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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spells: Caster Level instead of skills?
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<blockquote data-quote="Hashmalum" data-source="post: 852385" data-attributes="member: 9450"><p>The problem here is that clerics can cast epic spells using power from the god, but the god cannot use his own power to achieve the very same spells (unless he has many levels in cleric himself and takes the epic spellcasting feat). Again, without epic spells, this isn't as much of a problem because gods can cast their domain spells at will (even if not their other cleric spells). But there are no domain spells of epic levels. Of course, if one replaced epic spells with true 10th-level and higher spells, and designated domain spells of those levels, this problem would cease to exist.</p><p></p><p>This brings me to one of the things I don't like about the current epic spellcasting system: except for a handful of seeds only usable by divine spellcasters, all epic spellcasters have the same abilities. Clerics can cast blaster spells as well as mages, whether they be clerics of the god of love or the god of destruction (domains make no difference to epic spells at all). I'm working up a set of house rules that will modify the Spellcraft DC by the class and domains of the character casting it, but they aren't finished yet. (The rules will also do things like prohibit druids from using the <em>animate dead</em> seed and the like.)</p><p>Even if you are a Chosen of Mystra, you're SOL--none of them <strong>even as presented in the Epic Level Handbook</strong> have Epic Spellcasting either.</p><p>Alas, you're not in luck. The Elven High Mage, a wielder of epic magic presented in <em>Races of Faerun</em>, is a travesty. Consider this, to start with: except for bonus feats, all of the class features improve your ability to wield epic spells (free spells, lower Spellcraft DCs). But Epic Spellcasting is neither a granted power of the class, nor a requirement to take it! So you could have an Elven High Mage with no high magic and no useful class features. You'd have to be stupid to create such a thing, but it shouldn't even be possible under the rules. Another problem is that all previous material on Elven High Mages seems to have been ignored (from the <em>Arcane Age</em> 2E supplements). Elven High Mages used to be able to draw on the life force of elven ritual participants to achieve greater effects. Well, this is gone, without mention that it ever existed. There were some nifty high magics detailed in 2E--but none of them were converted. Elven High Mages got longer lifespans--but again, Extended Lifespan is neither a class feature nor even a requirement. Elven High Mages in 2E got <em>weavesight</em>--no more. The whole PrC seems to have been slopped together with no skill or effort.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 852385, member: 9450"] The problem here is that clerics can cast epic spells using power from the god, but the god cannot use his own power to achieve the very same spells (unless he has many levels in cleric himself and takes the epic spellcasting feat). Again, without epic spells, this isn't as much of a problem because gods can cast their domain spells at will (even if not their other cleric spells). But there are no domain spells of epic levels. Of course, if one replaced epic spells with true 10th-level and higher spells, and designated domain spells of those levels, this problem would cease to exist. This brings me to one of the things I don't like about the current epic spellcasting system: except for a handful of seeds only usable by divine spellcasters, all epic spellcasters have the same abilities. Clerics can cast blaster spells as well as mages, whether they be clerics of the god of love or the god of destruction (domains make no difference to epic spells at all). I'm working up a set of house rules that will modify the Spellcraft DC by the class and domains of the character casting it, but they aren't finished yet. (The rules will also do things like prohibit druids from using the [I]animate dead[/I] seed and the like.) Even if you are a Chosen of Mystra, you're SOL--none of them [B]even as presented in the Epic Level Handbook[/B] have Epic Spellcasting either. Alas, you're not in luck. The Elven High Mage, a wielder of epic magic presented in [I]Races of Faerun[/I], is a travesty. Consider this, to start with: except for bonus feats, all of the class features improve your ability to wield epic spells (free spells, lower Spellcraft DCs). But Epic Spellcasting is neither a granted power of the class, nor a requirement to take it! So you could have an Elven High Mage with no high magic and no useful class features. You'd have to be stupid to create such a thing, but it shouldn't even be possible under the rules. Another problem is that all previous material on Elven High Mages seems to have been ignored (from the [I]Arcane Age[/I] 2E supplements). Elven High Mages used to be able to draw on the life force of elven ritual participants to achieve greater effects. Well, this is gone, without mention that it ever existed. There were some nifty high magics detailed in 2E--but none of them were converted. Elven High Mages got longer lifespans--but again, Extended Lifespan is neither a class feature nor even a requirement. Elven High Mages in 2E got [I]weavesight[/I]--no more. The whole PrC seems to have been slopped together with no skill or effort. [/QUOTE]
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Epic Spells: Caster Level instead of skills?
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