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Epic Spells Lame?
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<blockquote data-quote="Kerrick" data-source="post: 2960932" data-attributes="member: 4722"><p>There are a few different versions floating around... The legendary spell system is mine and it's in the Downloads section. I'm also working on a newer, simpler version, which is in the House Rules forum (a couple pages back).</p><p></p><p></p><p></p><p>Animate dead is Clr 3, Sor/Wiz 4, but this feat is a +3 modifier, which effectively makes any spell cast with it L4. You're also adding another spell effect, but the animation only works if the target is killed, so it's about right. It's a little weird, but I don't think it's too overpowered.</p><p></p><p></p><p></p><p></p><p></p><p>Epic spells are <em>supposed</em> to be able to do really cool huge effects like create flying castles, make you immortal, or slay everyone in a small town and raise them as wights under the caster's control*. Unfortunately, the way they implemented the rules, most of these effects are impossible. </p><p></p><p>*This is just IMO. I don't know about you guys, but when I think of epic magic, I don't think of just another bunch of 0-9th level spells that do the same thing, but better. That's what seriously disappointed me about the magic items, too - just bigger, badder, and better.</p><p></p><p>And while I'm on the subject, going with a skill-based system was the stupidest thing they could have done. Making it skill-based throws all thoughts of balance out the window from the get-go, because all of a sudden it becomes a race to see who can get the highest skill total so they can cast the most powerful spells. You add in the mitigation system, and it gets even worse - we've all seen the DC 0 spells with huge rituals, XP costs, and/or backlash. There are no built-in limits to the system, and loopholes large enough to drive a truck through.</p><p></p><p></p><p></p><p>I like this. Course, if WotC had actually thought to fix the gold progression, we might not have to rely on multipliers, but this works.</p><p></p><p></p><p></p><p>Some of the higher-end spells (vengeful gaze of god, e.g.) were "examples of how far you could take the system". I can't recall where I heard that, but there you go. They weren't actually intended to be castable - they were just included to show off how broken the system really is.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2960932, member: 4722"] There are a few different versions floating around... The legendary spell system is mine and it's in the Downloads section. I'm also working on a newer, simpler version, which is in the House Rules forum (a couple pages back). Animate dead is Clr 3, Sor/Wiz 4, but this feat is a +3 modifier, which effectively makes any spell cast with it L4. You're also adding another spell effect, but the animation only works if the target is killed, so it's about right. It's a little weird, but I don't think it's too overpowered. Epic spells are [i]supposed[/i] to be able to do really cool huge effects like create flying castles, make you immortal, or slay everyone in a small town and raise them as wights under the caster's control*. Unfortunately, the way they implemented the rules, most of these effects are impossible. *This is just IMO. I don't know about you guys, but when I think of epic magic, I don't think of just another bunch of 0-9th level spells that do the same thing, but better. That's what seriously disappointed me about the magic items, too - just bigger, badder, and better. And while I'm on the subject, going with a skill-based system was the stupidest thing they could have done. Making it skill-based throws all thoughts of balance out the window from the get-go, because all of a sudden it becomes a race to see who can get the highest skill total so they can cast the most powerful spells. You add in the mitigation system, and it gets even worse - we've all seen the DC 0 spells with huge rituals, XP costs, and/or backlash. There are no built-in limits to the system, and loopholes large enough to drive a truck through. I like this. Course, if WotC had actually thought to fix the gold progression, we might not have to rely on multipliers, but this works. Some of the higher-end spells (vengeful gaze of god, e.g.) were "examples of how far you could take the system". I can't recall where I heard that, but there you go. They weren't actually intended to be castable - they were just included to show off how broken the system really is. [/QUOTE]
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