Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
(EPIC) The Epic Dungeon Crawl: Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzzard" data-source="post: 524964" data-attributes="member: 3003"><p><span style="color: silver"> <strong> Rearden the Smith</strong></span></p><p><span style="color: silver"><strong></strong> </span></p><p> <span style="color: silver">M Human Fighter20 CR 20; Size:M Type Humanoid; HD (20d10)+60; hp 203; Init +7 (+3 Dex, +4 Misc); Spd Walk 40'; AC 36 (flatfooted 33, touch 18) Optionally goes to AC 43 if using shield, *Warhammer +4 (Impact/Speed/Adamantine) +36/+36/+31/+26/+21 0'/B (1d8+22 or 1d8 +17 if one handed 18-20/x3 threat range doubled, grants 1 extra attack each round at highest bonus) or Crossbow +2 (Light) +25/+20/+15/+10 80'/P (1d8+2 19-20/x2 Neither S ) ; SA: ; Vision: Normal AL: NG; Sv: Fort +20, Ref +14, Will +15; Str 33(includes use of Manual of Gainful Exercise +5), Dex 16, Con 16, Int 18, Wis 14, Cha 12</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Skills and Feats: Alchemy +10, Craft (Armorsmithing) +26, Craft (Leatherworking) +13, Craft (Metalworking) +26, Craft (Trapmaking) +17, Craft (Weaponsmithing) +26, Disable Device +13, Jump +19, Knowledge (Engineering) +12, Open Lock +13, Search +10, Listen +7; Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Cleave,Combat Reflexes,Dodge,Expertise,Rapid Reload ,Follow Through(allows a 5' step during a cleave, from AEG WAR),Great Cleave,Improved Critical (Warhammer),Improved Initiative,Improved Sunder,Iron Will,Light Sleeper(Allows listen checks while sleeping from AEG Dungeon),Martial Weapon Proficiency,Power Attack,Power Critical (Warhammer),Power Lunge,Shield Proficiency,Simple Weapon Proficiency,Sunder,Alertness ,Weapon Focus (Warhammer),Weapon Specialization (Warhammer)</span></p><p><span style="color: silver"> Possessions: 10.0 Acid (Flask), 10.0 Alchemist's Fire (Flask), 1.0 Alchemist's Lab, 1.0 Amulet of Natural Armor +5, 1.0 Artisan's Tools(Masterwork), 1.0 Belt of Giant Strength +6 ,50.0 Bolt (Crossbow/Silvered), 1.0 Boots of Striding and Springing, 1.0 Brazier (Bronze), 1.0 Camouflage Kit (Forest/Masterwork), 1.0 Cloak of Resistance +5, 1.0 Decanter of Endless Water, 1.0 Dust of Appearance, 1.0 Expandable Pole, 1.0 Full Plate +5 (Fortification (Heavy)/Mithral/Called), 1.0 Gauntlet of Rust, 1.0 Goggles of Night, 1.0 Heward's Handy Haversack, 1.0 Longreach tongs, 1.0 Magnifying Glass, 1.0 Manual of Gainful Exercise +5(used, but included to account for the cost), 1.0 Portable Hole, 1.0 Pot of Metal Melting, 1.0 Ring (Regeneration), 1.0 Ring +5 (Protection), 1.0 Rope of Climbing, 1.0 Scale (Merchant's), 1.0 Shield +5 (Large/Steel/Mithral), Shovel, 1.0 Spool of Endless Rope, 5.0 Tanglefoot Bag, 1.0 Thieves' Tools (Masterwork), 1.0 Warhammer +4 (Impact/Speed/Adamantine), 5.0 Waterskin.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Rearden is an oddity in this world. He is an avowed technologist. He firmly believes that most things are better solved using technology and skill rather than magic. However, he is not stupid, and certainly will use magic when it is to his advantage. He is quite civil to arcane spell casters, but in a rather glacial way. Rearden is reasonably affable with divine casters, as the power of the gods are a different matter than simple magic, not to mention healing spells have saved his butt on many occaisions. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">He is quite paranoid when making camp and will generally have a party stop early on any given day so he can construct an elaborate set of defenses in any given camp. Magical aid will be welcomed in this effort since he doesn't like the blister end of a shovel any more than the next peasant. He has been ambushed at night so many times that he practically sleeps with one eye open. His hammer basically never leaves his side. He enjoys travelling around helping craftsmen improve their skills. Stomping the forces of evil into the dust helps to pass the time. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p></blockquote><p></p>
