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Episode 3 NPC behavior explanation?
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<blockquote data-quote="simonf" data-source="post: 8061839" data-attributes="member: 32579"><p>I absolutely enjoy adapting the adventure to my campaign. It's such a pleasure to have a wealth of material that I can mix and match. So I'm not so much complaining, but just thinking out loud.</p><p></p><p>My constraint is that both me and my players are fairly new, so we won't be able to handle very gradual world building in small pieces. We need strong emotional stakes to get involved. (Our story's vibe is closer to Buffy the Vampire Slayer rather than to Game of Thrones.) In this regard adventure 2 is great, because all the details either relate to the immediate situation or to the overall plot. In adventure 3, I'm actually dropping the small quests (dragon, goblins, etc) that barely relate to the episode's plot in favor of a couple of new medium-sized quests that will provide some subtle hints at the big issues the heroes will face.</p><p></p><p>I thought more about adventure 4, and the battles in the middle sounds fine, actually. [SPOILER="Adventure 4"]</p><p>My main concern is the whiplash - just after getting oriented in Seaquen, they are thrown into completely different politics in Bresk, followed by major fighting, followed by more Bresk. And in particular I don't understand why Nina would drive the heroes to Duke Gallo, especially if they are imprisoned, when the king is about to fight Duke Gallo. I think what would make more sense is heroes first joining Gallo and helping him fight, maybe meeting a few of the other nobles, and only then going to Bresk where some combination of the first and the the third acts will happen.[/SPOILER]</p></blockquote><p></p>
[QUOTE="simonf, post: 8061839, member: 32579"] I absolutely enjoy adapting the adventure to my campaign. It's such a pleasure to have a wealth of material that I can mix and match. So I'm not so much complaining, but just thinking out loud. My constraint is that both me and my players are fairly new, so we won't be able to handle very gradual world building in small pieces. We need strong emotional stakes to get involved. (Our story's vibe is closer to Buffy the Vampire Slayer rather than to Game of Thrones.) In this regard adventure 2 is great, because all the details either relate to the immediate situation or to the overall plot. In adventure 3, I'm actually dropping the small quests (dragon, goblins, etc) that barely relate to the episode's plot in favor of a couple of new medium-sized quests that will provide some subtle hints at the big issues the heroes will face. I thought more about adventure 4, and the battles in the middle sounds fine, actually. [SPOILER="Adventure 4"] My main concern is the whiplash - just after getting oriented in Seaquen, they are thrown into completely different politics in Bresk, followed by major fighting, followed by more Bresk. And in particular I don't understand why Nina would drive the heroes to Duke Gallo, especially if they are imprisoned, when the king is about to fight Duke Gallo. I think what would make more sense is heroes first joining Gallo and helping him fight, maybe meeting a few of the other nobles, and only then going to Bresk where some combination of the first and the the third acts will happen.[/SPOILER] [/QUOTE]
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