Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Template (Revised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trainz" data-source="post: 1243992" data-attributes="member: 2122"><p>I did two: The Shnee and the Retreiver:</p><p> </p><p><img src="http://www.wizards.com/leaving.asp?url=/dnd/images/MM35_gallery/MM35_PG45.jpg&origin=dnd_ag_20030712a" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 18px"><strong><em>Epic Nalfeshnee and Epic Succubus</em></strong></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 18px"><strong>EPIC NALFESHNEE</strong></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'">Huge Epic Outsider (Chaotic, Extraplanar, Evil)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Hit Dice: </strong>14d8+112+275 (450 hp) </span></p><p><span style="font-family: 'Times New Roman'"><strong>Initiative: </strong>+11</span></p><p><span style="font-family: 'Times New Roman'"><strong>Speed: 6</strong>0 ft. (12 squares), fly 80 ft. (poor)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Armor Class: </strong><strong>42</strong> (–2 size, +6 Dex, +5 insight, +23 natural) touch 19, flat-footed 36</span></p><p><span style="font-family: 'Times New Roman'"><strong>Base Attack/Grapple: </strong>+14/+44</span></p><p><span style="font-family: 'Times New Roman'"><strong>Attack: </strong>Bite +35 melee (2d8+22)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Full Attack: </strong>Bite +35 melee (2d8+22) and 2 claws +32 melee (1d8+18)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Space/Reach: </strong>15 ft./15 ft.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Special Attacks: </strong>Smite, spell-like abilities, <em>summon demon</em></span></p><p><span style="font-family: 'Times New Roman'"><strong>Special Qualities: </strong>Damage reduction 10/good-epic, darkvision 60 ft., immunity to electricity and poison, resistance to acid 15, cold 15, fire 15, spell resistance 32, telepathy 100 ft., true seeing, fast healing 5</span></p><p><span style="font-family: 'Times New Roman'"><strong>Saves: </strong>Fort +27, Ref +20, Will +25</span></p><p><span style="font-family: 'Times New Roman'"><strong>Abilities: </strong>Str 35, Dex 23, Con 37, Int 32, Wis 32, Cha 30</span></p><p><span style="font-family: 'Times New Roman'"><strong>Skills: </strong>Bluff +32, Concentration +35, Diplomacy +36, Disguise +15 (+17 acting), Hide +20, Intimidate +32, Knowledge (arcana) +33, Listen +41, Move Silently +28, Search +33, Sense Motive +33, Spellcraft +35 (+37 scrolls), Spot +41, Survival +16 (+18 following tracks), Use Magic Device +32 (+34 scrolls)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Feats: </strong>Cleave, Improved Bull Rush, Multiattack, Power Attack, Weapon Focus (bite), Automatic Quicken Spell-like ability, Dire Charge, Great Cleave</span></p><p><span style="font-family: 'Times New Roman'"><strong>Environment: </strong><span style="color: lemonchiffon">A chaotic evil-aligned plane</span></span></p><p><span style="font-family: 'Times New Roman'"><strong>Organization: </strong>Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2–5 vrocks)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Challenge Rating:</strong> 24</span></p><p><span style="font-family: 'Times New Roman'"><strong>Treasure: </strong>Standard coins; double goods; standard items</span></p><p><span style="font-family: 'Times New Roman'"><strong>Alignment: </strong>Always chaotic evil</span></p><p><span style="font-family: 'Times New Roman'"><strong>Advancement: </strong>15–20 HD (Huge); 21–42 HD (Gargantuan)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Level Adjustment: </strong>—</span></p><p> </p><p><span style="font-family: 'Times New Roman'">Epic nalfeshnee can fly despite its small wings.</span></p><p><span style="font-family: 'Times New Roman'">An epic nalfeshnee is more than 20 feet tall and weighs 8,000 pounds.