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<blockquote data-quote="cybernetic" data-source="post: 3788366" data-attributes="member: 1542"><p>I've been plotting out my next campaign (a modern game using Monte Cook's World of Darkness) and pretty much set about setting it up much like a TV show. I plan on running it as a series with episodes and such. I thought it would be somewhat interesting to start a thread for descussion on running these types of games (episodic), regardless of the setting or game you are running.</p><p></p><p>This thread is meant to throw around ideas, resources, concepts, and general advise for running a campaign like a TV show.</p><p></p><p>Some ideas I have started putting together for my campaign (which starts this Sunday) are as follows:</p><p></p><p><u><strong>CUT SCENES</strong></u></p><p>I plan on implementing a Cut Scenes at the beginning, and sporadically throughout the episodes, to give players metagame knowledge and enjoyment- much like TV shows do. For instance, they might be "meanwhile" scenes showing other things going on that are relavent to the plot or Introductory scenes before the "title credits" which set up a plot.</p><p></p><p>I plan on running them as such: Put together NPCs with thier relevent stats, motivations, personality, directions on cards and give them to the players to actually play out these scenes. I think it works much better when their active in the scene as opposed to just describing the cut scene for them. </p><p></p><p><u><strong>STORY SCENES</strong></u></p><p>Story Scenes are special round based constructs that I use to help managed storyline, much like a combat. (It escpecially works well when the group is split up). Basically, Story initiative is rolled (1d20 + GM specified Mods id the GM wishes) for each character (or group of characters if the party is split into groups) and then play proceeds on the Story Initiative count. Each round would be variable in time determined at the start of the Story Initiative (i.e. 10 minutes, 20 minutes, Half-Hour, Hour, etc.). Actions can be resolves by the primar Checks needed in those situations (Scene Montages can be done with a series of Checks in a round or rounds).</p></blockquote><p></p>
[QUOTE="cybernetic, post: 3788366, member: 1542"] I've been plotting out my next campaign (a modern game using Monte Cook's World of Darkness) and pretty much set about setting it up much like a TV show. I plan on running it as a series with episodes and such. I thought it would be somewhat interesting to start a thread for descussion on running these types of games (episodic), regardless of the setting or game you are running. This thread is meant to throw around ideas, resources, concepts, and general advise for running a campaign like a TV show. Some ideas I have started putting together for my campaign (which starts this Sunday) are as follows: [u][b]CUT SCENES[/b][/u] I plan on implementing a Cut Scenes at the beginning, and sporadically throughout the episodes, to give players metagame knowledge and enjoyment- much like TV shows do. For instance, they might be "meanwhile" scenes showing other things going on that are relavent to the plot or Introductory scenes before the "title credits" which set up a plot. I plan on running them as such: Put together NPCs with thier relevent stats, motivations, personality, directions on cards and give them to the players to actually play out these scenes. I think it works much better when their active in the scene as opposed to just describing the cut scene for them. [u][b]STORY SCENES[/b][/u] Story Scenes are special round based constructs that I use to help managed storyline, much like a combat. (It escpecially works well when the group is split up). Basically, Story initiative is rolled (1d20 + GM specified Mods id the GM wishes) for each character (or group of characters if the party is split into groups) and then play proceeds on the Story Initiative count. Each round would be variable in time determined at the start of the Story Initiative (i.e. 10 minutes, 20 minutes, Half-Hour, Hour, etc.). Actions can be resolves by the primar Checks needed in those situations (Scene Montages can be done with a series of Checks in a round or rounds). [/QUOTE]
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