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Episode/Season/Session vs Campaign
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<blockquote data-quote="Siberys" data-source="post: 5200642" data-attributes="member: 30619"><p>I've been considering using a mix of the 'campaign' and 'series' type organizations. I'd delineate the plot over the entire campaign, then break that down into three parts (tiers); then I break the tiers into four parts (3 3-level 'Arcs' and a 1-level 'Finale'). Each level contains 3 fights and an indeterminate number of roleplaying encounters or skill challenges - collectively called 'episodes', with each episode intended as a one-session sorta thing.</p><p></p><p>In this way, I do two things; first, my goals as a campaign author are very easy to break down. Reduces my work; and second, The players advance quickly. We like that. If three fights per level turns out to be too little, I'll up it to five.</p><p></p><p>(If you're interested in knowing, this set-up wouldn't use XP, and I'd probably just mark in-episode where things like rests and milestones occur.)</p><p></p><p>Perhaps it's DDE modifying my perception, but I can get a good D&D kick out of only a few hours a week, even if it's not necessarily D&D, such that scheduling becomes almost a non-issue. Someone can't show up? Nobody can run an extra character tonight? That's alright - Break out Munchkin/Fluxx/Magic/Whatever!</p></blockquote><p></p>
[QUOTE="Siberys, post: 5200642, member: 30619"] I've been considering using a mix of the 'campaign' and 'series' type organizations. I'd delineate the plot over the entire campaign, then break that down into three parts (tiers); then I break the tiers into four parts (3 3-level 'Arcs' and a 1-level 'Finale'). Each level contains 3 fights and an indeterminate number of roleplaying encounters or skill challenges - collectively called 'episodes', with each episode intended as a one-session sorta thing. In this way, I do two things; first, my goals as a campaign author are very easy to break down. Reduces my work; and second, The players advance quickly. We like that. If three fights per level turns out to be too little, I'll up it to five. (If you're interested in knowing, this set-up wouldn't use XP, and I'd probably just mark in-episode where things like rests and milestones occur.) Perhaps it's DDE modifying my perception, but I can get a good D&D kick out of only a few hours a week, even if it's not necessarily D&D, such that scheduling becomes almost a non-issue. Someone can't show up? Nobody can run an extra character tonight? That's alright - Break out Munchkin/Fluxx/Magic/Whatever! [/QUOTE]
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