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Epically solo campaign
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<blockquote data-quote="Munin" data-source="post: 1211808" data-attributes="member: 5722"><p>I'm at the opposite end of the spectrum. I'm running a solo game with my wife and her character is 2nd level. Anything can kill her at this point.</p><p></p><p>That said, I've put her up against a standard mummy that could kill her with one hit and she walked away without a scratch, well, only a small scratch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing is to make sure that there is a way to resolve the encounter that does not involve combat. This is good gming in general, but it especially shows here. </p><p></p><p>Remember that the CR is the standard four member group. I've found that a few weaker opponents offer a much greater challange, and more fun in general, than a single powerful one. </p><p></p><p>Let her run her npcs. You will be busier with the game anyway because of the nature of a single-player game. One person doesn't stop to discuss a plan and hence give you a chance to catch up or plan the next move. </p><p></p><p>Taking from that, put some of the responsibility on her. Let her describe the next inn she goes to, and then just add whatever else needs to be there. </p><p></p><p>In general, you want to give her a lot of intrigue and mystery to sort through. You can do hack 'n slash, but it's a whole different game with just one person.</p><p></p><p>In short, a single player game is much more of a cooperative creation than it is with a large group. Free her up to do what she wants, don't hold back, don't worry about game balance, and you'll have a lot more fun!</p></blockquote><p></p>
[QUOTE="Munin, post: 1211808, member: 5722"] I'm at the opposite end of the spectrum. I'm running a solo game with my wife and her character is 2nd level. Anything can kill her at this point. That said, I've put her up against a standard mummy that could kill her with one hit and she walked away without a scratch, well, only a small scratch :) One thing is to make sure that there is a way to resolve the encounter that does not involve combat. This is good gming in general, but it especially shows here. Remember that the CR is the standard four member group. I've found that a few weaker opponents offer a much greater challange, and more fun in general, than a single powerful one. Let her run her npcs. You will be busier with the game anyway because of the nature of a single-player game. One person doesn't stop to discuss a plan and hence give you a chance to catch up or plan the next move. Taking from that, put some of the responsibility on her. Let her describe the next inn she goes to, and then just add whatever else needs to be there. In general, you want to give her a lot of intrigue and mystery to sort through. You can do hack 'n slash, but it's a whole different game with just one person. In short, a single player game is much more of a cooperative creation than it is with a large group. Free her up to do what she wants, don't hold back, don't worry about game balance, and you'll have a lot more fun! [/QUOTE]
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