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<blockquote data-quote="Shariell" data-source="post: 2519739" data-attributes="member: 27027"><p>Ok...I see your point, and I have read the link you posted but I don't agree.</p><p>The entire "creation" feat chain is designed to permit the players to CREATE magic items.</p><p>In a "canonic" campaign, the players don't have access to the DMG, thus they are not aware at all of the "example" magical items provided in the manual. </p><p>And even if the players are, in a pure game view, asking the DM for making an item they characters don't have ever seen, is metagame.</p><p></p><p>I much prefer a player wich come up to me, and in game terms start his research for "an item that aid my spellcasting ability".</p><p></p><p>There are formulas to do this. There are feats to do this. There are rules to do this.</p><p>If not, even a +2 keen sword is not legal by the RAW, because is not in the DMG object list.</p><p></p><p>You can make such +2 keen sword only applying the rules for making and pricing NEW items. Even the scrolls...with every new d20 or official D&D book comes out, you have some NEW spell to use, so you have new scrolls, not listed in the DMG tables.</p><p></p><p>And to me, the simply fact there are rules to do such things, is enough to argue the argument is valid. </p><p>Of course, the final word is up to the DM, but the system si open-ended, and what can be unbalancing in one campaing, can be not in another. The DM is the final judge, but the player who ask for such items has the chance to try.</p><p></p><p>Don't want to be harsh, English is not my first language, so sometimes I can seems to be due to my poor language. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS. of course this is only my personal interpretation, as a DM in my campaign.</p></blockquote><p></p>
[QUOTE="Shariell, post: 2519739, member: 27027"] Ok...I see your point, and I have read the link you posted but I don't agree. The entire "creation" feat chain is designed to permit the players to CREATE magic items. In a "canonic" campaign, the players don't have access to the DMG, thus they are not aware at all of the "example" magical items provided in the manual. And even if the players are, in a pure game view, asking the DM for making an item they characters don't have ever seen, is metagame. I much prefer a player wich come up to me, and in game terms start his research for "an item that aid my spellcasting ability". There are formulas to do this. There are feats to do this. There are rules to do this. If not, even a +2 keen sword is not legal by the RAW, because is not in the DMG object list. You can make such +2 keen sword only applying the rules for making and pricing NEW items. Even the scrolls...with every new d20 or official D&D book comes out, you have some NEW spell to use, so you have new scrolls, not listed in the DMG tables. And to me, the simply fact there are rules to do such things, is enough to argue the argument is valid. Of course, the final word is up to the DM, but the system si open-ended, and what can be unbalancing in one campaing, can be not in another. The DM is the final judge, but the player who ask for such items has the chance to try. Don't want to be harsh, English is not my first language, so sometimes I can seems to be due to my poor language. :) PS. of course this is only my personal interpretation, as a DM in my campaign. [/QUOTE]
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