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*Dungeons & Dragons
Epic Spells for 5e
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<blockquote data-quote="cbwjm" data-source="post: 9228661" data-attributes="member: 6788732"><p>You've already done all the work, but I wonder if the true dweomers from 2e might have been better to get the DCs. It works with percentiles which may have been easier to convert than the 3e DCs.</p><p></p><p>I've always liked the idea of epic spells or (even non-epic) rituals that can be used alongside the standard spell slot system as another source of magical power but, other than a few rituals in one of my campaigns I've never used them much and never sat down to really sort out a system.</p><p></p><p>As a simple creation, I put together the hellball, an epic spell that deals 24d8 cold, fire, and acid damage, hopefully this will deal enough damage to wipe out the wizard's enemies as it not only hurts him, but he also suffers from exhaustion after casting it.</p><p></p><p>Hellball. </p><p>A 40 ft radius sphere that deals cold, fire, and acid damage.</p><p></p><p>4d6 damage base.</p><p>Increase damage to 24d6 (+20)</p><p>Increase dice to d8 (+3)</p><p></p><p>Backlash 6d6 (-6)</p><p>Exhaustion 1 (-5)</p><p></p><p>Energy</p><p>Base DC 9 </p><p>Increased damage 29</p><p>Increased die size 32</p><p>Backlash 26</p><p>Exhaustion 21</p><p></p><p>Final DC 21 so an archmage should be able to create the spell with just a bit of time and resources spent.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9228661, member: 6788732"] You've already done all the work, but I wonder if the true dweomers from 2e might have been better to get the DCs. It works with percentiles which may have been easier to convert than the 3e DCs. I've always liked the idea of epic spells or (even non-epic) rituals that can be used alongside the standard spell slot system as another source of magical power but, other than a few rituals in one of my campaigns I've never used them much and never sat down to really sort out a system. As a simple creation, I put together the hellball, an epic spell that deals 24d8 cold, fire, and acid damage, hopefully this will deal enough damage to wipe out the wizard's enemies as it not only hurts him, but he also suffers from exhaustion after casting it. Hellball. A 40 ft radius sphere that deals cold, fire, and acid damage. 4d6 damage base. Increase damage to 24d6 (+20) Increase dice to d8 (+3) Backlash 6d6 (-6) Exhaustion 1 (-5) Energy Base DC 9 Increased damage 29 Increased die size 32 Backlash 26 Exhaustion 21 Final DC 21 so an archmage should be able to create the spell with just a bit of time and resources spent. [/QUOTE]
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