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*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Kerrick" data-source="post: 846408" data-attributes="member: 4722"><p>Or just give the gods epic magic too. Surely if mortals could wield such powerful magics, what would stop the gods from having them too?</p><p> I hadn't thought about quest spells. I'll have to go back and look at those. Thanks =).</p><p></p><p></p><p></p><p> <a href="http://www.willapabay.org/~ralts/Shtar/gods.html" target="_blank">Did that</a> Actually, all domains grant one specific feat and a skill bonus relating to the domain.</p><p></p><p></p><p> </p><p> Which, IMO, is utterly ridiculous, but that's neither here nor there.</p><p></p><p></p><p></p><p> Our homebrew seems to be rather unique in that you can still play viable characters to well over 40th level. Granting a +40 to dispel checks would work in most worlds; like you said, not many groups go above 40th level. I'd say let superb be the highest dispel; low-level casters shouldn't have the chance to dispela an extremely-high-level caster's spell. </p><p></p><p></p><p></p><p> Since this is rough, I'll try to be nice. It's got potential, but there are a few things that don't quite work...</p><p> The numbers are interesting - did you just pull out arbitrary numbers, or are you basing it off something?</p><p> Unlimited (as range) is generally considered to reach anywhere on any plane (see teleport); hence transplanar is superfluous.</p><p> I think you would have been better off using the area and target adjustments from the ELH - granting a single bonus to "change target to area" just doesn't quite work, IMO. </p><p> How come backlash is 5d6 damage, with a cap twice the caster's level? What sane caster is going to make something that high - it will kill him! Remember, mages and sorceres only get a d4, and there's no save for backlash damage. </p><p> I see you included "costly material component." Good man. The ELH rating is -4/10,000 (see mummy dust). </p><p></p><p> If you're really serious about this (and it appears you are), here's some advice: copy the seeds from the ELH and put in your adjustments in the descriptions first, or at least make the notes - then you can have something to refer to. The changes I made were fairly extensive, so I simply copied them over. I also made them so they could be self-contained 10th-level spells (basically like they were in the ELH). </p><p> Oh, and if anyone cares, Krust has a mechanic for converting epic spells to levels: DC - 20, divide by 9, and add 10. It's fairly accurate, and it's helping me to refine my system too.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 846408, member: 4722"] Or just give the gods epic magic too. Surely if mortals could wield such powerful magics, what would stop the gods from having them too? I hadn't thought about quest spells. I'll have to go back and look at those. Thanks =). [url=http://www.willapabay.org/~ralts/Shtar/gods.html]Did that[/url] Actually, all domains grant one specific feat and a skill bonus relating to the domain. Which, IMO, is utterly ridiculous, but that's neither here nor there. Our homebrew seems to be rather unique in that you can still play viable characters to well over 40th level. Granting a +40 to dispel checks would work in most worlds; like you said, not many groups go above 40th level. I'd say let superb be the highest dispel; low-level casters shouldn't have the chance to dispela an extremely-high-level caster's spell. Since this is rough, I'll try to be nice. It's got potential, but there are a few things that don't quite work... The numbers are interesting - did you just pull out arbitrary numbers, or are you basing it off something? Unlimited (as range) is generally considered to reach anywhere on any plane (see teleport); hence transplanar is superfluous. I think you would have been better off using the area and target adjustments from the ELH - granting a single bonus to "change target to area" just doesn't quite work, IMO. How come backlash is 5d6 damage, with a cap twice the caster's level? What sane caster is going to make something that high - it will kill him! Remember, mages and sorceres only get a d4, and there's no save for backlash damage. I see you included "costly material component." Good man. The ELH rating is -4/10,000 (see mummy dust). If you're really serious about this (and it appears you are), here's some advice: copy the seeds from the ELH and put in your adjustments in the descriptions first, or at least make the notes - then you can have something to refer to. The changes I made were fairly extensive, so I simply copied them over. I also made them so they could be self-contained 10th-level spells (basically like they were in the ELH). Oh, and if anyone cares, Krust has a mechanic for converting epic spells to levels: DC - 20, divide by 9, and add 10. It's fairly accurate, and it's helping me to refine my system too. [/QUOTE]
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