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(EPIC) The Epic Dungeon Crawl: Characters
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<blockquote data-quote="Dalamar" data-source="post: 537097" data-attributes="member: 358"><p>Veit Ungart</p><p>Male Dwarven Mage 20</p><p><strong>Str</strong> 18 (+4), <strong>Dex</strong> 12 (+1), <strong>Con</strong> 20 (+5), <strong>Int</strong> 33 (+11), <strong>Wis</strong> 18 (+4), <strong>Cha</strong> 23 (+6)</p><p></p><p><strong>HP</strong> 170 <strong>AC</strong> 31 (+1 Dex, +10 armor, +5 Deflection, +5 Natural), Touch 16, Flat-footed 30</p><p><strong>Saves:</strong> Fort +11, Ref +7, Will +16</p><p><strong>Melee</strong> +14/+9 <strong>Ranged</strong> +11/+6</p><p><strong>Skills and Feats:</strong> Climb +15,5; Concentration +28, Craft (Stonecutting) +23, Craft (Weaponsmithing) +15, Dispel Magic +26, Divination +26, Jump +15,5; Knowledge (Arcana) +32, Scry +32, Spellcraft +32;</p><p>Armor Proficiency (Light), Combat Casting, Eschew Materials, Extend Spell, Greater Spell Penetration, Persistent Spell, Quicken Spell, Spell Penetration</p><p></p><p><strong>Magical Boons:</strong> Armored Casting (Light armor), Bonus Feat (Extend Spell), Chosen Spell list (Evoke Earth), Moderate Magical Infusion (Earth, Metal +1 level-based effects), Major Magical Infusion (Increased Darkvision +60, Immune to severe side-effects of Earth(dirty, crushing, suffocation))</p><p></p><p><strong>Spell lists</strong> (Save DC 16+spell level)</p><p>Abjure [Element] (11): Acid, Air, Biomatter, Crystal, Earth, Fire, Ice, Lightning, Metal, Shadow, Sonic</p><p>Abjure Magic</p><p>Alter Reality</p><p>Animate Object</p><p>Bind [Element] (5): Biomatter, Crystal, Earth, Fire, Metal</p><p>Create [Element] Object (6): Biomatter, Crystal, Earth, Fire, Light, Metal</p><p>Enervate & Restore</p><p>Evoke [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal</p><p>Evoke Area [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal</p><p>Infuse Creature with [Element] (9): Acid, Air, Biomatter, Death, Earth, Fire, Ice, Metal, Sonic</p><p>Infuse Object with [Element] (8): Acid, Air, Biomatter, Crystal, Earth, Ice, Metal, Light</p><p>Invisibility</p><p>Polymorph [Element] (7): Acid, Air, Biomatter, Earth, Fire, Ice, Metal</p><p>Sight</p><p>Summon [Element] (6): Acid, Air, Earth, Fire, Metal, Water</p><p>Wall of [Element] (3): Fire, Earth, Metal</p><p><strong>Magic Points:</strong> 449 (310 base +139 bonus from high Int), So I could dumb out 26 9th level, 1 3rd level and 1 1st level effect and be left empty.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>+5 mithral chainmail (29,300)</p><p>Ring of Elemental Comman (Earth) (200,000)</p><p>Ring of Protection +5 (50,000)</p><p>Vestments of Health +6 (36,000)</p><p>Gloves of Strenght +6 (36,000)</p><p>Bag of Holding I (2,500)</p><p>Helm of Intelligence +6 (36,000)</p><p>Cloack of Charisma +6 (36,000)</p><p>Tome of Intelligence +5 (137,500) (Read)</p><p>Chime of Opening (3,000)</p><p>Bead of Force x5 (2,000 x5)</p><p>Amulet of Natural Armor +5 (50,000)</p><p>Cash left: 73,700gp</p><p></p><p></p><p>I really ran out of ideas when picking spell lists because I didn't want to be able to heal (doesn't fit the concept), so some may seem pretty stupid choices. Starting ability scores were, in order, 12 12 12 18 18 18. 4 level increases went to Int and one to Cha.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 537097, member: 358"] Veit Ungart Male Dwarven Mage 20 [b]Str[/b] 18 (+4), [b]Dex[/b] 12 (+1), [b]Con[/b] 20 (+5), [b]Int[/b] 33 (+11), [b]Wis[/b] 18 (+4), [b]Cha[/b] 23 (+6) [b]HP[/b] 170 [b]AC[/b] 31 (+1 Dex, +10 armor, +5 Deflection, +5 Natural), Touch 16, Flat-footed 30 [b]Saves:[/b] Fort +11, Ref +7, Will +16 [b]Melee[/b] +14/+9 [b]Ranged[/b] +11/+6 [b]Skills and Feats:[/b] Climb +15,5; Concentration +28, Craft (Stonecutting) +23, Craft (Weaponsmithing) +15, Dispel Magic +26, Divination +26, Jump +15,5; Knowledge (Arcana) +32, Scry +32, Spellcraft +32; Armor Proficiency (Light), Combat Casting, Eschew Materials, Extend Spell, Greater Spell Penetration, Persistent Spell, Quicken Spell, Spell Penetration [b]Magical Boons:[/b] Armored Casting (Light armor), Bonus Feat (Extend Spell), Chosen Spell list (Evoke Earth), Moderate Magical Infusion (Earth, Metal +1 level-based effects), Major Magical Infusion (Increased Darkvision +60, Immune to severe side-effects of Earth(dirty, crushing, suffocation)) [b]Spell lists[/b] (Save DC 16+spell level) Abjure [Element] (11): Acid, Air, Biomatter, Crystal, Earth, Fire, Ice, Lightning, Metal, Shadow, Sonic Abjure Magic Alter Reality Animate Object Bind [Element] (5): Biomatter, Crystal, Earth, Fire, Metal Create [Element] Object (6): Biomatter, Crystal, Earth, Fire, Light, Metal Enervate & Restore Evoke [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal Evoke Area [Element] (10): Acid, Air, Biomatter, Crystal, Death, Earth, Fire, Ice, Lightning, Metal Infuse Creature with [Element] (9): Acid, Air, Biomatter, Death, Earth, Fire, Ice, Metal, Sonic Infuse Object with [Element] (8): Acid, Air, Biomatter, Crystal, Earth, Ice, Metal, Light Invisibility Polymorph [Element] (7): Acid, Air, Biomatter, Earth, Fire, Ice, Metal Sight Summon [Element] (6): Acid, Air, Earth, Fire, Metal, Water Wall of [Element] (3): Fire, Earth, Metal [b]Magic Points:[/b] 449 (310 base +139 bonus from high Int), So I could dumb out 26 9th level, 1 3rd level and 1 1st level effect and be left empty. [b]Equipment:[/b] +5 mithral chainmail (29,300) Ring of Elemental Comman (Earth) (200,000) Ring of Protection +5 (50,000) Vestments of Health +6 (36,000) Gloves of Strenght +6 (36,000) Bag of Holding I (2,500) Helm of Intelligence +6 (36,000) Cloack of Charisma +6 (36,000) Tome of Intelligence +5 (137,500) (Read) Chime of Opening (3,000) Bead of Force x5 (2,000 x5) Amulet of Natural Armor +5 (50,000) Cash left: 73,700gp I really ran out of ideas when picking spell lists because I didn't want to be able to heal (doesn't fit the concept), so some may seem pretty stupid choices. Starting ability scores were, in order, 12 12 12 18 18 18. 4 level increases went to Int and one to Cha. [/QUOTE]
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