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<blockquote data-quote="Shariell" data-source="post: 2520088" data-attributes="member: 27027"><p>feel free to disagree, as I feel free to continue prefer "in game" request instead of "metagame" requests for items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Like I said, it's only my point of view. Of course I use the "variant rule" proposed, and even the variant rule proposed in the ELH on the spellcraft check modified by your primary caster stat (to me is the ONLY way to make the entire epic spellcasting sistem work for every class and not only the wizard).</p><p></p><p>So...what can I say? I like the official variant rule, because it seems to improve my game and make much more sense.</p><p>I don't think an item is balanced ONLY because is "official", so the playetest material argument to me is not valid (and are plenty of examples it isn't at all) </p><p>I don't like to show a player a list of items he can made. I much prefer "in game" requests, instead of showing him a buy list.</p><p></p><p>On the epic spells DC side: it's hard to me consider "ruin" an epic spell (20d6 damage, fort save to half, and 2.000XP burned every time you cast it). Even Greater ruin si something hilarious to me (come on...)</p><p></p><p>BTW...the entire ELH and even others epic supplements (like champions of ruin) come up with spells with spellcraft DCs often over 90, 100 and 200 (or more).</p><p>I am curious how they are intended to be played...and please note, something of these spells, are refered to characters you can view in the book, with a caster level of 30, nothing more.</p><p>So a +30 spellcraft item in my campaign is not overpowered.</p><p></p><p>It's not an attack to you...it's just one of the things I've in mind when I've decided to allow magical items that grant bonus to spellcraft checks in my campaings.</p></blockquote><p></p>
[QUOTE="Shariell, post: 2520088, member: 27027"] feel free to disagree, as I feel free to continue prefer "in game" request instead of "metagame" requests for items ;) Like I said, it's only my point of view. Of course I use the "variant rule" proposed, and even the variant rule proposed in the ELH on the spellcraft check modified by your primary caster stat (to me is the ONLY way to make the entire epic spellcasting sistem work for every class and not only the wizard). So...what can I say? I like the official variant rule, because it seems to improve my game and make much more sense. I don't think an item is balanced ONLY because is "official", so the playetest material argument to me is not valid (and are plenty of examples it isn't at all) I don't like to show a player a list of items he can made. I much prefer "in game" requests, instead of showing him a buy list. On the epic spells DC side: it's hard to me consider "ruin" an epic spell (20d6 damage, fort save to half, and 2.000XP burned every time you cast it). Even Greater ruin si something hilarious to me (come on...) BTW...the entire ELH and even others epic supplements (like champions of ruin) come up with spells with spellcraft DCs often over 90, 100 and 200 (or more). I am curious how they are intended to be played...and please note, something of these spells, are refered to characters you can view in the book, with a caster level of 30, nothing more. So a +30 spellcraft item in my campaign is not overpowered. It's not an attack to you...it's just one of the things I've in mind when I've decided to allow magical items that grant bonus to spellcraft checks in my campaings. [/QUOTE]
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