[QUOTE="buzzard, post: 524964, member: 3003"] [COLOR=silver] [B] Rearden the Smith [/B] M Human Fighter20 CR 20; Size:M Type Humanoid; HD (20d10)+60; hp 203; Init +7 (+3 Dex, +4 Misc); Spd Walk 40'; AC 36 (flatfooted 33, touch 18) Optionally goes to AC 43 if using shield, *Warhammer +4 (Impact/Speed/Adamantine) +36/+36/+31/+26/+21 0'/B (1d8+22 or 1d8 +17 if one handed 18-20/x3 threat range doubled, grants 1 extra attack each round at highest bonus) or Crossbow +2 (Light) +25/+20/+15/+10 80'/P (1d8+2 19-20/x2 Neither S ) ; SA: ; Vision: Normal AL: NG; Sv: Fort +20, Ref +14, Will +15; Str 33(includes use of Manual of Gainful Exercise +5), Dex 16, Con 16, Int 18, Wis 14, Cha 12 Skills and Feats: Alchemy +10, Craft (Armorsmithing) +26, Craft (Leatherworking) +13, Craft (Metalworking) +26, Craft (Trapmaking) +17, Craft (Weaponsmithing) +26, Disable Device +13, Jump +19, Knowledge (Engineering) +12, Open Lock +13, Search +10, Listen +7; Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Cleave,Combat Reflexes,Dodge,Expertise,Rapid Reload ,Follow Through(allows a 5' step during a cleave, from AEG WAR),Great Cleave,Improved Critical (Warhammer),Improved Initiative,Improved Sunder,Iron Will,Light Sleeper(Allows listen checks while sleeping from AEG Dungeon),Martial Weapon Proficiency,Power Attack,Power Critical (Warhammer),Power Lunge,Shield Proficiency,Simple Weapon Proficiency,Sunder,Alertness ,Weapon Focus (Warhammer),Weapon Specialization (Warhammer) Possessions: 10.0 Acid (Flask), 10.0 Alchemist's Fire (Flask), 1.0 Alchemist's Lab, 1.0 Amulet of Natural Armor +5, 1.0 Artisan's Tools(Masterwork), 1.0 Belt of Giant Strength +6 ,50.0 Bolt (Crossbow/Silvered), 1.0 Boots of Striding and Springing, 1.0 Brazier (Bronze), 1.0 Camouflage Kit (Forest/Masterwork), 1.0 Cloak of Resistance +5, 1.0 Decanter of Endless Water, 1.0 Dust of Appearance, 1.0 Expandable Pole, 1.0 Full Plate +5 (Fortification (Heavy)/Mithral/Called), 1.0 Gauntlet of Rust, 1.0 Goggles of Night, 1.0 Heward's Handy Haversack, 1.0 Longreach tongs, 1.0 Magnifying Glass, 1.0 Manual of Gainful Exercise +5(used, but included to account for the cost), 1.0 Portable Hole, 1.0 Pot of Metal Melting, 1.0 Ring (Regeneration), 1.0 Ring +5 (Protection), 1.0 Rope of Climbing, 1.0 Scale (Merchant's), 1.0 Shield +5 (Large/Steel/Mithral), Shovel, 1.0 Spool of Endless Rope, 5.0 Tanglefoot Bag, 1.0 Thieves' Tools (Masterwork), 1.0 Warhammer +4 (Impact/Speed/Adamantine), 5.0 Waterskin. Rearden is an oddity in this world. He is an avowed technologist. He firmly believes that most things are better solved using technology and skill rather than magic. However, he is not stupid, and certainly will use magic when it is to his advantage. He is quite civil to arcane spell casters, but in a rather glacial way. Rearden is reasonably affable with divine casters, as the power of the gods are a different matter than simple magic, not to mention healing spells have saved his butt on many occaisions. He is quite paranoid when making camp and will generally have a party stop early on any given day so he can construct an elaborate set of defenses in any given camp. Magical aid will be welcomed in this effort since he doesn't like the blister end of a shovel any more than the next peasant. He has been ambushed at night so many times that he practically sleeps with one eye open. His hammer basically never leaves his side. He enjoys travelling around helping craftsmen improve their skills. Stomping the forces of evil into the dust helps to pass the time. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(EPIC) The Epic Dungeon Crawl: Characters
Top