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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Cloudgatherer" data-source="post: 845193" data-attributes="member: 66"><p>So I've been playing around with a system that would alter caster levels instead of using spellcraft. My initial goal is to allow a 30th level caster cast a 30d6 blast spell with relative ease (as oppose the DC 90 to do 40d6 we have now).</p><p></p><p>Here's some of my thoughts for the system...</p><p></p><p>Epic Spellcasting</p><p>Requirements: 21+ caster level, 9th level spells</p><p> Epic Slots = Caster Level / 10</p><p> Free Epic Spell for taking the feat (up to DC Caster Level + 10)</p><p></p><p>Example seed:</p><p>Energy</p><p>Evocation [Cold, Electricity, Fire, Force, Sonic]</p><p>Base DC: 7</p><p>Casting time: 1 action</p><p>Range: Long</p><p>Area: 20 ft. radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>Start with 6d6 (Cold, Electricity, Fire) Or 2d6 (Force, Sonic)</p><p> - Add a die for +1 DC (Cold, Electricity, Fire)</p><p> - Add a die for +3 DC (Force, Sonic)</p><p>Restrictions</p><p> - Cone must have Close range</p><p></p><p>The attatchment has is an excel spreadsheet (zipped) of what adjustments would look like. The basic idea is that duration, casting time, area/target are all adjustable to varying degree, limited by individual seeds. The numbers are rough to say the least, but it is to give an idea of how such a caster level system would work.</p><p></p><p>From here, it would be a matter of making different seeds in terms of caster level and seeing how the well the adjustments work out. I eliminated ritual casting for now, as well as seriously toned down the possible mitigating factors, but input is always welcome.</p><p></p><p>Again, this is a *rough* idea. Keep that in mind.</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 845193, member: 66"] So I've been playing around with a system that would alter caster levels instead of using spellcraft. My initial goal is to allow a 30th level caster cast a 30d6 blast spell with relative ease (as oppose the DC 90 to do 40d6 we have now). Here's some of my thoughts for the system... Epic Spellcasting Requirements: 21+ caster level, 9th level spells Epic Slots = Caster Level / 10 Free Epic Spell for taking the feat (up to DC Caster Level + 10) Example seed: Energy Evocation [Cold, Electricity, Fire, Force, Sonic] Base DC: 7 Casting time: 1 action Range: Long Area: 20 ft. radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Start with 6d6 (Cold, Electricity, Fire) Or 2d6 (Force, Sonic) - Add a die for +1 DC (Cold, Electricity, Fire) - Add a die for +3 DC (Force, Sonic) Restrictions - Cone must have Close range The attatchment has is an excel spreadsheet (zipped) of what adjustments would look like. The basic idea is that duration, casting time, area/target are all adjustable to varying degree, limited by individual seeds. The numbers are rough to say the least, but it is to give an idea of how such a caster level system would work. From here, it would be a matter of making different seeds in terms of caster level and seeing how the well the adjustments work out. I eliminated ritual casting for now, as well as seriously toned down the possible mitigating factors, but input is always welcome. Again, this is a *rough* idea. Keep that in mind. [/QUOTE]
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Epic Spells: Caster Level instead of skills?
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