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<blockquote data-quote="Cheiromancer" data-source="post: 3193791" data-attributes="member: 141"><p>And it is hard to use routinely while on campaign; that's its main weakness, I think. It would be nice to cast it as a standard action and without an expensive material component. </p><p></p><p>It could be that there is simply too much in there. If you want to harden your troops against low-level enemy wizards (5d6 fireballs and such) then SR 24 is good. If you want to use your own low level wizards, then fire resistance 30 is a steal; combine them both and you have an army that ignores low level spellcasters and is an indiscriminate user of <em>fireballs</em> when attacking tougher forces. That's USP 36, which is much more reasonable.</p><p></p><p>But if the schtick of your army is that they can easily assault fortresses and walled cities, even under cover of darkness, give everyone <em>spider climbing</em> and <em>darkvision</em>. That's available at USP 24.</p><p></p><p>If you want to face conventional troops then natural armor and enhanced strength, together with temporary hit points would be the way to go. Depending on how the armor they are wearing you wouldn't want to give them too much Dexterity. And if they are 1st or 2nd level warriors, a boost in Con won't help their hit points much. A few points of cheap DR would be a better investment; if successful attacks do 1d6 or 1d8 damage, then DR 5 will make the temporary hit points go a long way.</p><p></p><p>You'd have to make a decision about whether you want your troops to efficiently slaughter other forces (in which case you boost the attack bonuses and strength and such) or withstand slaughter (in which case you boost natural armor and DR and hit points).</p><p></p><p>But designing a single spell that augments a force so they are capable of all these things - well, that's going to be darn expensive. And I think it should be. Each battle wizard should have a unique approach to battle; or perhaps a handful of approaches to meet different situations.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3193791, member: 141"] And it is hard to use routinely while on campaign; that's its main weakness, I think. It would be nice to cast it as a standard action and without an expensive material component. It could be that there is simply too much in there. If you want to harden your troops against low-level enemy wizards (5d6 fireballs and such) then SR 24 is good. If you want to use your own low level wizards, then fire resistance 30 is a steal; combine them both and you have an army that ignores low level spellcasters and is an indiscriminate user of [i]fireballs[/i] when attacking tougher forces. That's USP 36, which is much more reasonable. But if the schtick of your army is that they can easily assault fortresses and walled cities, even under cover of darkness, give everyone [i]spider climbing[/i] and [i]darkvision[/i]. That's available at USP 24. If you want to face conventional troops then natural armor and enhanced strength, together with temporary hit points would be the way to go. Depending on how the armor they are wearing you wouldn't want to give them too much Dexterity. And if they are 1st or 2nd level warriors, a boost in Con won't help their hit points much. A few points of cheap DR would be a better investment; if successful attacks do 1d6 or 1d8 damage, then DR 5 will make the temporary hit points go a long way. You'd have to make a decision about whether you want your troops to efficiently slaughter other forces (in which case you boost the attack bonuses and strength and such) or withstand slaughter (in which case you boost natural armor and DR and hit points). But designing a single spell that augments a force so they are capable of all these things - well, that's going to be darn expensive. And I think it should be. Each battle wizard should have a unique approach to battle; or perhaps a handful of approaches to meet different situations. [/QUOTE]
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