</span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'">Combat:</span></strong></p><p><span style="font-family: 'Times New Roman'">When fulfilling their duties in the underworld, epic nalfeshnees usually disdain combat as being beneath them. Given the opportunity, they succumb to blood lust and do battle. They disable opponents with their smite ability and slaughter them while they can’t fight back.</span></p><p> </p><p><span style="font-family: 'Times New Roman'">An epic nalfeshnee’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned, evil-aligned and epic for the purpose of overcoming damage reduction.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Smite (Su): </strong>Three times per day an epic nalfeshnee can create a nimbus of unholy light. When the demon triggers the ability, rainbow-colored beams play around its body. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 32 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect. The save DC is Charisma-based.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Spell-Like Abilities: </strong>At will—<em>call lightning </em>(DC 28), <em>feeblemind </em>(DC 30), <em>greater dispel magic, slow </em>(DC 28), <em>greater teleport </em>(self plus 50 pounds of objects only), <em>unholy aura </em>(DC 33). Caster level 22th. The save DCs are Charisma-based.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><em>Summon Demon </em></strong><strong>(Sp): </strong>Twice per day a nalfeshnee can attempt to summon 10d4 vrocks, 10d4 hezrous, or 1d10 glabrezu with a 50% chance of success, or 1d10 nalfeshnee with a 20% chance of success. This ability is the equivalent of a 9th-level spell.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>True Seeing (Su): </strong>Nalfeshnees continuously use true seeing, as the spell (caster level 24th).</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Skills: </strong>Nalfeshnees have a +8 racial bonus on Listen and Spot checks.</span></p><p> </p><p> </p><p><img src="http://www.wizards.com/leaving.asp?url=/dnd/images/MM35_gallery/MM35_PG47.jpg&origin=dnd_ag_20030712a" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 18px"><strong>EPIC RETRIEVER</strong></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'">Huge Epic Construct (Extraplanar)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Hit Dice: </strong>10d10+80+235 (370 hp)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Initiative: </strong>+13</span></p><p><span style="font-family: 'Times New Roman'"><strong>Speed: </strong>100 ft. (20 squares)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Armor Class: </strong>36 (–2 size, +8 Dex, +5 insight, +15 natural), touch 21, flat-footed 28</span></p><p><span style="font-family: 'Times New Roman'"><strong>Base Attack/Grapple: </strong>+7/+40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Attack: </strong>Claw +30 melee (2d6+25) and eye ray +23 ranged touch</span></p><p><span style="font-family: 'Times New Roman'"><strong>Full Attack: </strong>4 claws +30 melee (2d6+25) and bite +25 melee (1d8+20) and eye ray +23 ranged touch</span></p><p><span style="font-family: 'Times New Roman'"><strong>Space/Reach: </strong>15 ft./10 ft.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Special Attacks: </strong>Eye rays, <em>find target, </em>improved grab</span></p><p><span style="font-family: 'Times New Roman'"><strong>Special Qualities: </strong>Construct traits, darkvision 60 ft., fast healing 10, low-light vision, damage reduction 5/epic, spell resistance 26, elemental resistance 5, <em>Greater dispel magic, fly, see invisibility </em>at will</span></p><p><span style="font-family: 'Times New Roman'"><strong>Saves: </strong>Fort +13, Ref +16, Will +13</span></p><p><span style="font-family: 'Times New Roman'"><strong>Abilities: </strong>Str 41, Dex 27, Con —, Int —, Wis 