switching from skill checks to caster level checks? If you use the same system but apply it to a different base number, you'll still have people abusing the mitigating factors. Again, you'll still have this problem if you use caster level rather than skills. It will be even worse, actually, since the whole point of switching to caster level is that it's harder to pump up, so epic damage spells will be even weaker than before. [/QUOTE]
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Epic Spells: Caster Level instead of skills?
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