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Epically solo campaign
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<blockquote data-quote="Painfully" data-source="post: 1216715" data-attributes="member: 601"><p><span style="color: #cfcfcf">While I dont think its a requirement to have NPCs stand beside the PC everywhere they go, I do think its important that the PC have allies at their disposal. Some contacts can be as near as a neighbor in the city, or perhaps half a continent away. Just remember that nobody gets to 22nd level without making a few friends...and enemies, along the way. </span></p><p> </p><p><span style="color: #cfcfcf">I find that many players come up short on the social side when developing character backgrounds. A little (or a lot) of work here will really help the DM to fill in more interesting bits and plot hooks as the campaign moves forward.</span></p><p> </p><p><span style="color: #cfcfcf">This is one of the reasons I don't like starting a campaign at high levels. If you truly intend it to be a campaign, you need to devote the time to creating a social background for the PC, and that includes a lot of history, allies, enemies, family members, friends, politics, etc. that go along with having an active career up to their current level.</span></p><p> </p><p><span style="color: #cfcfcf">In addition, its essential that the PC has a strong motivation toward a long term goal, and then the plot can involve all sorts of distractions along the path to that goal. Be sure to work with the player to come up with something suitable to the campaign. My best advice here would be to make it personal. </span></p><p> </p><p><span style="color: #cfcfcf">When it comes to the types of distractions and plot twists, I would recommend trying to explore different emotions for the PC. Keep thinking, "in the game" and find what makes the character angry, happy, sad, etc. What's important to the characters and how can you make things...complicated. </span></p></blockquote><p></p>
[QUOTE="Painfully, post: 1216715, member: 601"] [color=#cfcfcf]While I dont think its a requirement to have NPCs stand beside the PC everywhere they go, I do think its important that the PC have allies at their disposal. Some contacts can be as near as a neighbor in the city, or perhaps half a continent away. Just remember that nobody gets to 22nd level without making a few friends...and enemies, along the way. [/color] [color=#cfcfcf]I find that many players come up short on the social side when developing character backgrounds. A little (or a lot) of work here will really help the DM to fill in more interesting bits and plot hooks as the campaign moves forward.[/color] [color=#cfcfcf]This is one of the reasons I don't like starting a campaign at high levels. If you truly intend it to be a campaign, you need to devote the time to creating a social background for the PC, and that includes a lot of history, allies, enemies, family members, friends, politics, etc. that go along with having an active career up to their current level.[/color] [color=#cfcfcf]In addition, its essential that the PC has a strong motivation toward a long term goal, and then the plot can involve all sorts of distractions along the path to that goal. Be sure to work with the player to come up with something suitable to the campaign. My best advice here would be to make it personal. [/color] [color=#cfcfcf]When it comes to the types of distractions and plot twists, I would recommend trying to explore different emotions for the PC. Keep thinking, "in the game" and find what makes the character angry, happy, sad, etc. What's important to the characters and how can you make things...complicated. [/color] [/QUOTE]
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