21, Cha 1</span></p><p><span style="font-family: 'Times New Roman'"><strong>Skills: </strong>—</span></p><p><span style="font-family: 'Times New Roman'"><strong>Feats: </strong>Dire charge, Mobility, Power attack</span></p><p><span style="font-family: 'Times New Roman'"><strong>Environment: </strong><span style="color: lemonchiffon">A chaotic evil-aligned plane</span></span></p><p><span style="font-family: 'Times New Roman'"><strong>Organization: </strong>Solitary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Challenge Rating: </strong>21</span></p><p><span style="font-family: 'Times New Roman'"><strong>Treasure: </strong>None</span></p><p><span style="font-family: 'Times New Roman'"><strong>Alignment: </strong>Always chaotic evil</span></p><p><span style="font-family: 'Times New Roman'"><strong>Advancement: </strong>11–15 HD (Huge); 16–30 HD (Gargantuan)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Level Adjustment: </strong>—</span></p><p> </p><p><span style="font-family: 'Times New Roman'">An epic retriever specializes in recovering lost or desired objects, runaway slaves, and enemies and bringing them back to its master. An epic retriever has a body the size of an ox, with legs spanning more than 14 feet. It weighs about 6,500 pounds.</span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'">Combat:</span></strong></p><p><span style="font-family: 'Times New Roman'">Epic retrievers attack with four claws, but their eye rays are far more deadly.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Eye Rays (Su): </strong>An epic retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 28. The save DC is Dexterity-based.</span></p><p><span style="font-family: 'Times New Roman'">The four eye effects are:</span></p><p><span style="font-family: 'Times New Roman'"><em>Fire: </em>Deals 24d6 points of fire damage to the target (Reflex half ).</span></p><p><span style="font-family: 'Times New Roman'"><em>Cold: </em>Deals 24d6 points of cold damage to the target (Reflex half ).</span></p><p><span style="font-family: 'Times New Roman'"><em>Electricity: </em>Deals 24d6 points of electricity damage to the target (Reflex half ).</span></p><p><span style="font-family: 'Times New Roman'"><em>Petrification: </em>The target must succeed on a Fortitude save or turn to stone permanently.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><em>Find Target </em></strong><strong>(Sp):</strong> When ordered to find an item or a creature, an epic retriever does so unerringly, as though guided by <em>discern location.</em></span></p><p><span style="font-family: 'Times New Roman'">The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Improved Grab (Ex): </strong>To use this ability, an epic retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually “retrieves” things.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Spell-like abilities (Sp): </strong><em>Greater dispel magic, fly, see invisibility </em>at will (caster level 20)</span></p><p> </p><p> </p><p>==================================</p><p> </p><p>I really like how they turned out. ESPECIALLY the retriever. Quite nasty !</p></blockquote><p></p>
[QUOTE="Trainz, post: 1243992, member: 2122"] I did two: The Shnee and the Retreiver: [img]http://www.wizards.com/leaving.asp?url=/dnd/images/MM35_gallery/MM35_PG45.jpg&origin=dnd_ag_20030712a[/img] [font=Times New Roman][size=5][b][i]Epic Nalfeshnee and Epic Succubus[/i][/b][/size][/font] [font=Times New Roman][size=5][b]EPIC NALFESHNEE[/b][/size][/font] [font=Times New Roman]Huge Epic Outsider (Chaotic, Extraplanar, Evil)[/font] [font=Times New Roman][b]Hit Dice: [/b]14d8+112+275 (450 hp) [/font] [font=Times New Roman][b]Initiative: [/b]+11[/font] [font=Times New Roman][b]Speed: 6[/b]0 ft. (12 squares), fly 80 ft. (poor)[/font] [font=Times New Roman][b]Armor Class: [/b][b]42[/b] (–2 size, +6 Dex, +5 insight, +23 natural) touch 19, flat-footed 36[/font] [font=Times New Roman][b]Base Attack/Grapple: [/b]+14/+44[/font] [font=Times New Roman][b]Attack: [/b]Bite +35 melee (2d8+22)[/font] [font=Times New Roman][b]Full Attack: [/b]Bite +35 melee (2d8+22) and 2 claws +32 melee (1d8+18)[/font] [font=Times New Roman][b]Space/Reach: [/b]15 ft./15 ft.