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<blockquote data-quote="00Machado" data-source="post: 3788606" data-attributes="member: 23690"><p>I really like the idea of story initiative.</p><p></p><p>As for resources, I've read that the Buffy RPG and Decipher's Star Trek Narrator's Guide are both excellent resources for a campaign paced like a TV-series.</p><p></p><p>Another resource that I've read and like is an article titled Run Emmy Winning Campaigns. I think it's in Dragon 193, and was written by Robin Laws. It presents a framework for employing tv-series/episodic models when desiging and evolving a campaign.</p><p></p><p>You can probably find a setting or series bible on two online somewhere for inspiration as well.</p><p></p><p>And, if you're developing a setting for the campaign, then is thread has an interesting idea:</p><p><a href="http://www.enworld.org/showthread.php?t=207862" target="_blank">http://www.enworld.org/showthread.php?t=207862</a></p><p></p><p>The early Dungeon Craft articles by Ray Winninger are also good for setting design (as opposed to campaign design).</p></blockquote><p></p>
[QUOTE="00Machado, post: 3788606, member: 23690"] I really like the idea of story initiative. As for resources, I've read that the Buffy RPG and Decipher's Star Trek Narrator's Guide are both excellent resources for a campaign paced like a TV-series. Another resource that I've read and like is an article titled Run Emmy Winning Campaigns. I think it's in Dragon 193, and was written by Robin Laws. It presents a framework for employing tv-series/episodic models when desiging and evolving a campaign. You can probably find a setting or series bible on two online somewhere for inspiration as well. And, if you're developing a setting for the campaign, then is thread has an interesting idea: [url]http://www.enworld.org/showthread.php?t=207862[/url] The early Dungeon Craft articles by Ray Winninger are also good for setting design (as opposed to campaign design). [/QUOTE]
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