Veit Ungart
Male Dwarven Mage 20
Str 18 (+4), Dex 12 (+1), Con 20 (+5), Int 33 (+11), Wis 18 (+4), Cha 23 (+6)
HP 170 AC 31 (+1 Dex, +10 armor, +5 Deflection, +5 Natural), Touch 16, Flat-footed 30
Saves: Fort +11, Ref +7, Will +16
Melee +14/+9 Ranged +11/+6
Skills and Feats: Climb +15,5; Concentration +28, Craft (Stonecutting) +23, Craft (Weaponsmithing) +15, Dispel Magic +26, Divination +26, Jump +15,5; Knowledge (Arcana) +32, Scry +32, Spellcraft +32;
Armor Proficiency (Light), Combat Casting, Eschew Materials, Extend Spell, Greater Spell Penetration, Persistent Spell, Quicken Spell, Spell Penetration
Magical Boons: Armored Casting (Light armor), Bonus Feat (Extend Spell), Chosen Spell list (Evoke Earth), Moderate Magical Infusion (Earth, Metal +1 level-based effects), Major Magical Infusion (Increased Darkvision +60, Immune to severe side-effects of Earth(dirty, crushing, suffocation))
Spell lists (Save DC 16+spell level)
Abjure [Element] (11): Acid, Air, Biomatter, Crystal, Earth, Fire, Ice, Lightning, Metal, Shadow, Sonic
Abjure Magic
Alter Reality
Animate Object
Bind [Element] (5): Biomatter, Crystal, Earth, Fire, Metal
Create [Element] Object (6): Biomatter, Crystal, Earth, Fire, Light, Metal
Enervate & Restore
Evoke [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal
Evoke Area [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal
Infuse Creature with [Element] (9): Acid, Air, Biomatter, Death, Earth, Fire, Ice, Metal, Sonic
Infuse Object with [Element] (8): Acid, Air, Biomatter, Crystal, Earth, Ice, Metal, Light
Invisibility
Polymorph [Element] (7): Acid, Air, Biomatter, Earth, Fire, Ice, Metal
Sight
Summon [Element] (6): Acid, Air, Earth, Fire, Metal, Water
Wall of [Element] (3): Fire, Earth, Metal
Magic Points: 449 (310 base +139 bonus from high Int), So I could dumb out 26 9th level, 1 3rd level and 1 1st level effect and be left empty.
Equipment:
+5 mithral chainmail (29,300)
Ring of Elemental Comman (Earth) (200,000)
Ring of Protection +5 (50,000)
Vestments of Health +6 (36,000)
Gloves of Strenght +6 (36,000)
Bag of Holding I (2,500)
Helm of Intelligence +6 (36,000)
Cloack of Charisma +6 (36,000)
Tome of Intelligence +5 (137,500) (Read)
Chime of Opening (3,000)
Bead of Force x5 (2,000 x5)
Amulet of Natural Armor +5 (50,000)
Cash left: 73,700gp
I really ran out of ideas when picking spell lists because I didn't want to be able to heal (doesn't fit the concept), so some may seem pretty stupid choices. Starting ability scores were, in order, 12 12 12 18 18 18. 4 level increases went to Int and one to Cha.