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*Pathfinder & Starfinder
Epic Tier experiences?
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<blockquote data-quote="MrMyth" data-source="post: 5209541" data-attributes="member: 61155"><p>I'm about halfway through an epic game, and it is certainly a viable experience. The party is definitely very powerful, and fights can take longer - though at this point, half the focus is on making each fight an 'epic' experience, so there isn't much reason to even worry about really small 'random encounter' fights. </p><p> </p><p>I do think MM3 will also help a lot with showing how to keep the PCs challenged and keep combats fast paced and exciting. </p><p> </p><p>Overall, mechanically it remains much the same, if a bit more intense, but the system really does support amping up the flavor to appropriate epic levels. The PCs have the chance to explore myth, take part in the works of the gods, and accomplish deeds that will be remembered through the ages. If that is what you are looking for, than an epic game can certainly do the trick.</p><p> </p><p>All that said, I caution against diving straight into epic levels. Play can slow down a lot trying to immediately get used to everything an epic level character can do. Reaching that level naturally really helps with the grind, because the players already function like a team, everyone knows exactly how their character plays, and there simply won't be the need to pause on each turn and figure out what to do and how to do it.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5209541, member: 61155"] I'm about halfway through an epic game, and it is certainly a viable experience. The party is definitely very powerful, and fights can take longer - though at this point, half the focus is on making each fight an 'epic' experience, so there isn't much reason to even worry about really small 'random encounter' fights. I do think MM3 will also help a lot with showing how to keep the PCs challenged and keep combats fast paced and exciting. Overall, mechanically it remains much the same, if a bit more intense, but the system really does support amping up the flavor to appropriate epic levels. The PCs have the chance to explore myth, take part in the works of the gods, and accomplish deeds that will be remembered through the ages. If that is what you are looking for, than an epic game can certainly do the trick. All that said, I caution against diving straight into epic levels. Play can slow down a lot trying to immediately get used to everything an epic level character can do. Reaching that level naturally really helps with the grind, because the players already function like a team, everyone knows exactly how their character plays, and there simply won't be the need to pause on each turn and figure out what to do and how to do it. [/QUOTE]
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