[/font] [font=Times New Roman][b]Special Attacks: [/b]Smite, spell-like abilities, [i]summon demon[/i][/font] [font=Times New Roman][b]Special Qualities: [/b]Damage reduction 10/good-epic, darkvision 60 ft., immunity to electricity and poison, resistance to acid 15, cold 15, fire 15, spell resistance 32, telepathy 100 ft., true seeing, fast healing 5[/font] [font=Times New Roman][b]Saves: [/b]Fort +27, Ref +20, Will +25[/font] [font=Times New Roman][b]Abilities: [/b]Str 35, Dex 23, Con 37, Int 32, Wis 32, Cha 30[/font] [font=Times New Roman][b]Skills: [/b]Bluff +32, Concentration +35, Diplomacy +36, Disguise +15 (+17 acting), Hide +20, Intimidate +32, Knowledge (arcana) +33, Listen +41, Move Silently +28, Search +33, Sense Motive +33, Spellcraft +35 (+37 scrolls), Spot +41, Survival +16 (+18 following tracks), Use Magic Device +32 (+34 scrolls)[/font] [font=Times New Roman][b]Feats: [/b]Cleave, Improved Bull Rush, Multiattack, Power Attack, Weapon Focus (bite), Automatic Quicken Spell-like ability, Dire Charge, Great Cleave[/font] [font=Times New Roman][b]Environment: [/b][color=lemonchiffon]A chaotic evil-aligned plane[/color][/font] [font=Times New Roman][b]Organization: [/b]Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2–5 vrocks)[/font] [font=Times New Roman][b]Challenge Rating:[/b] 24[/font] [font=Times New Roman][b]Treasure: [/b]Standard coins; double goods; standard items[/font] [font=Times New Roman][b]Alignment: [/b]Always chaotic evil[/font] [font=Times New Roman][b]Advancement: [/b]15–20 HD (Huge); 21–42 HD (Gargantuan)[/font] [font=Times New Roman][b]Level Adjustment: [/b]—[/font] [font=Times New Roman]Epic nalfeshnee can fly despite its small wings.[/font] [font=Times New Roman]An epic nalfeshnee is more than 20 feet tall and weighs 8,000 pounds.[/font] [b][font=Times New Roman]Combat:[/font][/b] [font=Times New Roman]When fulfilling their duties in the underworld, epic nalfeshnees usually disdain combat as being beneath them. Given the opportunity, they succumb to blood lust and do battle. They disable opponents with their smite ability and slaughter them while they can’t fight back.[/font] [font=Times New Roman]An epic nalfeshnee’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned, evil-aligned and epic for the purpose of overcoming damage reduction.[/font] [font=Times New Roman][b]Smite (Su): [/b]Three times per day an epic nalfeshnee can create a nimbus of unholy light. When the demon triggers the ability, rainbow-colored beams play around its body. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 32 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect. The save DC is Charisma-based.[/font] [font=Times New Roman][b]Spell-Like Abilities: [/b]At will—[i]call lightning [/i](DC 28), [i]feeblemind [/i](DC 30), [i]greater dispel magic, slow [/i](DC 28), [i]greater teleport [/i](self plus 50 pounds of objects only), [i]unholy aura [/i](DC 33). Caster level 22th. The save DCs are Charisma-based.[/font] [font=Times New Roman][b][i]Summon Demon [/i][/b][b](Sp): [/b]Twice per day a nalfeshnee can attempt to summon 10d4 vrocks, 10d4 hezrous, or 1d10 glabrezu with a 50% chance of success, or 1d10 nalfeshnee with a 20% chance of success. This ability is the equivalent of a 9th-level spell.[/font] [font=Times New Roman][b]True Seeing (Su): [/b]Nalfeshnees continuously use true seeing, as the spell (caster level 24th).[/font] [font=Times New Roman][b]Skills: [/b]Nalfeshnees have a +8 racial bonus on Listen and Spot checks.