Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Tier experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5215126" data-attributes="member: 61155"><p>Yeah - there will always be a range of capability in any system in which you have, well, any options available to characters and players. If you can choose to have a higher or a lower ability score, that means one character will be more accurate than the other - no avoiding that. 4E had a very good start with this - tying bonuses carefully to different types to avoid too much stacking, and making it so giving up bonuses in one area typically helped you elsewhere. Since then, the disparity has certainly grown... though I think it is still close enough overall to not be a gamebreaker. An average PC and an optimized PC can play the same table and both contribute to a fight, as opposed to requiring entirely different games to challenge them.</p><p> </p><p>Nonetheless, some of the burden can end up on the DM. An entire party of optimized characters will require tougher challenges than a party of PCs fresh out of the box. </p><p> </p><p>In general, the ability of a 4E party involves both how characters are built, and how they are played. A party of highly-optimized characters who simply rush in and hit things will do about as well as a part of non-optimized characters who use quality tactics in battle. On the other hand, a party of non-optimized and non-tactical characters will have troubles.</p><p> </p><p>Still, I've found that to be rare. In the game I'm running, the group actually doesn't have a leader at all! But by epic-levels, most characters are bringing something to the table that will help the party or weaken the enemy, or provide at least some sort of boost. And even a non-optimized party can learn the tricks to regularly get combat advantage on their enemies, or focus fire at the biggest threats, and so forth. </p><p> </p><p>The real danger, I think, comes from diving right into epic level play. That's always going to be tricky. You haven't had the time to get to know the character, how it works or what it is capable of, much less how it can work alongside the rest of the party to best effect. You haven't had the chance to adapt to the rhythm of higher level combat, to know how to respond in most situations. That's going to create grind more than any raw numerical issues, and more than any specific combination of PCs you actually have. Trying to draw any conclusions about the system from that just isn't going to be useful - the group is stepping into the game with an already existing handicap, and the DM will probably need to softball things and give them a chance to adjust.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5215126, member: 61155"] Yeah - there will always be a range of capability in any system in which you have, well, any options available to characters and players. If you can choose to have a higher or a lower ability score, that means one character will be more accurate than the other - no avoiding that. 4E had a very good start with this - tying bonuses carefully to different types to avoid too much stacking, and making it so giving up bonuses in one area typically helped you elsewhere. Since then, the disparity has certainly grown... though I think it is still close enough overall to not be a gamebreaker. An average PC and an optimized PC can play the same table and both contribute to a fight, as opposed to requiring entirely different games to challenge them. Nonetheless, some of the burden can end up on the DM. An entire party of optimized characters will require tougher challenges than a party of PCs fresh out of the box. In general, the ability of a 4E party involves both how characters are built, and how they are played. A party of highly-optimized characters who simply rush in and hit things will do about as well as a part of non-optimized characters who use quality tactics in battle. On the other hand, a party of non-optimized and non-tactical characters will have troubles. Still, I've found that to be rare. In the game I'm running, the group actually doesn't have a leader at all! But by epic-levels, most characters are bringing something to the table that will help the party or weaken the enemy, or provide at least some sort of boost. And even a non-optimized party can learn the tricks to regularly get combat advantage on their enemies, or focus fire at the biggest threats, and so forth. The real danger, I think, comes from diving right into epic level play. That's always going to be tricky. You haven't had the time to get to know the character, how it works or what it is capable of, much less how it can work alongside the rest of the party to best effect. You haven't had the chance to adapt to the rhythm of higher level combat, to know how to respond in most situations. That's going to create grind more than any raw numerical issues, and more than any specific combination of PCs you actually have. Trying to draw any conclusions about the system from that just isn't going to be useful - the group is stepping into the game with an already existing handicap, and the DM will probably need to softball things and give them a chance to adjust. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Tier experiences?
Top