Trainz
Explorer
I am really getting the hang of epic DM'ing, but the one thing I still struggle with are epic traps. The sample traps in the DMG stop at CR 10. Some are still interesting, even at epic levels (Wail of the Banshee... a roll of one is a roll of one), but the players smirk and grumble when I give the XP reward for it...
SO....
I'm trying to devise a SIMPLE system to calculate epic traps. I've got it pretty much down, but I want you guys to check it out and feedback it so that I can tweek and adjust it:
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Trap Design (Epic, CR20+):
First, set trap CR, then consult following parameters. Note that epic poison traps are somewhat pointless because most epic characters aren’t bothered with poisons anymore (heroe's feast and somesuch).
Attack: attack bonus=CR+10, Damage CR+20/d6
Touch Attack: attack bonus=CR, Damage CR+15d6
Inescapable damage group: CR+5/d6
Inescapable damage single target: CR+10/d6
Savable Damage group *: CRx2/d6, ST DC CR+15, Caster Level: Trap CR+5
Savable Damage single target *: (CRx2)+10/d6, ST DC CR+15, Caster Level: Trap CR+5
Lethal Spell effect: ST DC CR+15, Caster Level: Trap CR+5
Non-Lethal Spell effect: ST DC CR+20, Caster Level: Trap CR+5
Magical Trap Search/Disable DC: CR+25
Non-Magical Trap Search/Disable DC: CR+15
* includes damage spells such as fireball and horrid wilthing.
==========================================================
I hope this doesn't sound too stupid. Keep in mind that I'm designing a QUICK and SIMPLE system, something that can be calculated on the spot when preparing an adventure.
Thanks for any and all feedback !
SO....
I'm trying to devise a SIMPLE system to calculate epic traps. I've got it pretty much down, but I want you guys to check it out and feedback it so that I can tweek and adjust it:
==========================================================
Trap Design (Epic, CR20+):
First, set trap CR, then consult following parameters. Note that epic poison traps are somewhat pointless because most epic characters aren’t bothered with poisons anymore (heroe's feast and somesuch).
Attack: attack bonus=CR+10, Damage CR+20/d6
Touch Attack: attack bonus=CR, Damage CR+15d6
Inescapable damage group: CR+5/d6
Inescapable damage single target: CR+10/d6
Savable Damage group *: CRx2/d6, ST DC CR+15, Caster Level: Trap CR+5
Savable Damage single target *: (CRx2)+10/d6, ST DC CR+15, Caster Level: Trap CR+5
Lethal Spell effect: ST DC CR+15, Caster Level: Trap CR+5
Non-Lethal Spell effect: ST DC CR+20, Caster Level: Trap CR+5
Magical Trap Search/Disable DC: CR+25
Non-Magical Trap Search/Disable DC: CR+15
* includes damage spells such as fireball and horrid wilthing.
==========================================================
I hope this doesn't sound too stupid. Keep in mind that I'm designing a QUICK and SIMPLE system, something that can be calculated on the spot when preparing an adventure.
Thanks for any and all feedback !
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