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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Cloudgatherer" data-source="post: 846638" data-attributes="member: 66"><p>For the most part, I tried to keep the changes linear, except for where there were obvious jumps in power. For instance, a spell that can be cast in combat has more value than one that takes 1 minute+ to cast, so there is a gap between combat vs. non-combat casting times.</p><p></p><p>Transplanar is meant to cross planes... Unlimited reaches anywhere on the same plane the spell is cast, while transplanar crossses planar boundaries (Gate, plane shift, perhaps even scry spells).</p><p></p><p>As far as targets and areas, I was trying to be more flexible than the ELH. It seems rather odd to elimate all factors based on caster level (range, duration) just because the spell is Epic. Also, the areas in the ELH don't line up with the regular spell areas (same problem for ranges). So, I would like to see a more generic system that closely resembles how the 1-9th level spells work.</p><p></p><p>I thought I'd overcompensate rather than undercompensate when it came to backlash. I see it used in too many out of combat spells, so I made it costly, very costly. I've also got a lvl 30 sorcerer who can take 60d6 points of damage (average 240), and if I can do that, I know others can.</p><p></p><p>I agree the next step would be to convert the epic seeds to caster levels. I decided just to do the Energy seed, since that is perhaps my second largest complaint with the system: the damage dealing spells bite. I went with the principle that a caster should be able to do caster level d6 with relative ease using an epic level spell, and even that might be a bit low.</p><p></p><p>Later!</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 846638, member: 66"] For the most part, I tried to keep the changes linear, except for where there were obvious jumps in power. For instance, a spell that can be cast in combat has more value than one that takes 1 minute+ to cast, so there is a gap between combat vs. non-combat casting times. Transplanar is meant to cross planes... Unlimited reaches anywhere on the same plane the spell is cast, while transplanar crossses planar boundaries (Gate, plane shift, perhaps even scry spells). As far as targets and areas, I was trying to be more flexible than the ELH. It seems rather odd to elimate all factors based on caster level (range, duration) just because the spell is Epic. Also, the areas in the ELH don't line up with the regular spell areas (same problem for ranges). So, I would like to see a more generic system that closely resembles how the 1-9th level spells work. I thought I'd overcompensate rather than undercompensate when it came to backlash. I see it used in too many out of combat spells, so I made it costly, very costly. I've also got a lvl 30 sorcerer who can take 60d6 points of damage (average 240), and if I can do that, I know others can. I agree the next step would be to convert the epic seeds to caster levels. I decided just to do the Energy seed, since that is perhaps my second largest complaint with the system: the damage dealing spells bite. I went with the principle that a caster should be able to do caster level d6 with relative ease using an epic level spell, and even that might be a bit low. Later! [/QUOTE]
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