[/font] [img]http://www.wizards.com/leaving.asp?url=/dnd/images/MM35_gallery/MM35_PG47.jpg&origin=dnd_ag_20030712a[/img] [font=Times New Roman][size=5][b]EPIC RETRIEVER[/b][/size][/font] [font=Times New Roman]Huge Epic Construct (Extraplanar)[/font] [font=Times New Roman][b]Hit Dice: [/b]10d10+80+235 (370 hp)[/font] [font=Times New Roman][b]Initiative: [/b]+13[/font] [font=Times New Roman][b]Speed: [/b]100 ft. (20 squares)[/font] [font=Times New Roman][b]Armor Class: [/b]36 (–2 size, +8 Dex, +5 insight, +15 natural), touch 21, flat-footed 28[/font] [font=Times New Roman][b]Base Attack/Grapple: [/b]+7/+40[/font] [font=Times New Roman][b]Attack: [/b]Claw +30 melee (2d6+25) and eye ray +23 ranged touch[/font] [font=Times New Roman][b]Full Attack: [/b]4 claws +30 melee (2d6+25) and bite +25 melee (1d8+20) and eye ray +23 ranged touch[/font] [font=Times New Roman][b]Space/Reach: [/b]15 ft./10 ft.[/font] [font=Times New Roman][b]Special Attacks: [/b]Eye rays, [i]find target, [/i]improved grab[/font] [font=Times New Roman][b]Special Qualities: [/b]Construct traits, darkvision 60 ft., fast healing 10, low-light vision, damage reduction 5/epic, spell resistance 26, elemental resistance 5, [i]Greater dispel magic, fly, see invisibility [/i]at will[/font] [font=Times New Roman][b]Saves: [/b]Fort +13, Ref +16, Will +13[/font] [font=Times New Roman][b]Abilities: [/b]Str 41, Dex 27, Con —, Int —, Wis 21, Cha 1[/font] [font=Times New Roman][b]Skills: [/b]—[/font] [font=Times New Roman][b]Feats: [/b]Dire charge, Mobility, Power attack[/font] [font=Times New Roman][b]Environment: [/b][color=lemonchiffon]A chaotic evil-aligned plane[/color][/font] [font=Times New Roman][b]Organization: [/b]Solitary[/font] [font=Times New Roman][b]Challenge Rating: [/b]21[/font] [font=Times New Roman][b]Treasure: [/b]None[/font] [font=Times New Roman][b]Alignment: [/b]Always chaotic evil[/font] [font=Times New Roman][b]Advancement: [/b]11–15 HD (Huge); 16–30 HD (Gargantuan)[/font] [font=Times New Roman][b]Level Adjustment: [/b]—[/font] [font=Times New Roman]An epic retriever specializes in recovering lost or desired objects, runaway slaves, and enemies and bringing them back to its master. An epic retriever has a body the size of an ox, with legs spanning more than 14 feet. It weighs about 6,500 pounds.[/font] [b][font=Times New Roman]Combat:[/font][/b] [font=Times New Roman]Epic retrievers attack with four claws, but their eye rays are far more deadly.[/font] [font=Times New Roman][b]Eye Rays (Su): [/b]An epic retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 28. The save DC is Dexterity-based.[/font] [font=Times New Roman]The four eye effects are:[/font] [font=Times New Roman][i]Fire: [/i]Deals 24d6 points of fire damage to the target (Reflex half ).[/font] [font=Times New Roman][i]Cold: [/i]Deals 24d6 points of cold damage to the target (Reflex half ).[/font] [font=Times New Roman][i]Electricity: [/i]Deals 24d6 points of electricity damage to the target (Reflex half ).[/font] [font=Times New Roman][i]Petrification: [/i]The target must succeed on a Fortitude save or turn to stone permanently.[/font] [font=Times New Roman][b][i]Find Target [/i][/b][b](Sp):[/b] When ordered to find an item or a creature, an epic retriever does so unerringly, as though guided by [i]discern location.[/i][/font] [font=Times New Roman]The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.[/font] [font=Times New Roman][b]Improved Grab (Ex): [/b]To use this ability, an epic retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually “retrieves” things.[/font] [font=Times New Roman][b]Spell-like abilities (Sp): [/b][i]Greater dispel magic, fly, see invisibility [/i]at will (caster level 20)[/font] ================================== I really like how they turned out. ESPECIALLY the retriever. Quite nasty ! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Template (Revised)
Top